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Searched refs:SDL_FillRect1 (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_fillrect.c134 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
285 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); in SDL_FillRect()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_fillrect.c134 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
285 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); in SDL_FillRect()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/
H A DSDL_fillrect.c134 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
285 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); in SDL_FillRect()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/
H A DSDL_fillrect.c134 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
285 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); in SDL_FillRect()
/dports/x11/controllermap/SDL2-2.0.18/src/video/
H A DSDL_fillrect.c135 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
374 fill_function = SDL_FillRect1; in SDL_FillRects()
/dports/devel/sdl20/SDL2-2.0.18/src/video/
H A DSDL_fillrect.c135 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() function
374 fill_function = SDL_FillRect1; in SDL_FillRects()
/dports/devel/sdl12/SDL-1.2.15/src/video/
H A DSDL_surface.c536 static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) in SDL_FillRect1() function
564 return SDL_FillRect1(dst, dstrect, color); in SDL_FillRect()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/
H A DSDL_surface.c536 static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) in SDL_FillRect1() function
564 return SDL_FillRect1(dst, dstrect, color); in SDL_FillRect()