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Searched refs:SDL_JOYAXISMOTION (Results 1 – 25 of 386) sorted by relevance

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/dports/games/alienblaster/alienblaster/src/
H A Dinput.cc63 if (event.type == SDL_JOYAXISMOTION) return event.jaxis.value / 3200; in pressed()
71 } else if (event.type == SDL_JOYAXISMOTION && pressed(event)) { in debugEvent()
81 if (event.type == SDL_JOYAXISMOTION) { in translateEvent()
98 if (event.type == SDL_JOYAXISMOTION) { in translate()
110 if (event.type == SDL_JOYAXISMOTION) return event.jaxis.value / initialSensitivity; in isPressed()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_joystick.c25 case SDL_JOYAXISMOTION: { in assertJoystickEvent()
47 case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_JOYAXISMOTION: { in assertNoJoystickEvent()
106 assertJoystickEvent(0, SDL_JOYAXISMOTION, 0, 32767); in main_2()
109 assertJoystickEvent(0, SDL_JOYAXISMOTION, 0, 0); in main_2()
112 assertJoystickEvent(0, SDL_JOYAXISMOTION, 1, -32768); in main_2()
/dports/emulators/jzintv/jzintv-20200712-src/src/joy/
H A Djoy_wii.c522 xevent.type = SDL_JOYAXISMOTION; in getWiimoteAndNunchukPadInput()
527 yevent.type = SDL_JOYAXISMOTION; in getWiimoteAndNunchukPadInput()
860 keyUpEvent[keyUpIndex].type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
870 keyUpEvent[keyUpIndex].type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
880 keyUpEvent[keyUpIndex].type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
890 keyUpEvent[keyUpIndex].type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
914 xevent.type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
919 yevent.type = SDL_JOYAXISMOTION; in getClassicControllerPadInput()
1255 keyUpEvent[keyUpIndex].type = SDL_JOYAXISMOTION; in getGamecubePadInput()
1321 xevent.type = SDL_JOYAXISMOTION; in getGamecubePadInput()
[all …]
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h54 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
91 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h54 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
91 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h66 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
103 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
108 …SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SD…
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_events.h60 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/cube/cube_source/include/
H A DSDL_events.h54 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
91 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_events.h55 SDL_JOYAXISMOTION, /* Joystick axis motion */ enumerator
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h66 SDL_JOYAXISMOTION, /**< Joystick axis motion */ enumerator
103 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
108 …SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SD…

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