/dports/games/maxr/maxr-0.2.9/src/utility/ |
H A D | drawing.cpp | 81 SDL_FillRect (&surface, &line_h, sdlColor); in drawRectangle() 83 SDL_FillRect (&surface, &line_h, sdlColor); in drawRectangle() 85 SDL_FillRect (&surface, &line_v, sdlColor); in drawRectangle() 87 SDL_FillRect (&surface, &line_v, sdlColor); in drawRectangle() 99 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner() 101 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner() 104 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner() 106 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner() 109 SDL_FillRect (&surface, &line_v, sdlColor); in drawSelectionCorner() 111 SDL_FillRect (&surface, &line_v, sdlColor); in drawSelectionCorner() [all …]
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_area.cpp | 67 SDL_FillRect(screen,&framerect,color); in Display() 72 SDL_FillRect(screen,&framerect,frameColor); in Display() 75 SDL_FillRect(screen,&framerect,frameColor); in Display() 77 SDL_FillRect(screen,&framerect,frameColor); in Display() 94 SDL_FillRect(screen, &area, color); in Display() 101 SDL_FillRect(screen, &framerect, frameColor); in Display() 103 SDL_FillRect(screen, &framerect, frameColor); in Display() 107 SDL_FillRect(screen, &framerect, frameColor); in Display() 109 SDL_FillRect(screen, &framerect, frameColor); in Display()
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H A D | GUI_button.cpp | 324 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage() 326 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage() 329 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage() 331 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage() 333 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage() 336 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage() 339 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage() 345 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage() 351 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage() 357 SDL_FillRect(img,&fillrect,color4); in CreateTextButtonImage()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui_area.cpp | 84 SDL_FillRect(surface, &framerect, color); in Display() 87 SDL_FillRect(surface, &framerect, frameColor); in Display() 90 SDL_FillRect(surface, &framerect, frameColor); in Display() 92 SDL_FillRect(surface, &framerect, frameColor); in Display() 110 SDL_FillRect(surface, &framerect, color); in Display() 116 SDL_FillRect(surface, &framerect, frameColor); in Display() 119 SDL_FillRect(surface, &framerect, frameColor); in Display() 122 SDL_FillRect(surface, &framerect, frameColor); in Display() 125 SDL_FillRect(surface, &framerect, frameColor); in Display()
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H A D | gui_scroll_bar.cpp | 127 SDL_FillRect(surface, &framerect, track_base_c); in Display() 134 SDL_FillRect(surface, &framerect, track_border_c); in Display() 140 SDL_FillRect(surface, &framerect, track_border_c); in Display() 146 SDL_FillRect(surface, &framerect, track_border_c); in Display() 157 SDL_FillRect(surface, &framerect, track_base_c); in Display() 164 SDL_FillRect(surface, &framerect, track_border_c); in Display() 194 SDL_FillRect(surface, &rect, slider_base_c); in DisplaySlider() 200 SDL_FillRect(surface, &rect, slider_highlight_c); in DisplaySlider() 206 SDL_FillRect(surface, &rect, slider_highlight_c); in DisplaySlider() 212 SDL_FillRect(surface, &rect, slider_shadow_c); in DisplaySlider() [all …]
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H A D | gui_button.cpp | 314 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage() 316 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage() 319 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage() 321 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage() 325 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage() 327 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage() 330 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage() 336 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage() 341 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage() 346 SDL_FillRect(img, &fillrect, color4); in CreateTextButtonImage()
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | menu.c | 12 SDL_FillRect(Screen,&fillrect,0); in clear_screen() 23 SDL_FillRect(backbuffer,&fillrect,0); in clear_bb() 117 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 119 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 121 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 123 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 129 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 131 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 133 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() 135 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut() [all …]
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/ |
H A D | render_ai.cpp | 167 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 205 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 210 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 216 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 221 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 227 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 232 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 238 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 243 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() 287 SDL_FillRect(Game.Screen, &r, color); in drawCharacter() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_set_clip_rect.c | 35 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 255, 255, 0)); in main() 36 SDL_FillRect(dst, &rect, SDL_MapRGB(dst->format, 0, 0, 0)); in main() 41 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 255, 0, 0)); in main() 51 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 0, 255, 0)); in main() 65 SDL_FillRect(dst, &rect, SDL_MapRGB(dst->format, 0, 0, 255)); in main() 73 SDL_FillRect(dst, &rect, SDL_MapRGBA(dst->format, 255, 0, 255, 255)); in main() 87 SDL_FillRect(dst, &lastRect, SDL_MapRGBA(dst->format, 255, 0, 0, 255)); in main()
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H A D | sdl_canvas_palette.c | 37 SDL_FillRect(screen, NULL, 0); in main() 41 SDL_FillRect(screen, &rect, 1); in main() 46 SDL_FillRect(screen, &rect, 2); in main() 56 SDL_FillRect(screen, &rect, 1); in main()
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H A D | sdl2_canvas_palette.c | 48 SDL_FillRect(screen, NULL, 0); in main() 52 SDL_FillRect(screen, &rect, 1); in main() 57 SDL_FillRect(screen, &rect, 2); in main() 62 SDL_FillRect(screen, &rect, 3); in main()
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H A D | sdl_maprgba.c | 25 SDL_FillRect(screen, &rect, c); in main() 32 SDL_FillRect(screen, &rect, c); in main() 43 SDL_FillRect(screen, &rect, c); in main() 50 SDL_FillRect(screen, &rect, c); in main()
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/dports/games/icebreaker/icebreaker-1.9.8/ |
H A D | dialog.c | 60 SDL_FillRect(screen,&tmprect,color.gridline); in gethighusername() 64 SDL_FillRect(screen,&tmprect,color.background); in gethighusername() 77 SDL_FillRect(screen,&namerect,color.textentrybox); in gethighusername() 144 SDL_FillRect(screen,&okayrect,color.background); in gethighusername() 171 SDL_FillRect(screen,&okayrect,color.background); in gethighusername() 280 SDL_FillRect(screen,&borderrect,color.gridline); in popuphighscores() 368 SDL_FillRect(screen,&borderrect,color.gridline); in popuphelp() 369 SDL_FillRect(screen,&helprect,color.background); in popuphelp() 461 SDL_FillRect(screen,&tmprect,color.gridline); in yesnodialog() 465 SDL_FillRect(screen,&tmprect,color.background); in yesnodialog() [all …]
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H A D | status.c | 41 SDL_FillRect(screen,&tmprect,color.background); in updatestatuslives() 59 SDL_FillRect(screen,&tmprect,color.background); in updatestatuscleared() 76 SDL_FillRect(screen,&tmprect,color.background); in updatestatusscore() 96 SDL_FillRect(screen,&tmprect,color.background); in updatehiscorebox()
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | etc.cpp | 195 SDL_FillRect(screen, &rect, black); in fade_out() 217 SDL_FillRect(screen, &statusrect, black); in update_player_status() 220 SDL_FillRect(screen, &sep, white); in update_player_status() 229 SDL_FillRect(screen, &sh, white); in update_player_status() 231 SDL_FillRect(screen, &sh, black); in update_player_status() 234 …SDL_FillRect(screen, &sh, SDL_MapRGB(screen->format, int((1.0-shield_frac)*255), int((shield_frac)… in update_player_status() 240 SDL_FillRect(screen, &iv, white); in update_player_status() 246 SDL_FillRect(screen, &en, white); in update_player_status() 248 SDL_FillRect(screen, &en, black); in update_player_status() 251 …SDL_FillRect(screen, &en, SDL_MapRGB(screen->format, int((1.0-energy_frac)*255), int((energy_frac)… in update_player_status()
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/dports/games/njam/njam-1.25-src/src/ |
H A D | njamedit.cpp | 252 SDL_FillRect(m_Screen, &r, 0); in RenderEditor() 258 SDL_FillRect(m_Screen, &r, FillColor); in RenderEditor() 315 SDL_FillRect(m_Screen, &r, FillColor); in RenderEditor() 317 SDL_FillRect(m_Screen, &r, 0); in RenderEditor() 332 SDL_FillRect(m_Screen, &dest, FillColor); in Message() 336 SDL_FillRect(m_Screen, &dest, FillColor); in Message() 354 SDL_FillRect(m_Screen, &dest, FillColor); in Query() 358 SDL_FillRect(m_Screen, &dest, FillColor); in Query() 434 SDL_FillRect(m_Screen, &dest, white); in EnterFileName() 577 SDL_FillRect(m_Screen, &dest, FillColor); in SelectFromList() [all …]
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/dports/games/atris/atris-1.0.7/ |
H A D | display.c | 71 SDL_FillRect(widget_layer, &all, int_black); in clear_screen_to_flame() 72 SDL_FillRect(screen, &all, int_black); in clear_screen_to_flame() 165 SDL_FillRect(widget_layer, &r, int_black); in draw_string() 166 SDL_FillRect(screen, &r, int_black); in draw_string() 283 SDL_FillRect(widget_layer, orig, int_solid_black); in draw_bordered_rect() 308 SDL_FillRect(widget_layer, &orig, int_solid_black); in draw_pre_bordered_rect() 347 SDL_FillRect(widget_layer, &all, int_black); in setup_layers() 348 SDL_FillRect(flame_layer, &all, int_solid_black); in setup_layers() 417 SDL_FillRect(screen, &layout.name[i], int_black); in draw_background() 434 SDL_FillRect(screen, &layout.score[i], int_black); in draw_background() [all …]
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/dports/games/maxr/maxr-0.2.9/src/input/mouse/cursor/ |
H A D | mousecursorattack.cpp | 88 SDL_FillRect (surface.get(), nullptr, 0xFF00FF); in generateSurface() 98 SDL_FillRect (surface.get(), &rect, 0); in generateSurface() 106 SDL_FillRect (surface.get(), &rect, 0x00FF00); in generateSurface() 111 SDL_FillRect (surface.get(), &rect, 0xFF0000); in generateSurface() 116 SDL_FillRect (surface.get(), &rect, 0); in generateSurface()
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H A D | mousecursoramount.cpp | 64 SDL_FillRect (surface.get(), nullptr, 0xFF00FF); in generateSurface() 75 SDL_FillRect (sourceSurface, &rect, 0); in generateSurface() 79 SDL_FillRect (surface.get(), &rect, 0x00FF0000); in generateSurface() 81 SDL_FillRect (surface.get(), &rect, 0x0000FF00); in generateSurface()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/ |
H A D | DuneStyle.cpp | 44 SDL_FillRect(surface, nullptr, COLOR_TRANSPARENT); in createSurfaceWithText() 79 SDL_FillRect(surface, nullptr, backgroundcolor); in createLabelSurface() 157 SDL_FillRect(surface, nullptr, backgroundcolor); in createCheckboxSurface() 221 SDL_FillRect(surface, nullptr, backgroundcolor); in createRadioButtonSurface() 292 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createDropDownBoxButton() 341 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createButtonSurface() 395 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createTextBoxSurface() 545 SDL_FillRect(surface, nullptr, COLOR_TRANSPARENT); in createListBoxEntry() 568 SDL_FillRect(pSurface, nullptr, COLOR_TRANSPARENT); in createProgressBarOverlay() 587 SDL_FillRect(pSurface, &dest, color); in createProgressBarOverlay() [all …]
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/dports/emulators/hatari/hatari-2.2.1/src/ |
H A D | statusbar.c | 347 SDL_FillRect(surf, &FullRect, GrayBg); in Statusbar_Init() 379 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init() 428 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init() 437 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init() 646 SDL_FillRect(surf, &MessageRect, GrayBg); in Statusbar_DrawMessage() 759 SDL_FillRect(surf, &rect, color); in Statusbar_OverlayDrawLed() 865 SDL_FillRect(surf, &rect, color); in Statusbar_Update() 874 SDL_FillRect(surf, &FDCTextRect, GrayBg); in Statusbar_Update() 927 SDL_FillRect(surf, &rect, BltColorOn); in Statusbar_Update() 935 SDL_FillRect(surf, &rect, BltColorOff); in Statusbar_Update() [all …]
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/dports/emulators/frodo/Frodo-4.1b/Src/ |
H A D | Display_SDL.i | 129 SDL_FillRect(screen, &r, fill_gray); in Update() 131 SDL_FillRect(screen, &r, shine_gray); in Update() 133 SDL_FillRect(screen, &r, shadow_gray); in Update() 137 SDL_FillRect(screen, &r, shadow_gray); in Update() 139 SDL_FillRect(screen, &r, shine_gray); in Update() 144 SDL_FillRect(screen, &r, shine_gray); in Update() 146 SDL_FillRect(screen, &r, shadow_gray); in Update() 151 SDL_FillRect(screen, &r, shadow_gray); in Update() 153 SDL_FillRect(screen, &r, shine_gray); in Update() 170 SDL_FillRect(screen, &r, c); in Update()
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/dports/games/rockdodger/rockdodger-1.1.4/ |
H A D | sekrit_lab.c | 28 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0x55, 0xAA)); in perform_a_sekrit_test() 45 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0)); in perform_a_sekrit_test() 69 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0x13)); in perform_a_sekrit_test() 85 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0x13)); in perform_a_sekrit_test() 136 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0xf, 0, 0xf)); in perform_a_sekrit_test()
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/dports/games/chroma/chroma-1.20/ |
H A D | sdlfont.c | 398 SDL_FillRect(psurface, NULL, SDL_MapRGBA(screen_surface->format, 128, 0, 255, 128)); in font_render() 465 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 479 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 492 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 497 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 503 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 508 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 520 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 525 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() 530 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box() [all …]
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/dports/games/libretro-hatari/hatari-561c07e/src/ |
H A D | statusbar.c | 315 SDL_FillRect(surf, &FullRect, GrayBg); in Statusbar_Init() 347 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init() 386 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init() 387 SDL_FillRect(surf, &RecLedRect, RecColorOff); in Statusbar_Init() 585 SDL_FillRect(surf, &MessageRect, GrayBg); in Statusbar_DrawMessage() 709 SDL_FillRect(surf, &OverlayLedRect, LedColorBg); in Statusbar_OverlayDrawLed() 710 SDL_FillRect(surf, &rect, color); in Statusbar_OverlayDrawLed() 812 SDL_FillRect(surf, &rect, color); in Statusbar_Update() 821 SDL_FillRect(surf, &FDCTextRect, GrayBg); in Statusbar_Update() 847 SDL_FillRect(surf, &FrameSkipsRect, GrayBg); in Statusbar_Update() [all …]
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