/dports/devel/love08/love-0.8.0/src/modules/window/sdl/ |
H A D | Window.cpp | 94 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, (vsync ? 1 : 0)); in setWindow() 157 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &real_vsync); in setWindow()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | sdl_inc.h | 105 #define SDL_GL_SWAP_CONTROL (SDL_GL_MULTISAMPLESAMPLES+2) macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_sdl.cpp | 137 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_vsync); in SetResolution()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/ |
H A D | gl-common.c | 52 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in mSDLGLCommonInit()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/ |
H A D | gl-common.c | 56 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in mSDLGLCommonInit()
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/dports/games/odamex/odamex-src-0.7.0/client/sdl/ |
H A D | i_sdlvideo.cpp | 245 #ifdef SDL_GL_SWAP_CONTROL in SetMode() 246 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vid_vsync); in SetMode()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testgl.c | 542 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 ); in RunGLTest() 544 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 ); in RunGLTest() 581 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &value ); in RunGLTest()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testgl.c | 542 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 ); in RunGLTest() 544 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 ); in RunGLTest() 581 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &value ); in RunGLTest()
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | _pygame.h | 75 SDL_GL_SWAP_CONTROL = 0, enumerator
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 270 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync ? 1 : 0); in createOrUpdateGLContext() 348 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swapControl); in isVSyncEnabled()
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/dports/games/manaplus/manaplus-2.1.3.17/src/utils/ |
H A D | sdlhelper.cpp | 109 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, val); in setVsync()
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/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/ |
H A D | SDL_wingl.c | 427 if (attrib == SDL_GL_SWAP_CONTROL) { in WIN_GL_GetAttribute() 556 case SDL_GL_SWAP_CONTROL: in WIN_GL_GetAttribute()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/ |
H A D | sdl_glimp.c | 31 #define SDL_GL_SWAP_CONTROL 16 macro 345 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | display.cpp | 236 if(vsync) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in setVideoMode() 237 else SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in setVideoMode()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | display.cpp | 236 if(vsync) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in setVideoMode() 237 else SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in setVideoMode()
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/dports/games/blockout/BL_SRC/BlockOut/GLApp/ |
H A D | GLApp.cpp | 34 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL,m_bVSync); in SetVideoMode()
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/dports/games/ioquake3/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 31 #define SDL_GL_SWAP_CONTROL 16 macro 365 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
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/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 31 #define SDL_GL_SWAP_CONTROL 16 macro 365 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | vid_sdl.c | 732 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); in VID_InitMode() 734 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); in VID_InitMode()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.cpp | 425 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync ? 1 : 0); in createOrUpdateGLContext() 530 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swapControl); in isVSyncEnabled()
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/dports/multimedia/libdc1394/libdc1394-2.2.6/examples/ |
H A D | dc1394_iso.c | 115 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0); in SDL_Start_GL()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_sdl.cpp | 259 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, i); in R_InitGraphics()
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | SDL_extensions.c | 320 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &( patt->swap_control ) ); in SDLX_read_sdl_gl_attrib() 384 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, patt->swap_control ); in SDLX_set_sdl_gl_attrib()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/ |
H A D | sdl_gl_ctx.c | 166 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, interval); in sdl_ctx_swap_interval()
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/dports/graphics/aloadimage/arcan-0.6.1/src/platform/sdl/ |
H A D | video.c | 390 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in platform_video_init()
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