/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | test_webgl_context_attributes_sdl.c | 35 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main() 37 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
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H A D | test_webgl_context_attributes_sdl2.c | 35 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main() 37 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/ |
H A D | sdl_ogl_glue.cpp | 77 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 15); in prepDrawingArea() 90 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); in prepDrawingArea()
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | Display.cpp | 71 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, depthBufferBits ); in changeSettings() 86 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in changeSettings()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/ |
H A D | main.c | 34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes() 51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/ |
H A D | main.c | 34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes() 51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/ |
H A D | main.c | 34 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); in initAttributes() 51 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; in printAttributes()
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/dports/games/netherearth/netherearth-0.51/ |
H A D | main.cpp | 114 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,8); in initialization() 193 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16); 255 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | gl_init.c | 95 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_gl() 146 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_gl()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-moviegen/ |
H A D | projectMmovie.c | 150 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main() 200 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); in main()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 32 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, minDepth); in setDepth()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 32 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, minDepth); in setDepth()
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | main.cpp | 136 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main() 146 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in main()
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/dports/games/widelands/widelands-build21/src/graphic/gl/ |
H A D | initialize.cc | 47 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in initialize() 158 LOG_SDL_GL_ATTRIBUTE(SDL_GL_DEPTH_SIZE) in initialize()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | glattr.pxi | 7 GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/ |
H A D | osgemscripten.cpp | 58 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in main()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | video_init.cpp | 55 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in init_display()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | gtest_sdl_main.cpp | 20 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); in main()
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | video_init.cpp | 68 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in init_display()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/ |
H A D | ogl_sdl.c | 253 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in OglSdlSurface() 262 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); in OglSdlSurface()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | SDLGraphicsOperations.cpp | 18 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, props.pixel_format.depth_size); in setOGLProperties() 240 SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth); in createOpenGLContext()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MainSDL.cpp | 366 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, ds ); in setVideoMode() 396 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &ds); in setVideoMode()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_sdl.cpp | 168 if (!SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &attrValue)) in Rimp_Init() 197 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); in R_InitGraphics()
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/dports/games/d2x/d2x-0.2.5/arch/ogl/ |
H A D | sdlgl.c | 89 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,0); in ogl_init()
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | osinterface_sdl.c | 130 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in OS_init() 139 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); in OS_init()
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