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Searched refs:SDL_ENABLE (Results 1 – 25 of 632) sorted by relevance

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/dports/emulators/jzintv/jzintv-20200712-src/src/event/
H A Devent_sdl.c31 # define ENABLE_JOY_EVENTS SDL_ENABLE
37 # define ENABLE_SYSWM_EVENTS SDL_ENABLE
88 SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); in event_plat_init()
89 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_ENABLE); in event_plat_init()
90 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_ENABLE); in event_plat_init()
97 SDL_EventState(WINDOW_EVENT_CATEGORY, SDL_ENABLE); in event_plat_init()
98 SDL_EventState(SDL_KEYDOWN, SDL_ENABLE); in event_plat_init()
99 SDL_EventState(SDL_KEYUP, SDL_ENABLE); in event_plat_init()
100 SDL_EventState(SDL_QUIT, SDL_ENABLE); in event_plat_init()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/
H A DSDLInputBackend.cpp58 SDL_EventState(SDL_KEYDOWN, SDL_ENABLE); in init()
59 SDL_EventState(SDL_KEYUP, SDL_ENABLE); in init()
60 SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); in init()
61 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_ENABLE); in init()
62 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_ENABLE); in init()
63 SDL_EventState(SDL_JOYAXISMOTION, SDL_ENABLE); in init()
64 SDL_EventState(SDL_JOYBALLMOTION, SDL_ENABLE); in init()
65 SDL_EventState(SDL_JOYHATMOTION, SDL_ENABLE); in init()
66 SDL_EventState(SDL_JOYBUTTONDOWN, SDL_ENABLE); in init()
67 SDL_EventState(SDL_JOYBUTTONUP, SDL_ENABLE); in init()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/emscripten/
H A DSDL_emscriptenevents.c356 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
382 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
390 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
405 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
443 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
452 if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { in Emscripten_HandleTouch()
462 if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { in Emscripten_HandleTouch()
502 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
507 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && key… in Emscripten_HandleKey()
520 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/emscripten/
H A DSDL_emscriptenevents.c356 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
382 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
390 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
405 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
443 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
452 if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { in Emscripten_HandleTouch()
462 if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { in Emscripten_HandleTouch()
502 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
507 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && key… in Emscripten_HandleKey()
520 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/emscripten/
H A DSDL_emscriptenevents.c374 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
396 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
404 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
419 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
461 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
470 if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { in Emscripten_HandleTouch()
480 if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { in Emscripten_HandleTouch()
522 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
534 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && !is… in Emscripten_HandleKey()
547 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/emscripten/
H A DSDL_emscriptenevents.c356 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
382 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
390 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
405 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
443 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
452 if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { in Emscripten_HandleTouch()
462 if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { in Emscripten_HandleTouch()
502 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
507 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && key… in Emscripten_HandleKey()
520 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Doptions.c79 SDL_EventState(SDL_KEYUP, SDL_ENABLE); in FinalScore()
80 SDL_EventState(SDL_KEYDOWN, SDL_ENABLE); in FinalScore()
120 SDL_EventState(SDL_KEYUP, SDL_ENABLE); in FinalScore()
121 SDL_EventState(SDL_KEYDOWN, SDL_ENABLE); in FinalScore()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_mouse.c265 …SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISAB… in _changeCursorVisibility()
267 (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); in _changeCursorVisibility()
288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
292 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
294 } else if (currentState == SDL_ENABLE) { in mouse_showCursor()
297 _changeCursorVisibility(SDL_ENABLE); in mouse_showCursor()
/dports/games/chroma/chroma-1.20/
H A Dsdlscreen.c92 SDL_ShowCursor(fullscreen ? SDL_DISABLE : SDL_ENABLE); in screen_size()
93 SDL_ShowCursor(SDL_ENABLE); in screen_size()
185 SDL_ShowCursor(SDL_ENABLE); in screen_cursor()
188 SDL_ShowCursor(cursor ? SDL_ENABLE : SDL_DISABLE); in screen_cursor()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/events/
H A DSDL_events.c238 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); in SDL_StartEventLoop()
447 current_state = SDL_ENABLE; in SDL_EventState()
450 if ( state == SDL_ENABLE ) { in SDL_EventState()
465 case SDL_ENABLE: in SDL_EventState()
468 if ( state == SDL_ENABLE ) { in SDL_EventState()
490 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { in SDL_PrivateSysWMEvent()
/dports/devel/sdl12/SDL-1.2.15/src/events/
H A DSDL_events.c238 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); in SDL_StartEventLoop()
447 current_state = SDL_ENABLE; in SDL_EventState()
450 if ( state == SDL_ENABLE ) { in SDL_EventState()
465 case SDL_ENABLE: in SDL_EventState()
468 if ( state == SDL_ENABLE ) { in SDL_EventState()
490 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { in SDL_PrivateSysWMEvent()
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DPointer.cpp79 SDL_ShowCursor(SDL_ENABLE); in move()
127 SDL_ShowCursor(SDL_ENABLE); in show()
151 SDL_ShowCursor(SDL_ENABLE); in setScaling()
231 SDL_ShowCursor(SDL_ENABLE); in setType()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyb.c57 SDL_EventState (SDL_MOUSEMOTION, SDL_ENABLE); in mouse_show()
58 SDL_EventState (SDL_MOUSEBUTTONUP, SDL_ENABLE); in mouse_show()
59 SDL_EventState (SDL_MOUSEBUTTONDOWN, SDL_ENABLE); in mouse_show()
H A Dvideo.c132 SDL_EventState (SDL_KEYDOWN, SDL_ENABLE); in init_video_low()
133 SDL_EventState (SDL_KEYUP, SDL_ENABLE); in init_video_low()
134 SDL_EventState (SDL_QUIT, SDL_ENABLE); in init_video_low()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_joystick.c81 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2()
92 SDL_JoystickEventState(SDL_ENABLE); in main_2()
93 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2()
/dports/games/battletanks/btanks-0.9.8083/sdlx/
H A Dcursor.cpp23 return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; in enabled()
29 SDL_ShowCursor(SDL_ENABLE); in Enable()
/dports/devel/love08/love-0.8.0/src/modules/mouse/sdl/
H A DMouse.cpp63 SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); in setVisible()
81 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
/dports/devel/love5/love-0.5-0/src/sdlmouse/
H A Dlove_sdlmouse.cpp66 SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); in setVisible()
71 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
/dports/x11/controllermap/SDL2-2.0.18/src/video/emscripten/
H A DSDL_emscriptenevents.c383 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
405 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
428 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
443 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
476 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
584 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
598 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && !is… in Emscripten_HandleKey()
611 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()
/dports/devel/sdl20/SDL2-2.0.18/src/video/emscripten/
H A DSDL_emscriptenevents.c383 return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; in Emscripten_HandleMouseButton()
405 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleMouseFocus()
428 return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; in Emscripten_HandleWheel()
443 return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; in Emscripten_HandleFocus()
476 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
584 …= SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; in Emscripten_HandleKey()
598 …if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && !is… in Emscripten_HandleKey()
611 return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; in Emscripten_HandleKeyPress()

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