/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 42 SDL_GL_SetAttribute(SDL_GL_STEREO, on ? 1 : 0); in setStereo()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Visual.cxx | 42 SDL_GL_SetAttribute(SDL_GL_STEREO, on ? 1 : 0); in setStereo()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | glattr.pxi | 13 GL_STEREO = SDL_GL_STEREO
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | sdl_inc.h | 91 #define SDL_GL_STEREO (SDL_GL_ACCUM_ALPHA_SIZE+1) macro
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/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/ |
H A D | GHOST_ContextSDL.cpp | 131 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in initializeDrawingContext()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bopengl.cc | 201 case SDL_GL_STEREO:
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bopengl.cc | 201 case SDL_GL_STEREO:
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/ |
H A D | SDL_bopengl.cc | 201 case SDL_GL_STEREO:
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/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/ |
H A D | SDL_wingl.c | 475 case SDL_GL_STEREO: in WIN_GL_GetAttribute() 543 case SDL_GL_STEREO: in WIN_GL_GetAttribute()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/ |
H A D | sdl_glimp.c | 323 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode() 328 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
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/dports/games/widelands/widelands-build21/src/graphic/gl/ |
H A D | initialize.cc | 164 LOG_SDL_GL_ATTRIBUTE(SDL_GL_STEREO) in initialize()
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/dports/games/ioquake3/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 343 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode() 348 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
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/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 343 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode() 348 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | sdl_common.c | 130 SDL_GL_SetAttribute(SDL_GL_STEREO, !!(flags & VOFLAG_STEREO)); in vo_sdl_config()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | sdl_common.c | 130 SDL_GL_SetAttribute(SDL_GL_STEREO, !!(flags & VOFLAG_STEREO)); in vo_sdl_config()
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/dports/games/openjk/OpenJK-07675e2/shared/sdl/ |
H A D | sdl_window.cpp | 559 SDL_GL_SetAttribute(SDL_GL_STEREO, 1); in GLimp_SetMode() 564 SDL_GL_SetAttribute(SDL_GL_STEREO, 0); in GLimp_SetMode()
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/dports/devel/sdl12/SDL-1.2.15/src/video/photon/ |
H A D | SDL_ph_gl.c | 86 case SDL_GL_STEREO: in ph_GL_GetAttribute()
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | MiniSDL12.h | 270 SDL_GL_STEREO, enumerator
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_video.h | 179 SDL_GL_STEREO, enumerator
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | SDL_extensions.c | 314 SDL_GL_GetAttribute( SDL_GL_STEREO, &( patt->stereo ) ); in SDLX_read_sdl_gl_attrib() 369 SDL_GL_SetAttribute( SDL_GL_STEREO, patt->stereo ); in SDLX_set_sdl_gl_attrib()
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_video.h | 179 SDL_GL_STEREO, enumerator
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_video.h | 180 SDL_GL_STEREO, enumerator
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_video.h | 180 SDL_GL_STEREO, enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_video.h | 180 SDL_GL_STEREO, enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_video.h | 180 SDL_GL_STEREO, enumerator
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