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Searched refs:SDL_GL_STEREO (Results 1 – 25 of 143) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx42 SDL_GL_SetAttribute(SDL_GL_STEREO, on ? 1 : 0); in setStereo()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx42 SDL_GL_SetAttribute(SDL_GL_STEREO, on ? 1 : 0); in setStereo()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dglattr.pxi13 GL_STEREO = SDL_GL_STEREO
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsdl_inc.h91 #define SDL_GL_STEREO (SDL_GL_ACCUM_ALPHA_SIZE+1) macro
/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/
H A DGHOST_ContextSDL.cpp131 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in initializeDrawingContext()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bopengl.cc201 case SDL_GL_STEREO:
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bopengl.cc201 case SDL_GL_STEREO:
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bopengl.cc201 case SDL_GL_STEREO:
/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/
H A DSDL_wingl.c475 case SDL_GL_STEREO: in WIN_GL_GetAttribute()
543 case SDL_GL_STEREO: in WIN_GL_GetAttribute()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/
H A Dsdl_glimp.c323 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode()
328 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
/dports/games/widelands/widelands-build21/src/graphic/gl/
H A Dinitialize.cc164 LOG_SDL_GL_ATTRIBUTE(SDL_GL_STEREO) in initialize()
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c343 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode()
348 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c343 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode()
348 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.c130 SDL_GL_SetAttribute(SDL_GL_STEREO, !!(flags & VOFLAG_STEREO)); in vo_sdl_config()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.c130 SDL_GL_SetAttribute(SDL_GL_STEREO, !!(flags & VOFLAG_STEREO)); in vo_sdl_config()
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_window.cpp559 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode()
564 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
/dports/devel/sdl12/SDL-1.2.15/src/video/photon/
H A DSDL_ph_gl.c86 case SDL_GL_STEREO: in ph_GL_GetAttribute()
/dports/graphics/anttweakbar/AntTweakBar/src/
H A DMiniSDL12.h270 SDL_GL_STEREO, enumerator
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_video.h179 SDL_GL_STEREO, enumerator
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_extensions.c314 SDL_GL_GetAttribute( SDL_GL_STEREO, &( patt->stereo ) ); in SDLX_read_sdl_gl_attrib()
369 SDL_GL_SetAttribute( SDL_GL_STEREO, patt->stereo ); in SDLX_set_sdl_gl_attrib()
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_video.h179 SDL_GL_STEREO, enumerator
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_video.h180 SDL_GL_STEREO, enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_video.h180 SDL_GL_STEREO, enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_video.h180 SDL_GL_STEREO, enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_video.h180 SDL_GL_STEREO, enumerator

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