/dports/games/pioneer/pioneer-20210723/src/ |
H A D | versioningInfo.cpp | 28 …Output("SDL_image Version (build): %d.%d.%d\n", SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, … in OutputVersioningInfo() 31 …const bool sameSDLImageVer = (SDL_IMAGE_MAJOR_VERSION == pVer->major && SDL_IMAGE_MINOR_VERSION ==… in OutputVersioningInfo()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \ 56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \ 56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \ 56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/dports/graphics/sdl2_image/SDL2_image-2.0.5/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \ 56 SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | sdlimage.py | 55 SDL_IMAGE_MINOR_VERSION = 0 variable 61 x.minor = SDL_IMAGE_MINOR_VERSION 64 SDL_IMAGE_COMPILEDVERSION = SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IM…
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | main.cpp | 32 …VERSION < 1 || (SDL_IMAGE_MAJOR_VERSION == 1 && (SDL_IMAGE_MINOR_VERSION < 2 || (SDL_IMAGE_MINOR_V…
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Image/include/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/nxengine/nxengine-evo-2.6.5-1/cmake/Modules/ |
H A D | FindSDL2_image.cmake | 31 …/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9… 34 …string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSI…
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_image/ |
H A D | SDL_image.h | 40 #define SDL_IMAGE_MINOR_VERSION 2 macro 49 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 2 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/graphics/sdl_image/SDL_image-1.2.12/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 2 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl_image.pas | 173 SDL_IMAGE_MINOR_VERSION = 2; 341 X.minor := SDL_IMAGE_MINOR_VERSION;
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/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/ |
H A D | sdl_image.pas | 173 SDL_IMAGE_MINOR_VERSION = 2; 341 X.minor := SDL_IMAGE_MINOR_VERSION;
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/dports/devel/p5-SDL/SDL-2.548/src/ |
H A D | Image.xs | 60 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10) 109 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10) 262 #if (SDL_IMAGE_MAJOR_VERSION >= 1) && (SDL_IMAGE_MINOR_VERSION >= 2) && (SDL_IMAGE_PATCHLEVEL >= 10)
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_image.framework/Versions/A/Headers/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_image.h | 39 #define SDL_IMAGE_MINOR_VERSION 0 macro 48 (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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