/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 93 #define SDL_EVENTMASK(X) (1<<(X)) macro 95 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), 99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD… 107 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 108 …SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTI… 111 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_events.h | 87 #define SDL_EVENTMASK(X) (1<<(X)) macro 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 93 SDL_EVENTMASK(SDL_KEYUP), 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_events.h | 81 #define SDL_EVENTMASK(X) (1<<(X)) macro 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| 87 SDL_EVENTMASK(SDL_KEYUP), 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 93 #define SDL_EVENTMASK(X) (1<<(X)) macro 95 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), 99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD… 107 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 108 …SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTI… 111 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_events.h | 69 #define SDL_EVENTMASK(X) (1<<(X)) macro 74 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 75 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 76 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 77 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|SDL_EVENTMASK(SDL_KEYUP), 78 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 81 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|SDL_EVENTMA… 86 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 87 …K = SDL_EVENTMASK(SDL_JOYAXISMOTION)|SDL_EVENTMASK(SDL_JOYBALLMOTION)|SDL_EVENTMASK(SDL_JOYHATMOTI… 90 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 80 #define SDL_EVENTMASK(X) (1<<(X)) macro 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), 103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 80 #define SDL_EVENTMASK(X) (1<<(X)) macro 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), 103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/games/cube/cube_source/include/ |
H A D | SDL_events.h | 80 #define SDL_EVENTMASK(X) (1<<(X)) macro 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| 95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), 96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| 101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), 103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), [all …]
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | core_events.t | 64 SDL_EVENTMASK(SDL_ACTIVEEVENT), 178 SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | 179 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | 184 SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | 185 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | 203 SDL_EVENTMASK(SDL_KEYUP), 207 SDL_EVENTMASK(SDL_KEYUP), 211 SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), 215 SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), 252 SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | [all …]
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/dports/emulators/quasi88/quasi88-0.6.4/src/SDL/ |
H A D | event.c | 785 SDL_EVENTMASK(SDL_KEYUP) | in event_update() 786 SDL_EVENTMASK(SDL_MOUSEMOTION) | in event_update() 787 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| in event_update() 788 SDL_EVENTMASK(SDL_MOUSEBUTTONUP) | in event_update() 789 SDL_EVENTMASK(SDL_JOYAXISMOTION) | in event_update() 790 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | in event_update() 791 SDL_EVENTMASK(SDL_JOYBUTTONUP) | in event_update() 792 SDL_EVENTMASK(SDL_VIDEOEXPOSE) | in event_update() 793 SDL_EVENTMASK(SDL_ACTIVEEVENT) | in event_update() 794 SDL_EVENTMASK(SDL_USEREVENT) | in event_update() [all …]
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