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Searched refs:SDL_GetKeyState (Results 1 – 25 of 195) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_pumpevents.c15 #define SDL_GetKeyState SDL_GetKeyboardState macro
28 const Uint8 *keys = SDL_GetKeyState(NULL); in loop1()
43 const Uint8 *keys = SDL_GetKeyState(NULL); in loop2()
57 const Uint8 *keys = SDL_GetKeyState(NULL); in alphakey()
H A Dsdl2_pumpevents.c15 #define SDL_GetKeyState SDL_GetKeyboardState macro
29 const Uint8 *keys = SDL_GetKeyState(NULL); in loop1()
46 const Uint8 *keys = SDL_GetKeyState(NULL); in loop2()
62 const Uint8 *keys = SDL_GetKeyState(NULL); in alphakey()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dmenu.c190 keys = SDL_GetKeyState(NULL); in Menu()
195 keys = SDL_GetKeyState(NULL); in Menu()
262 keys = SDL_GetKeyState(NULL); in SelectRacer()
266 keys = SDL_GetKeyState(NULL); in SelectRacer()
271 keys = SDL_GetKeyState(NULL); in SelectRacer()
275 keys = SDL_GetKeyState(NULL); in SelectRacer()
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_keyboard_h.ads34 …function SDL_GetKeyState (numkeys : access int) return access SDL_SDL_stdinc_h.Uint8; -- ../inclu… subprogspec
35 pragma Import (C, SDL_GetKeyState, "SDL_GetKeyState");
/dports/games/passage/Passage_v4_UnixSource/minorGems/ui/linux/
H A DKeyboardLinux.cpp73 keys = SDL_GetKeyState( NULL ); in getKeyDown()
83 keys = SDL_GetKeyState( NULL ); in getKeyUp()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/ui/linux/
H A DKeyboardLinux.cpp73 keys = SDL_GetKeyState( NULL ); in getKeyDown()
83 keys = SDL_GetKeyState( NULL ); in getKeyUp()
/dports/audio/din/din-52/src/
H A Dinput.h29 SDL_GetKeyState (&nkeys); in keyboard()
44 now = SDL_GetKeyState (0); in read()
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/
H A DJApp.cpp126 keys = SDL_GetKeyState(&numKeys); in Init()
136 keys = SDL_GetKeyState(&numKeys); in UpdateEvents()
174 keys = SDL_GetKeyState(&numKeys); in UpdateEvents()
186 keys = SDL_GetKeyState(&numKeys); in UpdateEvents()
/dports/emulators/hugo/hugo-2.12/
H A Dmenu.h185 menu_key=SDL_GetKeyState(NULL); in menu_wait()
188 menu_key=SDL_GetKeyState(NULL); in menu_wait()
212 menu_key=SDL_GetKeyState(NULL); in menu_main_loop()
/dports/games/openbubbles/openbubbles-1.2/src/
H A Dgameloop.cpp85 if(SDL_GetKeyState(NULL)[SDLK_q]==1) // If the user presses Q, quit. in gameloop()
88 if((SDL_GetKeyState(NULL)[SDLK_m]==1)&&(score>0.0)) in gameloop()
96 if((SDL_GetKeyState(NULL)[SDLK_SPACE]==1)&&!spaceDown&&(score>=10)) in gameloop()
105 else if(SDL_GetKeyState(NULL)[SDLK_SPACE]!=1) in gameloop()
/dports/games/duel/duel/src/
H A DRunFreebooter.cpp172 keystate = SDL_GetKeyState(NULL); in MainMenu()
232 keystate = SDL_GetKeyState(NULL); in HighScores()
368 keystate = SDL_GetKeyState(NULL); in KitOut()
564 keystate = SDL_GetKeyState(NULL); in GameMenu()
620 keystate = SDL_GetKeyState(NULL); in Fly()
785 keystate = SDL_GetKeyState(NULL); in Demo()
/dports/devel/sdlmm/SDLmm-0.1.8/src/
H A Dsdlmm_event.cpp68 return SDL_GetKeyState(&numkeys); in GetKeyState()
72 return SDL_GetKeyState(0); in GetKeyState()
/dports/lang/smalltalk/smalltalk-3.2.5/packages/sdl/libsdl/
H A DSDL_keyboard.st89 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);"
90 <cCall: 'SDL_GetKeyState' returning: #string
/dports/devel/love5/love-0.5-0/src/sdlkeyboard/
H A Dlove_sdlkeyboard.cpp42 Uint8 * keystate = SDL_GetKeyState(0); in isDown()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_keyboard.h99 extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_keyboard.h99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/cube/cube_source/include/
H A DSDL_keyboard.h99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_keyboard.h48 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/glaxium/glaxium_0.5/
H A Dmain.cpp240 keys = SDL_GetKeyState(NULL); in main()
281 keys = SDL_GetKeyState(NULL); in main()
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_keyboard.h96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_keyboard.h96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_keyboard.h96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_keyboard.h110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_keyboard.h110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_keyboard.h96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);

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