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Searched refs:SDL_GL_SWAP_CONTROL (Results 1 – 25 of 97) sorted by relevance

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/dports/devel/love08/love-0.8.0/src/modules/window/sdl/
H A DWindow.cpp94 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, (vsync ? 1 : 0)); in setWindow()
157 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &real_vsync); in setWindow()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsdl_inc.h105 #define SDL_GL_SWAP_CONTROL (SDL_GL_MULTISAMPLESAMPLES+2) macro
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_sdl.cpp137 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_vsync); in SetResolution()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/
H A Dgl-common.c52 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in mSDLGLCommonInit()
/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/
H A Dgl-common.c56 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in mSDLGLCommonInit()
/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_sdlvideo.cpp245 #ifdef SDL_GL_SWAP_CONTROL in SetMode()
246 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vid_vsync); in SetMode()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestgl.c542 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 ); in RunGLTest()
544 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 ); in RunGLTest()
581 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &value ); in RunGLTest()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestgl.c542 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 ); in RunGLTest()
544 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 ); in RunGLTest()
581 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &value ); in RunGLTest()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A D_pygame.h75 SDL_GL_SWAP_CONTROL = 0, enumerator
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp270 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync ? 1 : 0); in createOrUpdateGLContext()
348 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swapControl); in isVSyncEnabled()
/dports/games/manaplus/manaplus-2.1.3.17/src/utils/
H A Dsdlhelper.cpp109 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, val); in setVsync()
/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/
H A DSDL_wingl.c427 if (attrib == SDL_GL_SWAP_CONTROL) { in WIN_GL_GetAttribute()
556 case SDL_GL_SWAP_CONTROL: in WIN_GL_GetAttribute()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/
H A Dsdl_glimp.c31 #define SDL_GL_SWAP_CONTROL 16 macro
345 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
/dports/graphics/gource/gource-0.51/src/core/
H A Ddisplay.cpp236 if(vsync) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in setVideoMode()
237 else SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in setVideoMode()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Ddisplay.cpp236 if(vsync) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in setVideoMode()
237 else SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in setVideoMode()
/dports/games/blockout/BL_SRC/BlockOut/GLApp/
H A DGLApp.cpp34 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL,m_bVSync); in SetVideoMode()
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c31 #define SDL_GL_SWAP_CONTROL 16 macro
365 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c31 #define SDL_GL_SWAP_CONTROL 16 macro
365 if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) in GLimp_SetMode()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_sdl.c732 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); in VID_InitMode()
734 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); in VID_InitMode()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp425 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync ? 1 : 0); in createOrUpdateGLContext()
530 SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swapControl); in isVSyncEnabled()
/dports/multimedia/libdc1394/libdc1394-2.2.6/examples/
H A Ddc1394_iso.c115 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0); in SDL_Start_GL()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sdl.cpp259 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, i); in R_InitGraphics()
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_extensions.c320 SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &( patt->swap_control ) ); in SDLX_read_sdl_gl_attrib()
384 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, patt->swap_control ); in SDLX_set_sdl_gl_attrib()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/
H A Dsdl_gl_ctx.c166 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, interval); in sdl_ctx_swap_interval()
/dports/graphics/aloadimage/arcan-0.6.1/src/platform/sdl/
H A Dvideo.c390 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); in platform_video_init()

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