/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | joystick.cpp | 110 case SDL_HAT_LEFTDOWN: in manager() 136 case SDL_HAT_LEFTDOWN: in manager()
|
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-joystick.c | 77 case SDL_HAT_LEFTUP: case SDL_HAT_LEFT: case SDL_HAT_LEFTDOWN: in joystick_get_axis() 94 case SDL_HAT_LEFTDOWN: case SDL_HAT_DOWN: case SDL_HAT_RIGHTDOWN: in joystick_get_axis()
|
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_joystick.h | 140 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_joystick.h | 42 #define SDL_HAT_LEFTDOWN 0x0C macro
|
/dports/games/ufoai/ufoai-2.5-source/src/client/input/ |
H A D | cl_joystick.cpp | 168 case SDL_HAT_LEFTDOWN: in IN_JoystickMove() 201 case SDL_HAT_LEFTDOWN: in IN_JoystickMove()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_joystick.h | 140 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_joystick.h | 155 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT | SDL_HAT_DOWN) macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_joystick.h | 152 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/cube/cube_source/include/ |
H A D | SDL_joystick.h | 140 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_joystick.h | 149 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_joystick.h | 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) macro
|