/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_pumpevents.c | 15 #define SDL_GetKeyState SDL_GetKeyboardState macro 28 const Uint8 *keys = SDL_GetKeyState(NULL); in loop1() 43 const Uint8 *keys = SDL_GetKeyState(NULL); in loop2() 57 const Uint8 *keys = SDL_GetKeyState(NULL); in alphakey()
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H A D | sdl2_pumpevents.c | 15 #define SDL_GetKeyState SDL_GetKeyboardState macro 29 const Uint8 *keys = SDL_GetKeyState(NULL); in loop1() 46 const Uint8 *keys = SDL_GetKeyState(NULL); in loop2() 62 const Uint8 *keys = SDL_GetKeyState(NULL); in alphakey()
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | menu.c | 190 keys = SDL_GetKeyState(NULL); in Menu() 195 keys = SDL_GetKeyState(NULL); in Menu() 262 keys = SDL_GetKeyState(NULL); in SelectRacer() 266 keys = SDL_GetKeyState(NULL); in SelectRacer() 271 keys = SDL_GetKeyState(NULL); in SelectRacer() 275 keys = SDL_GetKeyState(NULL); in SelectRacer()
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_keyboard_h.ads | 34 …function SDL_GetKeyState (numkeys : access int) return access SDL_SDL_stdinc_h.Uint8; -- ../inclu… subprogspec 35 pragma Import (C, SDL_GetKeyState, "SDL_GetKeyState");
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/dports/games/passage/Passage_v4_UnixSource/minorGems/ui/linux/ |
H A D | KeyboardLinux.cpp | 73 keys = SDL_GetKeyState( NULL ); in getKeyDown() 83 keys = SDL_GetKeyState( NULL ); in getKeyUp()
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/ui/linux/ |
H A D | KeyboardLinux.cpp | 73 keys = SDL_GetKeyState( NULL ); in getKeyDown() 83 keys = SDL_GetKeyState( NULL ); in getKeyUp()
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/dports/audio/din/din-52/src/ |
H A D | input.h | 29 SDL_GetKeyState (&nkeys); in keyboard() 44 now = SDL_GetKeyState (0); in read()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/ |
H A D | JApp.cpp | 126 keys = SDL_GetKeyState(&numKeys); in Init() 136 keys = SDL_GetKeyState(&numKeys); in UpdateEvents() 174 keys = SDL_GetKeyState(&numKeys); in UpdateEvents() 186 keys = SDL_GetKeyState(&numKeys); in UpdateEvents()
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/dports/emulators/hugo/hugo-2.12/ |
H A D | menu.h | 185 menu_key=SDL_GetKeyState(NULL); in menu_wait() 188 menu_key=SDL_GetKeyState(NULL); in menu_wait() 212 menu_key=SDL_GetKeyState(NULL); in menu_main_loop()
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/dports/games/openbubbles/openbubbles-1.2/src/ |
H A D | gameloop.cpp | 85 if(SDL_GetKeyState(NULL)[SDLK_q]==1) // If the user presses Q, quit. in gameloop() 88 if((SDL_GetKeyState(NULL)[SDLK_m]==1)&&(score>0.0)) in gameloop() 96 if((SDL_GetKeyState(NULL)[SDLK_SPACE]==1)&&!spaceDown&&(score>=10)) in gameloop() 105 else if(SDL_GetKeyState(NULL)[SDLK_SPACE]!=1) in gameloop()
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/dports/games/duel/duel/src/ |
H A D | RunFreebooter.cpp | 172 keystate = SDL_GetKeyState(NULL); in MainMenu() 232 keystate = SDL_GetKeyState(NULL); in HighScores() 368 keystate = SDL_GetKeyState(NULL); in KitOut() 564 keystate = SDL_GetKeyState(NULL); in GameMenu() 620 keystate = SDL_GetKeyState(NULL); in Fly() 785 keystate = SDL_GetKeyState(NULL); in Demo()
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/dports/devel/sdlmm/SDLmm-0.1.8/src/ |
H A D | sdlmm_event.cpp | 68 return SDL_GetKeyState(&numkeys); in GetKeyState() 72 return SDL_GetKeyState(0); in GetKeyState()
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/sdl/libsdl/ |
H A D | SDL_keyboard.st | 89 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);" 90 <cCall: 'SDL_GetKeyState' returning: #string
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/dports/devel/love5/love-0.5-0/src/sdlkeyboard/ |
H A D | love_sdlkeyboard.cpp | 42 Uint8 * keystate = SDL_GetKeyState(0); in isDown()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_keyboard.h | 99 extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_keyboard.h | 99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/cube/cube_source/include/ |
H A D | SDL_keyboard.h | 99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_keyboard.h | 48 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/glaxium/glaxium_0.5/ |
H A D | main.cpp | 240 keys = SDL_GetKeyState(NULL); in main() 281 keys = SDL_GetKeyState(NULL); in main()
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keyboard.h | 96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keyboard.h | 96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keyboard.h | 96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_keyboard.h | 110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keyboard.h | 110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_keyboard.h | 96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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