/dports/games/jigzo/jigzo-0.6.1/src/ |
H A D | Screen.cxx | 66 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in Init() 71 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in Init() 75 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in Init()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/ |
H A D | sdl_ogl_glue.cpp | 76 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in prepDrawingArea() 88 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in prepDrawingArea()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/ |
H A D | gl-common.c | 31 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in mSDLGLCommonInit() 39 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in mSDLGLCommonInit()
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/dports/games/netherearth/netherearth-0.51/ |
H A D | main.cpp | 113 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,5); in initialization() 192 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8); 254 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
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/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/ |
H A D | gl-common.c | 31 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in mSDLGLCommonInit() 39 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in mSDLGLCommonInit()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/ |
H A D | JGLApp.cpp | 65 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bd ); in Init() 83 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &bd ); in Init()
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | TextureUtil.cpp | 163 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 3 ); in initGrx() 167 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); in initGrx() 171 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in initGrx() 204 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); in initGrx()
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Main.cpp | 279 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 2); in vw_InitRenderer() 284 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in vw_InitRenderer() 289 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in vw_InitRenderer() 294 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in vw_InitRenderer()
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | opengl.c | 90 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in AttemptColorDepth() 96 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in AttemptColorDepth() 102 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); in AttemptColorDepth() 108 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); in AttemptColorDepth()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 26 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 26 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | main.cpp | 135 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 ); in main() 144 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in main()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | glattr.pxi | 3 GL_BLUE_SIZE = SDL_GL_BLUE_SIZE
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/ |
H A D | osgemscripten.cpp | 57 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in main()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GameWindow.cpp | 85 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GameWindow() 91 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GameWindow() 96 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GameWindow()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/ |
H A D | ogl_sdl.c | 252 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4); in OglSdlSurface() 261 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1); in OglSdlSurface()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | SDLGraphicsOperations.cpp | 17 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, props.pixel_format.blue_size); in setOGLProperties() 239 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b); in createOpenGLContext()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MainSDL.cpp | 365 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bs ); in setVideoMode() 395 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &bs); in setVideoMode()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_main.c | 489 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in sdlgl_do_init_nhwindows() 495 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in sdlgl_do_init_nhwindows() 502 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in sdlgl_do_init_nhwindows()
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/dports/games/d2x/d2x-0.2.5/arch/ogl/ |
H A D | sdlgl.c | 78 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, atoi(Args[t+1]) ); in ogl_init()
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | Display.cpp | 59 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, componentSize); in changeSettings()
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | osinterface_sdl.c | 129 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 ); in OS_init() 138 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in OS_init()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/ |
H A D | main.c | 50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/ |
H A D | main.c | 50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/ |
H A D | main.c | 50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
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