/dports/devel/love08/love-0.8.0/src/modules/mouse/sdl/ |
H A D | Mouse.cpp | 86 SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); in setGrab() 91 return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false); in isGrabbed()
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/dports/devel/love07/love-HEAD/src/modules/mouse/sdl/ |
H A D | Mouse.cpp | 86 SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); in setGrab() 91 return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false); in isGrabbed()
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/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/sdl/ |
H A D | sdlui.c | 179 switch( SDL_WM_GrabInput( SDL_GRAB_ON ) ) { in ui_mouse_grab() 180 case SDL_GRAB_ON: in ui_mouse_grab()
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/dports/games/avp/avp-20170505/src/ |
H A D | main.c | 528 if (isgrab == SDL_GRAB_ON) in SetSoftVideoMode() 529 SDL_WM_GrabInput(SDL_GRAB_ON); in SetSoftVideoMode() 532 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)) in SetSoftVideoMode() 607 if (isgrab == SDL_GRAB_ON) in SetOGLVideoMode() 608 SDL_WM_GrabInput(SDL_GRAB_ON); in SetOGLVideoMode() 611 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)) in SetOGLVideoMode() 991 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON); in CheckForWindowsMessages() 1092 SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON); in CheckForWindowsMessages()
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/dports/emulators/fuse/fuse-1.6.0/ui/sdl/ |
H A D | sdlui.c | 181 switch( SDL_WM_GrabInput( SDL_GRAB_ON ) ) { in ui_mouse_grab() 182 case SDL_GRAB_ON: in ui_mouse_grab()
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | core_video.t | 135 is( SDL_GRAB_ON, 1, 'SDL_GRAB_ON should be imported' ); 136 is( SDL_GRAB_ON(), 1, 'SDL_GRAB_ON() should also be available' ); 406 SDL::Video::wm_grab_input(SDL_GRAB_ON); 410 SDL_GRAB_ON, '[wm_grab_input] Got Correct grab mode back'
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/dports/games/xblast/xblast-2.10.4/ |
H A D | sdl_init.c | 112 if (mode == SDL_GRAB_ON) { in HotKey_ToggleGrab() 118 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab() 119 if (mode == SDL_GRAB_ON) { in HotKey_ToggleGrab()
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | SDL_compat.h | 113 #define SDL_GetWindowGrab(window) (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? SDL_TRUE : SDL… 114 #define SDL_SetWindowGrab(window, on) SDL_WM_GrabInput((on) ? SDL_GRAB_ON : SDL_GRAB_OFF)
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | threadwin.c | 206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? in HandleKeyboard() 207 SDL_GRAB_OFF : SDL_GRAB_ON; in HandleKeyboard() 209 m == SDL_GRAB_ON ? "ON" : "OFF"); in HandleKeyboard()
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H A D | testwm.c | 143 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab() 148 mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab() 149 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | threadwin.c | 206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? in HandleKeyboard() 207 SDL_GRAB_OFF : SDL_GRAB_ON; in HandleKeyboard() 209 m == SDL_GRAB_ON ? "ON" : "OFF"); in HandleKeyboard()
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H A D | testwm.c | 149 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab() 154 mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab() 155 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
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/dports/games/csmash/csmash-0.6.6/ |
H A D | PracticePlay.cpp | 49 SDL_WM_GrabInput( SDL_GRAB_ON ); in Create()
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H A D | PlayGameView.cpp | 49 SDL_WM_GrabInput( SDL_GRAB_ON ); in Init()
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/dports/games/pachi/Pachi/src/ |
H A D | init.c | 52 SDL_WM_GrabInput(SDL_GRAB_ON); in initsdl()
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/dports/games/briquolo/briquolo-0.5.7/src/MOGL/ |
H A D | MOGL_Fenetre.cpp | 292 SDL_WM_GrabInput(SDL_GRAB_ON); in LancerBoucle() 421 SDL_WM_GrabInput(SDL_GRAB_ON); in SetMode() 602 SDL_WM_GrabInput(SDL_GRAB_ON); in _ManualResize() 715 SDL_WM_GrabInput(SDL_GRAB_ON); in SetGrabCurseur()
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/dports/games/freedink-engine/freedink-108.4/test/sdl/ |
H A D | keycodes.c | 47 SDL_WM_GrabInput(SDL_GRAB_ON); in main()
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/dports/games/qonk/qonk-0.3.1/src/ |
H A D | sdl_driver.cpp | 166 if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) in toggleGrab() 173 SDL_WM_GrabInput(SDL_GRAB_ON); in toggleGrab()
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | Events.cpp | 236 if(SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON){ in ToggleGrab() 241 SDL_WM_GrabInput(SDL_GRAB_ON); in ToggleGrab()
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/ |
H A D | snipe2d.h | 62 #undef SDL_GRAB_ON 63 #define SDL_GRAB_ON SDL_GRAB_OFF macro
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | SDL_funcs.cpp | 177 SDL_WM_GrabInput(SDL_GRAB_ON); in ProcessSDLEvents() 249 SDL_WM_GrabInput(SDL_GRAB_ON); in InitGL()
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/dports/games/libretro-hatari/hatari-561c07e/src/includes/ |
H A D | screen.h | 24 #define SDL_GRAB_ON true macro
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/dports/multimedia/smpeg/smpeg-0.4.4/ |
H A D | glmovie.c | 42 SDL_WM_GrabInput(SDL_GRAB_ON); in main()
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | Input.cpp | 129 SDL_WM_GrabInput( SDL_GRAB_ON); in tryGetTrigger() 130 else if ( gmode == SDL_GRAB_ON ) in tryGetTrigger()
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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/ |
H A D | SDL.h | 37 #define SDL_GRAB_ON 1 macro
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