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Searched refs:SDL_GRAB_ON (Results 1 – 25 of 186) sorted by relevance

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/dports/devel/love08/love-0.8.0/src/modules/mouse/sdl/
H A DMouse.cpp86 SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); in setGrab()
91 return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false); in isGrabbed()
/dports/devel/love07/love-HEAD/src/modules/mouse/sdl/
H A DMouse.cpp86 SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); in setGrab()
91 return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false); in isGrabbed()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/sdl/
H A Dsdlui.c179 switch( SDL_WM_GrabInput( SDL_GRAB_ON ) ) { in ui_mouse_grab()
180 case SDL_GRAB_ON: in ui_mouse_grab()
/dports/games/avp/avp-20170505/src/
H A Dmain.c528 if (isgrab == SDL_GRAB_ON) in SetSoftVideoMode()
529 SDL_WM_GrabInput(SDL_GRAB_ON); in SetSoftVideoMode()
532 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)) in SetSoftVideoMode()
607 if (isgrab == SDL_GRAB_ON) in SetOGLVideoMode()
608 SDL_WM_GrabInput(SDL_GRAB_ON); in SetOGLVideoMode()
611 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)) in SetOGLVideoMode()
991 (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON); in CheckForWindowsMessages()
1092 SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON); in CheckForWindowsMessages()
/dports/emulators/fuse/fuse-1.6.0/ui/sdl/
H A Dsdlui.c181 switch( SDL_WM_GrabInput( SDL_GRAB_ON ) ) { in ui_mouse_grab()
182 case SDL_GRAB_ON: in ui_mouse_grab()
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_video.t135 is( SDL_GRAB_ON, 1, 'SDL_GRAB_ON should be imported' );
136 is( SDL_GRAB_ON(), 1, 'SDL_GRAB_ON() should also be available' );
406 SDL::Video::wm_grab_input(SDL_GRAB_ON);
410 SDL_GRAB_ON, '[wm_grab_input] Got Correct grab mode back'
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_init.c112 if (mode == SDL_GRAB_ON) { in HotKey_ToggleGrab()
118 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab()
119 if (mode == SDL_GRAB_ON) { in HotKey_ToggleGrab()
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A DSDL_compat.h113 #define SDL_GetWindowGrab(window) (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? SDL_TRUE : SDL…
114 #define SDL_SetWindowGrab(window, on) SDL_WM_GrabInput((on) ? SDL_GRAB_ON : SDL_GRAB_OFF)
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dthreadwin.c206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? in HandleKeyboard()
207 SDL_GRAB_OFF : SDL_GRAB_ON; in HandleKeyboard()
209 m == SDL_GRAB_ON ? "ON" : "OFF"); in HandleKeyboard()
H A Dtestwm.c143 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
148 mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab()
149 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dthreadwin.c206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? in HandleKeyboard()
207 SDL_GRAB_OFF : SDL_GRAB_ON; in HandleKeyboard()
209 m == SDL_GRAB_ON ? "ON" : "OFF"); in HandleKeyboard()
H A Dtestwm.c149 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
154 mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); in HotKey_ToggleGrab()
155 if ( mode == SDL_GRAB_ON ) { in HotKey_ToggleGrab()
/dports/games/csmash/csmash-0.6.6/
H A DPracticePlay.cpp49 SDL_WM_GrabInput( SDL_GRAB_ON ); in Create()
H A DPlayGameView.cpp49 SDL_WM_GrabInput( SDL_GRAB_ON ); in Init()
/dports/games/pachi/Pachi/src/
H A Dinit.c52 SDL_WM_GrabInput(SDL_GRAB_ON); in initsdl()
/dports/games/briquolo/briquolo-0.5.7/src/MOGL/
H A DMOGL_Fenetre.cpp292 SDL_WM_GrabInput(SDL_GRAB_ON); in LancerBoucle()
421 SDL_WM_GrabInput(SDL_GRAB_ON); in SetMode()
602 SDL_WM_GrabInput(SDL_GRAB_ON); in _ManualResize()
715 SDL_WM_GrabInput(SDL_GRAB_ON); in SetGrabCurseur()
/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dkeycodes.c47 SDL_WM_GrabInput(SDL_GRAB_ON); in main()
/dports/games/qonk/qonk-0.3.1/src/
H A Dsdl_driver.cpp166 if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) in toggleGrab()
173 SDL_WM_GrabInput(SDL_GRAB_ON); in toggleGrab()
/dports/games/excido/excido-0.1.5c/src/
H A DEvents.cpp236 if(SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON){ in ToggleGrab()
241 SDL_WM_GrabInput(SDL_GRAB_ON); in ToggleGrab()
/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dsnipe2d.h62 #undef SDL_GRAB_ON
63 #define SDL_GRAB_ON SDL_GRAB_OFF macro
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DSDL_funcs.cpp177 SDL_WM_GrabInput(SDL_GRAB_ON); in ProcessSDLEvents()
249 SDL_WM_GrabInput(SDL_GRAB_ON); in InitGL()
/dports/games/libretro-hatari/hatari-561c07e/src/includes/
H A Dscreen.h24 #define SDL_GRAB_ON true macro
/dports/multimedia/smpeg/smpeg-0.4.4/
H A Dglmovie.c42 SDL_WM_GrabInput(SDL_GRAB_ON); in main()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DInput.cpp129 SDL_WM_GrabInput( SDL_GRAB_ON); in tryGetTrigger()
130 else if ( gmode == SDL_GRAB_ON ) in tryGetTrigger()
/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL.h37 #define SDL_GRAB_ON 1 macro

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