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Searched refs:SDL_EVENTMASK (Results 1 – 25 of 57) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h93 #define SDL_EVENTMASK(X) (1<<(X)) macro
95 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD…
107 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
108SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTI…
111 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_events.h87 #define SDL_EVENTMASK(X) (1<<(X)) macro
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_events.h81 #define SDL_EVENTMASK(X) (1<<(X)) macro
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
87 SDL_EVENTMASK(SDL_KEYUP),
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h93 #define SDL_EVENTMASK(X) (1<<(X)) macro
95 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD…
107 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
108SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTI…
111 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_events.h69 #define SDL_EVENTMASK(X) (1<<(X)) macro
74 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
75 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
76 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
77 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|SDL_EVENTMASK(SDL_KEYUP),
78 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
81 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|SDL_EVENTMA…
86 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
87 …K = SDL_EVENTMASK(SDL_JOYAXISMOTION)|SDL_EVENTMASK(SDL_JOYBALLMOTION)|SDL_EVENTMASK(SDL_JOYHATMOTI…
90 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h80 #define SDL_EVENTMASK(X) (1<<(X)) macro
82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h80 #define SDL_EVENTMASK(X) (1<<(X)) macro
82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/games/cube/cube_source/include/
H A DSDL_events.h80 #define SDL_EVENTMASK(X) (1<<(X)) macro
82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_events.t64 SDL_EVENTMASK(SDL_ACTIVEEVENT),
178 SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) |
179 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) |
184 SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) |
185 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) |
203 SDL_EVENTMASK(SDL_KEYUP),
207 SDL_EVENTMASK(SDL_KEYUP),
211 SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
215 SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
252 SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) |
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/dports/emulators/quasi88/quasi88-0.6.4/src/SDL/
H A Devent.c785 SDL_EVENTMASK(SDL_KEYUP) | in event_update()
786 SDL_EVENTMASK(SDL_MOUSEMOTION) | in event_update()
787 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| in event_update()
788 SDL_EVENTMASK(SDL_MOUSEBUTTONUP) | in event_update()
789 SDL_EVENTMASK(SDL_JOYAXISMOTION) | in event_update()
790 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | in event_update()
791 SDL_EVENTMASK(SDL_JOYBUTTONUP) | in event_update()
792 SDL_EVENTMASK(SDL_VIDEOEXPOSE) | in event_update()
793 SDL_EVENTMASK(SDL_ACTIVEEVENT) | in event_update()
794 SDL_EVENTMASK(SDL_USEREVENT) | in event_update()
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