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Searched refs:SDL_GL_BLUE_SIZE (Results 1 – 25 of 348) sorted by relevance

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/dports/games/jigzo/jigzo-0.6.1/src/
H A DScreen.cxx66 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in Init()
71 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in Init()
75 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in Init()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/
H A Dsdl_ogl_glue.cpp76 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in prepDrawingArea()
88 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in prepDrawingArea()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/
H A Dgl-common.c31 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in mSDLGLCommonInit()
39 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in mSDLGLCommonInit()
/dports/games/netherearth/netherearth-0.51/
H A Dmain.cpp113 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,5); in initialization()
192 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
254 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/
H A Dgl-common.c31 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in mSDLGLCommonInit()
39 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in mSDLGLCommonInit()
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/
H A DJGLApp.cpp65 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bd ); in Init()
83 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &bd ); in Init()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DTextureUtil.cpp163 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 3 ); in initGrx()
167 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); in initGrx()
171 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in initGrx()
204 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); in initGrx()
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/
H A DOGL_Main.cpp279 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 2); in vw_InitRenderer()
284 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in vw_InitRenderer()
289 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in vw_InitRenderer()
294 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in vw_InitRenderer()
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dopengl.c90 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in AttemptColorDepth()
96 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in AttemptColorDepth()
102 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); in AttemptColorDepth()
108 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); in AttemptColorDepth()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx26 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx26 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
/dports/games/zaz/zaz-1.0.1/src/
H A Dmain.cpp135 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 ); in main()
144 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in main()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dglattr.pxi3 GL_BLUE_SIZE = SDL_GL_BLUE_SIZE
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/
H A Dosgemscripten.cpp57 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in main()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGameWindow.cpp85 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GameWindow()
91 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GameWindow()
96 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GameWindow()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/
H A Dogl_sdl.c252 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4); in OglSdlSurface()
261 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1); in OglSdlSurface()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A DSDLGraphicsOperations.cpp17 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, props.pixel_format.blue_size); in setOGLProperties()
239 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b); in createOpenGLContext()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMainSDL.cpp365 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bs ); in setVideoMode()
395 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &bs); in setVideoMode()
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/
H A Dgl_main.c489 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in sdlgl_do_init_nhwindows()
495 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in sdlgl_do_init_nhwindows()
502 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in sdlgl_do_init_nhwindows()
/dports/games/d2x/d2x-0.2.5/arch/ogl/
H A Dsdlgl.c78 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, atoi(Args[t+1]) ); in ogl_init()
/dports/games/scorched3d/scorched/src/client/graph/
H A DDisplay.cpp59 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, componentSize); in changeSettings()
/dports/games/phlipple/phlipple-0.8.5/src/
H A Dosinterface_sdl.c129 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 ); in OS_init()
138 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); in OS_init()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
H A Dmain.c50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
H A Dmain.c50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
H A Dmain.c50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()

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