/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_rect.c | 433 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectInside() 461 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectOutside() 494 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 508 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 522 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 536 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 550 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPartial() 579 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectPoint() 631 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() 648 intersection = SDL_IntersectRect(&rectA, &rectB, &result); in rect_testIntersectRectEmpty() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_rect.h | 95 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_rect.h | 101 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_rect.h | 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendfillrect.c | 213 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 326 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendfillrect.c | 213 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 326 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/ |
H A D | SDL_blendfillrect.c | 213 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 326 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_blendfillrect.c | 213 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 326 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_rect.h | 61 extern tSDL_IntersectRect *SDL_IntersectRect;
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/dports/x11/controllermap/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendfillrect.c | 234 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 347 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendfillrect.c | 234 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect() 347 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
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