/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/ |
H A D | SDL_thread.h | 104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 112 #undef SDL_CreateThread 113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 136 #undef SDL_CreateThread 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_thread.h | 117 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 131 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 132 #undef SDL_CreateThread 133 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 165 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 173 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 174 #undef SDL_CreateThread 175 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 179 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/NBlood/NBlood-a1689a4/platform/Apple/include/SDL2/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_thread.h | 117 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 131 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 132 #undef SDL_CreateThread 133 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 165 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 173 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 174 #undef SDL_CreateThread 175 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 179 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_thread.h | 112 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 126 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 127 #undef SDL_CreateThread 128 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 132 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 160 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 168 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 169 #undef SDL_CreateThread 170 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 174 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_thread.h | 112 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 126 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 127 #undef SDL_CreateThread 128 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 132 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 160 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 168 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 169 #undef SDL_CreateThread 170 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 174 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_thread.h | 105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 120 #undef SDL_CreateThread 121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 151 #undef SDL_CreateThread 152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_thread.h | 127 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 138 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 139 #undef SDL_CreateThread 140 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 144 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 166 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 174 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 175 #undef SDL_CreateThread 176 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 180 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_thread.h | 130 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 144 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 145 #undef SDL_CreateThread 146 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 150 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 172 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 180 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 181 #undef SDL_CreateThread 182 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 186 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_thread.h | 130 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 144 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 145 #undef SDL_CreateThread 146 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 150 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 172 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 180 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 181 #undef SDL_CreateThread 182 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 186 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_thread.h | 127 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 138 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 139 #undef SDL_CreateThread 140 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 144 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro 166 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 174 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 175 #undef SDL_CreateThread 176 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro 180 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro [all …]
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