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Searched refs:SDL_CreateThread (Results 1 – 25 of 475) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/
H A DSDL_thread.h104 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
111 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
112 #undef SDL_CreateThread
113 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
115 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
132 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
135 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
136 #undef SDL_CreateThread
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
139 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_thread.h117 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
131 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
132 #undef SDL_CreateThread
133 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
165 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
173 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
174 #undef SDL_CreateThread
175 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
179 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/NBlood/NBlood-a1689a4/platform/Apple/include/SDL2/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_thread.h117 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
131 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
132 #undef SDL_CreateThread
133 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
165 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
173 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
174 #undef SDL_CreateThread
175 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
179 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_thread.h112 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
126 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
127 #undef SDL_CreateThread
128 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
132 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
160 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
168 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
169 #undef SDL_CreateThread
170 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
174 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_thread.h112 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
126 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
127 #undef SDL_CreateThread
128 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
132 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
160 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
168 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
169 #undef SDL_CreateThread
170 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
174 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_thread.h105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
119 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120 #undef SDL_CreateThread
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
125 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
143 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
150 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151 #undef SDL_CreateThread
152 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
156 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_thread.h127 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
138 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
139 #undef SDL_CreateThread
140 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
144 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
166 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
174 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
175 #undef SDL_CreateThread
176 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
180 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_thread.h130 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
144 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
145 #undef SDL_CreateThread
146 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
150 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
172 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
180 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
181 #undef SDL_CreateThread
182 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
186 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_thread.h130 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
144 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
145 #undef SDL_CreateThread
146 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
150 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
172 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
180 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
181 #undef SDL_CreateThread
182 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
186 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_thread.h127 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
138 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
139 #undef SDL_CreateThread
140 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
144 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
166 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
174 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
175 #undef SDL_CreateThread
176 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBegin… macro
180 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThrea… macro
[all …]

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