/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_types.h | 59 #define SDL_HAS_64BIT_TYPE long macro 61 #define SDL_HAS_64BIT_TYPE long long macro 63 #define SDL_HAS_64BIT_TYPE __int64 macro 69 #undef SDL_HAS_64BIT_TYPE 73 #ifdef SDL_HAS_64BIT_TYPE 75 typedef unsigned SDL_HAS_64BIT_TYPE Uint64; 77 typedef SDL_HAS_64BIT_TYPE Sint64;
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/dports/graphics/wdune/wdune-1.926/src/SDLjoystick/ |
H A D | SDL_types.h | 51 #define SDL_HAS_64BIT_TYPE long long macro 53 #define SDL_HAS_64BIT_TYPE __int64 macro 59 #undef SDL_HAS_64BIT_TYPE 63 #ifdef SDL_HAS_64BIT_TYPE 64 typedef unsigned SDL_HAS_64BIT_TYPE Uint64; 65 typedef SDL_HAS_64BIT_TYPE Sint64;
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/dports/games/cube/cube_source/include/ |
H A D | SDL_types.h | 51 #define SDL_HAS_64BIT_TYPE long long macro 53 #define SDL_HAS_64BIT_TYPE __int64 macro 59 #undef SDL_HAS_64BIT_TYPE 63 #ifdef SDL_HAS_64BIT_TYPE 65 typedef unsigned SDL_HAS_64BIT_TYPE Uint64; 67 typedef SDL_HAS_64BIT_TYPE Sint64;
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_types.h | 51 #define SDL_HAS_64BIT_TYPE long long macro 53 #define SDL_HAS_64BIT_TYPE __int64 macro 58 #ifdef SDL_HAS_64BIT_TYPE 59 typedef unsigned SDL_HAS_64BIT_TYPE Uint64; 60 typedef SDL_HAS_64BIT_TYPE Sint64;
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/ |
H A D | SDL_types.h | 66 #define SDL_HAS_64BIT_TYPE long macro 68 #define SDL_HAS_64BIT_TYPE __int64 macro 76 #undef SDL_HAS_64BIT_TYPE
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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/ |
H A D | SDL_types.h | 64 #define SDL_HAS_64BIT_TYPE long macro 66 #define SDL_HAS_64BIT_TYPE __int64 macro 74 #undef SDL_HAS_64BIT_TYPE
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testplatform.c | 40 #ifdef SDL_HAS_64BIT_TYPE in TestTypes() 67 #ifdef SDL_HAS_64BIT_TYPE in TestEndian() 111 #ifdef SDL_HAS_64BIT_TYPE in TestEndian()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testplatform.c | 39 #ifdef SDL_HAS_64BIT_TYPE in TestTypes() 66 #ifdef SDL_HAS_64BIT_TYPE in TestEndian() 110 #ifdef SDL_HAS_64BIT_TYPE in TestEndian()
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/dports/devel/sdl12/SDL-1.2.15/src/stdlib/ |
H A D | SDL_string.c | 134 #ifdef SDL_HAS_64BIT_TYPE 552 #ifdef SDL_HAS_64BIT_TYPE 833 #ifdef SDL_HAS_64BIT_TYPE in SDL_sscanf() 886 #ifdef SDL_HAS_64BIT_TYPE in SDL_sscanf() 1041 #ifdef SDL_HAS_64BIT_TYPE 1176 #ifdef SDL_HAS_64BIT_TYPE in SDL_vsnprintf() 1211 #ifdef SDL_HAS_64BIT_TYPE in SDL_vsnprintf()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/stdlib/ |
H A D | SDL_string.c | 134 #ifdef SDL_HAS_64BIT_TYPE 552 #ifdef SDL_HAS_64BIT_TYPE 833 #ifdef SDL_HAS_64BIT_TYPE in SDL_sscanf() 886 #ifdef SDL_HAS_64BIT_TYPE in SDL_sscanf() 1041 #ifdef SDL_HAS_64BIT_TYPE 1176 #ifdef SDL_HAS_64BIT_TYPE in SDL_vsnprintf() 1211 #ifdef SDL_HAS_64BIT_TYPE in SDL_vsnprintf()
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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H A D | SDL_config_dreamcast.h | 39 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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H A D | SDL_config_dreamcast.h | 39 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_amiga.h | 30 #define SDL_HAS_64BIT_TYPE 1 macro
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H A D | SDL_config_dreamcast.h | 39 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_wii.h | 35 #define SDL_HAS_64BIT_TYPE 1 macro
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/dports/devel/kyra/grinliz/ |
H A D | gltypes.h | 59 #ifdef SDL_HAS_64BIT_TYPE
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_dreamcast.h | 39 #define SDL_HAS_64BIT_TYPE 1 macro
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