/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/ |
H A D | sdl_ogl_glue.cpp | 78 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in prepDrawingArea() 91 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in prepDrawingArea()
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/dports/games/netherearth/netherearth-0.51/ |
H A D | main.cpp | 115 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1); in initialization() 194 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1); 256 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/ |
H A D | JGLApp.cpp | 68 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, db ); in Init() 85 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &db ); in Init()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | gl_init.c | 97 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in init_gl() 148 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in init_gl()
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | brutalchess.cpp | 191 videoFlags |= SDL_GL_DOUBLEBUFFER; // Enable double buffering. in main() 209 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main() 279 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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/dports/games/critterding/critterding-beta12/src/gl/ |
H A D | glwindow.cpp | 25 vidFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; in create() 44 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in create()
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cGameCore.cpp | 95 Uint32 videoFlags = SDL_OPENGL|SDL_GL_DOUBLEBUFFER; in Initialize() 175 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); in Initialize()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | gl_error.c | 21 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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H A D | test_webgl_context_attributes_sdl.c | 22 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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H A D | test_webgl_context_attributes_sdl2.c | 22 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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H A D | glgettexenv.c | 47 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in main()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-moviegen/ |
H A D | projectMmovie.c | 151 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in main() 202 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); in main()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 18 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, on ? 1 : 0); in setDoubleBuffer()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 18 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, on ? 1 : 0); in setDoubleBuffer()
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | main.cpp | 137 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in main() 147 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in main()
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/dports/games/widelands/widelands-build21/src/graphic/gl/ |
H A D | initialize.cc | 48 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in initialize() 157 LOG_SDL_GL_ATTRIBUTE(SDL_GL_DOUBLEBUFFER) in initialize()
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/dports/games/scourge/scourge/example/ |
H A D | graphics.cpp | 189 videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ in setVideoMode() 223 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in setVideoMode()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | glattr.pxi | 6 GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/ |
H A D | osgemscripten.cpp | 59 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | video_init.cpp | 56 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in init_display()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | gtest_sdl_main.cpp | 22 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in main()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl_video_system.cpp | 115 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in create_gl_window() 128 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in create_gl_window()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | sdlinit.c | 146 videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ in Init_window() 166 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in Init_window()
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | video_init.cpp | 69 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); in init_display()
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/dports/games/duel/duel/src/libDazzle/ |
H A D | Dazzle.cpp | 48 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); in Init()
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