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Searched refs:SDL_GL_DEPTH_SIZE (Results 1 – 25 of 370) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtest_webgl_context_attributes_sdl.c35 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main()
37 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
H A Dtest_webgl_context_attributes_sdl2.c35 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main()
37 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/
H A Dsdl_ogl_glue.cpp77 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 15); in prepDrawingArea()
90 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); in prepDrawingArea()
/dports/games/scorched3d/scorched/src/client/graph/
H A DDisplay.cpp71 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, depthBufferBits ); in changeSettings()
86 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in changeSettings()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
H A Dmain.c34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes()
51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
H A Dmain.c34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes()
51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
H A Dmain.c34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes()
51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
/dports/games/netherearth/netherearth-0.51/
H A Dmain.cpp114 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,8); in initialization()
193 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
255 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dgl_init.c95 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_gl()
146 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_gl()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-moviegen/
H A DprojectMmovie.c150 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main()
200 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); in main()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx32 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, minDepth); in setDepth()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx32 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, minDepth); in setDepth()
/dports/games/zaz/zaz-1.0.1/src/
H A Dmain.cpp136 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main()
146 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main()
/dports/games/widelands/widelands-build21/src/graphic/gl/
H A Dinitialize.cc47 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in initialize()
158 LOG_SDL_GL_ATTRIBUTE(SDL_GL_DEPTH_SIZE) in initialize()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dglattr.pxi7 GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/
H A Dosgemscripten.cpp58 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A Dvideo_init.cpp55 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in init_display()
/dports/graphics/movit/movit-1.6.3/
H A Dgtest_sdl_main.cpp20 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A Dvideo_init.cpp68 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_display()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/
H A Dogl_sdl.c253 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in OglSdlSurface()
262 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in OglSdlSurface()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A DSDLGraphicsOperations.cpp18 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, props.pixel_format.depth_size); in setOGLProperties()
240 SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth); in createOpenGLContext()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMainSDL.cpp366 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, ds ); in setVideoMode()
396 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &ds); in setVideoMode()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sdl.cpp168 if (!SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &attrValue)) in Rimp_Init()
197 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); in R_InitGraphics()
/dports/games/d2x/d2x-0.2.5/arch/ogl/
H A Dsdlgl.c89 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,0); in ogl_init()
/dports/games/phlipple/phlipple-0.8.5/src/
H A Dosinterface_sdl.c130 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in OS_init()
139 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in OS_init()

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