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Searched refs:SDL_GL_MULTISAMPLESAMPLES (Results 1 – 25 of 222) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsdl_inc.h98 #define SDL_GL_MULTISAMPLESAMPLES (SDL_GL_ACCUM_ALPHA_SIZE+3) macro
104 #define SDL_GL_ACCELERATED_VISUAL (SDL_GL_MULTISAMPLESAMPLES+1)
105 #define SDL_GL_SWAP_CONTROL (SDL_GL_MULTISAMPLESAMPLES+2)
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtest_webgl_context_attributes_sdl.c27 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); in main()
30 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in main()
H A Dtest_webgl_context_attributes_sdl2.c27 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); in main()
30 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in main()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sdl.cpp180 if (!SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &attrValue)) in Rimp_Init()
203 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, context->multisample); in R_InitGraphics()
207 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in R_InitGraphics()
/dports/graphics/glosm/glosm-glosm-0.0.2/viewer/
H A DSDLMain.cc191 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); in real_main()
196 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in real_main()
/dports/graphics/gource/gource-0.51/src/core/
H A Ddisplay.cpp159 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (GLuint) multi_sample); in setVideoMode()
202 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setVideoMode()
241 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (GLuint) multi_sample); in setVideoMode()
260 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setVideoMode()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Ddisplay.cpp159 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (GLuint) multi_sample); in setVideoMode()
202 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setVideoMode()
241 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (GLuint) multi_sample); in setVideoMode()
260 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setVideoMode()
/dports/devel/love08/love-0.8.0/src/modules/window/sdl/
H A DWindow.cpp101 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); in setWindow()
114 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setWindow()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dglattr.pxi15 GL_MULTISAMPLESAMPLES = SDL_GL_MULTISAMPLESAMPLES
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/
H A Dsdl.cpp354 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, requestedSamples); in detectAntiAliasingSupport()
362 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples); in detectAntiAliasingSupport()
379 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples); in detectAntiAliasingSupport()
390 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in detectAntiAliasingSupport()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A DSDLGraphicsOperations.cpp23 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in setOGLProperties()
243 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fsaa_samples); in createOpenGLContext()
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_extensions.c318 SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &( patt->multi_samples ) ); in SDLX_read_sdl_gl_attrib()
382 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, patt->multi_samples ); in SDLX_set_sdl_gl_attrib()
530 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 ); in SDLX_RequestVideoMode()
549 SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &( v->gl_att.multi_samples ) ); in SDLX_RequestVideoMode()
/dports/games/scorched3d/scorched/src/client/graph/
H A DDisplay.cpp65 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, in changeSettings()
/dports/games/neverball/neverball-1.6.0/share/
H A Dvideo.c160 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); in video_mode()
187 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &smp); in video_mode()
/dports/graphics/aloadimage/arcan-0.6.1/src/platform/sdl/
H A Dvideo.c403 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in platform_video_init()
419 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/games/cave9/cave9-e6896eb/src/
H A Ddisplay.c40 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, aa ); in viewport()
65 SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &arg ); in viewport()
/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/sdl/
H A Dvideo.c403 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in platform_video_init()
419 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/window/
H A DSDLWindow.cpp159 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa); in initialize()
162 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in initialize()
/dports/x11/aclip/arcan-0.6.1/src/platform/sdl/
H A Dvideo.c403 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples);
419 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/sdl/
H A Dvideo.c403 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in platform_video_init()
419 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/games/naev/naev-0.7.0/src/
H A Dopengl.c368 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, conf.fsaa); in gl_setupAttributes()
556 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in gl_createWindow()
587 SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &gl_screen.fsaa ); in gl_getGLInfo()
/dports/graphics/aloadimage/arcan-0.6.1/src/platform/sdl2/
H A Dvideo.c112 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in rebuild_screen()
544 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/sdl2/
H A Dvideo.c112 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in rebuild_screen()
544 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/x11/aclip/arcan-0.6.1/src/platform/sdl2/
H A Dvideo.c112 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in rebuild_screen()
544 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()
/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/sdl2/
H A Dvideo.c112 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msasamples); in rebuild_screen()
544 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); in platform_video_init()

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