/dports/games/jigzo/jigzo-0.6.1/src/ |
H A D | Screen.cxx | 64 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in Init() 69 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in Init() 73 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in Init()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/ |
H A D | sdl_ogl_glue.cpp | 74 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in prepDrawingArea() 86 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in prepDrawingArea()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/ |
H A D | gl-common.c | 29 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in mSDLGLCommonInit() 33 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in mSDLGLCommonInit()
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/dports/games/netherearth/netherearth-0.51/ |
H A D | main.cpp | 111 SDL_GL_SetAttribute(SDL_GL_RED_SIZE,5); in initialization() 190 SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8); 252 SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
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/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/ |
H A D | gl-common.c | 29 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in mSDLGLCommonInit() 33 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in mSDLGLCommonInit()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/ |
H A D | JGLApp.cpp | 63 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rd ); in Init() 81 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &rd ); in Init()
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | TextureUtil.cpp | 161 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 2 ); in initGrx() 165 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); in initGrx() 169 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); in initGrx() 200 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); in initGrx()
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Main.cpp | 277 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 3); in vw_InitRenderer() 282 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in vw_InitRenderer() 287 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in vw_InitRenderer() 292 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in vw_InitRenderer()
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | opengl.c | 88 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); in AttemptColorDepth() 94 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); in AttemptColorDepth() 100 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); in AttemptColorDepth() 106 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); in AttemptColorDepth()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 24 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, minRed); in setRGBA()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 24 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, minRed); in setRGBA()
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | main.cpp | 133 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 ); in main() 142 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); in main()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | glattr.pxi | 1 GL_RED_SIZE = SDL_GL_RED_SIZE
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgemscripten/ |
H A D | osgemscripten.cpp | 55 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in main()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GameWindow.cpp | 83 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in GameWindow() 89 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in GameWindow() 94 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in GameWindow()
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/dports/games/duel/duel/src/libDazzle/ |
H A D | Dazzle.cpp | 49 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in Init()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/ |
H A D | ogl_sdl.c | 250 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 4); in OglSdlSurface() 259 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1); in OglSdlSurface()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | SDLGraphicsOperations.cpp | 15 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, props.pixel_format.red_size); in setOGLProperties() 237 SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r); in createOpenGLContext()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MainSDL.cpp | 363 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rs ); in setVideoMode() 393 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &rs); in setVideoMode()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_main.c | 487 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in sdlgl_do_init_nhwindows() 493 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); in sdlgl_do_init_nhwindows() 500 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); in sdlgl_do_init_nhwindows()
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/dports/games/d2x/d2x-0.2.5/arch/ogl/ |
H A D | sdlgl.c | 74 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, atoi(Args[t+1]) ); in ogl_init()
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | Display.cpp | 57 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, componentSize); in changeSettings()
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | osinterface_sdl.c | 127 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 ); in OS_init() 136 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); in OS_init()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/ |
H A D | main.c | 50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/ |
H A D | main.c | 50 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, in printAttributes()
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