/dports/devel/sdlmm/SDLmm-0.1.8/src/ |
H A D | sdlmm_event.h | 312 static bool EnableKeyRepeat(int delay = SDL_DEFAULT_REPEAT_DELAY, 313 int interval = SDL_DEFAULT_REPEAT_DELAY);
|
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | egoboo_console.c | 444 SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); in egoboo_console_show() 464 SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); in egoboo_console_hide() 535 SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_DELAY ); in egoboo_console_handle_events() 549 SDL_EnableKeyRepeat( 0, SDL_DEFAULT_REPEAT_DELAY ); in egoboo_console_handle_events()
|
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_keyboard.h | 85 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_keyboard.h | 85 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/cube/cube_source/include/ |
H A D | SDL_keyboard.h | 85 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_keyboard.h | 45 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_keyboard.h | 90 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_keyboard.h | 84 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_keyboard.h | 81 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_keyboard.h | 90 #define SDL_DEFAULT_REPEAT_DELAY 500 macro
|