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Searched refs:SDL_IMAGE_MINOR_VERSION (Results 1 – 25 of 56) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/src/
H A DversioningInfo.cpp28 …Output("SDL_image Version (build): %d.%d.%d\n", SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, … in OutputVersioningInfo()
31 …const bool sameSDLImageVer = (SDL_IMAGE_MAJOR_VERSION == pVer->major && SDL_IMAGE_MINOR_VERSION ==… in OutputVersioningInfo()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
/dports/graphics/sdl2_image/SDL2_image-2.0.5/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dsdlimage.py55 SDL_IMAGE_MINOR_VERSION = 0 variable
61 x.minor = SDL_IMAGE_MINOR_VERSION
64 SDL_IMAGE_COMPILEDVERSION = SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IM…
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A Dmain.cpp32 …VERSION < 1 || (SDL_IMAGE_MAJOR_VERSION == 1 && (SDL_IMAGE_MINOR_VERSION < 2 || (SDL_IMAGE_MINOR_V…
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_image.framework/Versions/A/Headers/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Image/include/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_image.framework/Versions/A/Headers/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/nxengine/nxengine-evo-2.6.5-1/cmake/Modules/
H A DFindSDL2_image.cmake31 …/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9…
34 …string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSI…
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_image/
H A DSDL_image.h40 #define SDL_IMAGE_MINOR_VERSION 2 macro
49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 2 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/graphics/sdl_image/SDL_image-1.2.12/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 2 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/
H A Dsdl_image.pas173 SDL_IMAGE_MINOR_VERSION = 2;
341 X.minor := SDL_IMAGE_MINOR_VERSION;
/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/
H A Dsdl_image.pas173 SDL_IMAGE_MINOR_VERSION = 2;
341 X.minor := SDL_IMAGE_MINOR_VERSION;
/dports/devel/p5-SDL/SDL-2.548/src/
H A DImage.xs60 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10)
109 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10)
262 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10)
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
/dports/games/tesseract/tesseract/src/include/
H A DSDL_image.h39 #define SDL_IMAGE_MINOR_VERSION 0 macro
48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \

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