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Searched refs:SDL_FillRect (Results 1 – 25 of 1022) sorted by relevance

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/dports/games/maxr/maxr-0.2.9/src/utility/
H A Ddrawing.cpp81 SDL_FillRect (&surface, &line_h, sdlColor); in drawRectangle()
83 SDL_FillRect (&surface, &line_h, sdlColor); in drawRectangle()
85 SDL_FillRect (&surface, &line_v, sdlColor); in drawRectangle()
87 SDL_FillRect (&surface, &line_v, sdlColor); in drawRectangle()
99 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner()
101 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner()
104 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner()
106 SDL_FillRect (&surface, &line_h, sdlColor); in drawSelectionCorner()
109 SDL_FillRect (&surface, &line_v, sdlColor); in drawSelectionCorner()
111 SDL_FillRect (&surface, &line_v, sdlColor); in drawSelectionCorner()
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/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_area.cpp67 SDL_FillRect(screen,&framerect,color); in Display()
72 SDL_FillRect(screen,&framerect,frameColor); in Display()
75 SDL_FillRect(screen,&framerect,frameColor); in Display()
77 SDL_FillRect(screen,&framerect,frameColor); in Display()
94 SDL_FillRect(screen, &area, color); in Display()
101 SDL_FillRect(screen, &framerect, frameColor); in Display()
103 SDL_FillRect(screen, &framerect, frameColor); in Display()
107 SDL_FillRect(screen, &framerect, frameColor); in Display()
109 SDL_FillRect(screen, &framerect, frameColor); in Display()
H A DGUI_button.cpp324 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage()
326 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage()
329 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage()
331 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage()
333 SDL_FillRect(img,&fillrect,color1); in CreateTextButtonImage()
336 SDL_FillRect(img,&fillrect,color2); in CreateTextButtonImage()
339 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage()
345 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage()
351 SDL_FillRect(img,&fillrect,color3); in CreateTextButtonImage()
357 SDL_FillRect(img,&fillrect,color4); in CreateTextButtonImage()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/
H A Dgui_area.cpp84 SDL_FillRect(surface, &framerect, color); in Display()
87 SDL_FillRect(surface, &framerect, frameColor); in Display()
90 SDL_FillRect(surface, &framerect, frameColor); in Display()
92 SDL_FillRect(surface, &framerect, frameColor); in Display()
110 SDL_FillRect(surface, &framerect, color); in Display()
116 SDL_FillRect(surface, &framerect, frameColor); in Display()
119 SDL_FillRect(surface, &framerect, frameColor); in Display()
122 SDL_FillRect(surface, &framerect, frameColor); in Display()
125 SDL_FillRect(surface, &framerect, frameColor); in Display()
H A Dgui_scroll_bar.cpp127 SDL_FillRect(surface, &framerect, track_base_c); in Display()
134 SDL_FillRect(surface, &framerect, track_border_c); in Display()
140 SDL_FillRect(surface, &framerect, track_border_c); in Display()
146 SDL_FillRect(surface, &framerect, track_border_c); in Display()
157 SDL_FillRect(surface, &framerect, track_base_c); in Display()
164 SDL_FillRect(surface, &framerect, track_border_c); in Display()
194 SDL_FillRect(surface, &rect, slider_base_c); in DisplaySlider()
200 SDL_FillRect(surface, &rect, slider_highlight_c); in DisplaySlider()
206 SDL_FillRect(surface, &rect, slider_highlight_c); in DisplaySlider()
212 SDL_FillRect(surface, &rect, slider_shadow_c); in DisplaySlider()
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H A Dgui_button.cpp314 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage()
316 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage()
319 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage()
321 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage()
325 SDL_FillRect(img, &fillrect, color1); in CreateTextButtonImage()
327 SDL_FillRect(img, &fillrect, color2); in CreateTextButtonImage()
330 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage()
336 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage()
341 SDL_FillRect(img, &fillrect, color3); in CreateTextButtonImage()
346 SDL_FillRect(img, &fillrect, color4); in CreateTextButtonImage()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dmenu.c12 SDL_FillRect(Screen,&fillrect,0); in clear_screen()
23 SDL_FillRect(backbuffer,&fillrect,0); in clear_bb()
117 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
119 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
121 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
123 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
129 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
131 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
133 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
135 SDL_FillRect(Screen,&dstrect,0); in FadeSelectorOut()
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Drender_ai.cpp167 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
205 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
210 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
216 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
221 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
227 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
232 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
238 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
243 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
287 SDL_FillRect(Game.Screen, &r, color); in drawCharacter()
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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_set_clip_rect.c35 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 255, 255, 0)); in main()
36 SDL_FillRect(dst, &rect, SDL_MapRGB(dst->format, 0, 0, 0)); in main()
41 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 255, 0, 0)); in main()
51 SDL_FillRect(src, &rect, SDL_MapRGB(src->format, 0, 255, 0)); in main()
65 SDL_FillRect(dst, &rect, SDL_MapRGB(dst->format, 0, 0, 255)); in main()
73 SDL_FillRect(dst, &rect, SDL_MapRGBA(dst->format, 255, 0, 255, 255)); in main()
87 SDL_FillRect(dst, &lastRect, SDL_MapRGBA(dst->format, 255, 0, 0, 255)); in main()
H A Dsdl_canvas_palette.c37 SDL_FillRect(screen, NULL, 0); in main()
41 SDL_FillRect(screen, &rect, 1); in main()
46 SDL_FillRect(screen, &rect, 2); in main()
56 SDL_FillRect(screen, &rect, 1); in main()
H A Dsdl2_canvas_palette.c48 SDL_FillRect(screen, NULL, 0); in main()
52 SDL_FillRect(screen, &rect, 1); in main()
57 SDL_FillRect(screen, &rect, 2); in main()
62 SDL_FillRect(screen, &rect, 3); in main()
H A Dsdl_maprgba.c25 SDL_FillRect(screen, &rect, c); in main()
32 SDL_FillRect(screen, &rect, c); in main()
43 SDL_FillRect(screen, &rect, c); in main()
50 SDL_FillRect(screen, &rect, c); in main()
/dports/games/icebreaker/icebreaker-1.9.8/
H A Ddialog.c60 SDL_FillRect(screen,&tmprect,color.gridline); in gethighusername()
64 SDL_FillRect(screen,&tmprect,color.background); in gethighusername()
77 SDL_FillRect(screen,&namerect,color.textentrybox); in gethighusername()
144 SDL_FillRect(screen,&okayrect,color.background); in gethighusername()
171 SDL_FillRect(screen,&okayrect,color.background); in gethighusername()
280 SDL_FillRect(screen,&borderrect,color.gridline); in popuphighscores()
368 SDL_FillRect(screen,&borderrect,color.gridline); in popuphelp()
369 SDL_FillRect(screen,&helprect,color.background); in popuphelp()
461 SDL_FillRect(screen,&tmprect,color.gridline); in yesnodialog()
465 SDL_FillRect(screen,&tmprect,color.background); in yesnodialog()
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H A Dstatus.c41 SDL_FillRect(screen,&tmprect,color.background); in updatestatuslives()
59 SDL_FillRect(screen,&tmprect,color.background); in updatestatuscleared()
76 SDL_FillRect(screen,&tmprect,color.background); in updatestatusscore()
96 SDL_FillRect(screen,&tmprect,color.background); in updatehiscorebox()
/dports/games/flyhard/flyhard-0.42/src/
H A Detc.cpp195 SDL_FillRect(screen, &rect, black); in fade_out()
217 SDL_FillRect(screen, &statusrect, black); in update_player_status()
220 SDL_FillRect(screen, &sep, white); in update_player_status()
229 SDL_FillRect(screen, &sh, white); in update_player_status()
231 SDL_FillRect(screen, &sh, black); in update_player_status()
234SDL_FillRect(screen, &sh, SDL_MapRGB(screen->format, int((1.0-shield_frac)*255), int((shield_frac)… in update_player_status()
240 SDL_FillRect(screen, &iv, white); in update_player_status()
246 SDL_FillRect(screen, &en, white); in update_player_status()
248 SDL_FillRect(screen, &en, black); in update_player_status()
251SDL_FillRect(screen, &en, SDL_MapRGB(screen->format, int((1.0-energy_frac)*255), int((energy_frac)… in update_player_status()
/dports/games/njam/njam-1.25-src/src/
H A Dnjamedit.cpp252 SDL_FillRect(m_Screen, &r, 0); in RenderEditor()
258 SDL_FillRect(m_Screen, &r, FillColor); in RenderEditor()
315 SDL_FillRect(m_Screen, &r, FillColor); in RenderEditor()
317 SDL_FillRect(m_Screen, &r, 0); in RenderEditor()
332 SDL_FillRect(m_Screen, &dest, FillColor); in Message()
336 SDL_FillRect(m_Screen, &dest, FillColor); in Message()
354 SDL_FillRect(m_Screen, &dest, FillColor); in Query()
358 SDL_FillRect(m_Screen, &dest, FillColor); in Query()
434 SDL_FillRect(m_Screen, &dest, white); in EnterFileName()
577 SDL_FillRect(m_Screen, &dest, FillColor); in SelectFromList()
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/dports/games/atris/atris-1.0.7/
H A Ddisplay.c71 SDL_FillRect(widget_layer, &all, int_black); in clear_screen_to_flame()
72 SDL_FillRect(screen, &all, int_black); in clear_screen_to_flame()
165 SDL_FillRect(widget_layer, &r, int_black); in draw_string()
166 SDL_FillRect(screen, &r, int_black); in draw_string()
283 SDL_FillRect(widget_layer, orig, int_solid_black); in draw_bordered_rect()
308 SDL_FillRect(widget_layer, &orig, int_solid_black); in draw_pre_bordered_rect()
347 SDL_FillRect(widget_layer, &all, int_black); in setup_layers()
348 SDL_FillRect(flame_layer, &all, int_solid_black); in setup_layers()
417 SDL_FillRect(screen, &layout.name[i], int_black); in draw_background()
434 SDL_FillRect(screen, &layout.score[i], int_black); in draw_background()
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/dports/games/maxr/maxr-0.2.9/src/input/mouse/cursor/
H A Dmousecursorattack.cpp88 SDL_FillRect (surface.get(), nullptr, 0xFF00FF); in generateSurface()
98 SDL_FillRect (surface.get(), &rect, 0); in generateSurface()
106 SDL_FillRect (surface.get(), &rect, 0x00FF00); in generateSurface()
111 SDL_FillRect (surface.get(), &rect, 0xFF0000); in generateSurface()
116 SDL_FillRect (surface.get(), &rect, 0); in generateSurface()
H A Dmousecursoramount.cpp64 SDL_FillRect (surface.get(), nullptr, 0xFF00FF); in generateSurface()
75 SDL_FillRect (sourceSurface, &rect, 0); in generateSurface()
79 SDL_FillRect (surface.get(), &rect, 0x00FF0000); in generateSurface()
81 SDL_FillRect (surface.get(), &rect, 0x0000FF00); in generateSurface()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DDuneStyle.cpp44 SDL_FillRect(surface, nullptr, COLOR_TRANSPARENT); in createSurfaceWithText()
79 SDL_FillRect(surface, nullptr, backgroundcolor); in createLabelSurface()
157 SDL_FillRect(surface, nullptr, backgroundcolor); in createCheckboxSurface()
221 SDL_FillRect(surface, nullptr, backgroundcolor); in createRadioButtonSurface()
292 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createDropDownBoxButton()
341 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createButtonSurface()
395 SDL_FillRect(surface, nullptr, buttonBackgroundColor); in createTextBoxSurface()
545 SDL_FillRect(surface, nullptr, COLOR_TRANSPARENT); in createListBoxEntry()
568 SDL_FillRect(pSurface, nullptr, COLOR_TRANSPARENT); in createProgressBarOverlay()
587 SDL_FillRect(pSurface, &dest, color); in createProgressBarOverlay()
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/dports/emulators/hatari/hatari-2.2.1/src/
H A Dstatusbar.c347 SDL_FillRect(surf, &FullRect, GrayBg); in Statusbar_Init()
379 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init()
428 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init()
437 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init()
646 SDL_FillRect(surf, &MessageRect, GrayBg); in Statusbar_DrawMessage()
759 SDL_FillRect(surf, &rect, color); in Statusbar_OverlayDrawLed()
865 SDL_FillRect(surf, &rect, color); in Statusbar_Update()
874 SDL_FillRect(surf, &FDCTextRect, GrayBg); in Statusbar_Update()
927 SDL_FillRect(surf, &rect, BltColorOn); in Statusbar_Update()
935 SDL_FillRect(surf, &rect, BltColorOff); in Statusbar_Update()
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/dports/emulators/frodo/Frodo-4.1b/Src/
H A DDisplay_SDL.i129 SDL_FillRect(screen, &r, fill_gray); in Update()
131 SDL_FillRect(screen, &r, shine_gray); in Update()
133 SDL_FillRect(screen, &r, shadow_gray); in Update()
137 SDL_FillRect(screen, &r, shadow_gray); in Update()
139 SDL_FillRect(screen, &r, shine_gray); in Update()
144 SDL_FillRect(screen, &r, shine_gray); in Update()
146 SDL_FillRect(screen, &r, shadow_gray); in Update()
151 SDL_FillRect(screen, &r, shadow_gray); in Update()
153 SDL_FillRect(screen, &r, shine_gray); in Update()
170 SDL_FillRect(screen, &r, c); in Update()
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dsekrit_lab.c28 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0x55, 0xAA)); in perform_a_sekrit_test()
45 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0)); in perform_a_sekrit_test()
69 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0x13)); in perform_a_sekrit_test()
85 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0, 0, 0x13)); in perform_a_sekrit_test()
136 SDL_FillRect(surf_screen, NULL, SDL_MapRGB(surf_screen->format, 0xf, 0, 0xf)); in perform_a_sekrit_test()
/dports/games/chroma/chroma-1.20/
H A Dsdlfont.c398 SDL_FillRect(psurface, NULL, SDL_MapRGBA(screen_surface->format, 128, 0, 255, 128)); in font_render()
465 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
479 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
492 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
497 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
503 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
508 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
520 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
525 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
530 SDL_FillRect(screen_surface, &rect, SDL_MapRGB(screen_surface->format, r, g, b)); in font_box()
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/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dstatusbar.c315 SDL_FillRect(surf, &FullRect, GrayBg); in Statusbar_Init()
347 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init()
386 SDL_FillRect(surf, &ledbox, LedColorBg); in Statusbar_Init()
387 SDL_FillRect(surf, &RecLedRect, RecColorOff); in Statusbar_Init()
585 SDL_FillRect(surf, &MessageRect, GrayBg); in Statusbar_DrawMessage()
709 SDL_FillRect(surf, &OverlayLedRect, LedColorBg); in Statusbar_OverlayDrawLed()
710 SDL_FillRect(surf, &rect, color); in Statusbar_OverlayDrawLed()
812 SDL_FillRect(surf, &rect, color); in Statusbar_Update()
821 SDL_FillRect(surf, &FDCTextRect, GrayBg); in Statusbar_Update()
847 SDL_FillRect(surf, &FrameSkipsRect, GrayBg); in Statusbar_Update()
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