Home
last modified time | relevance | path

Searched refs:SDL_KEYDOWN (Results 1 – 25 of 1697) sorted by relevance

12345678910>>...68

/dports/games/dodgindiamond2/dd2-0.2.2/src/
H A Dmenu.c115 mevent.type=SDL_KEYDOWN; in getName()
120 mevent.type=SDL_KEYDOWN; in getName()
126 mevent.type=SDL_KEYDOWN; in getName()
132 mevent.type=SDL_KEYDOWN; in getName()
139 mevent.type=SDL_KEYDOWN; in getName()
364 mevent.type=SDL_KEYDOWN; in configure()
369 mevent.type=SDL_KEYDOWN; in configure()
375 mevent.type=SDL_KEYDOWN; in configure()
381 mevent.type=SDL_KEYDOWN; in configure()
541 mevent.type=SDL_KEYDOWN; in menu()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/dinguxsdl/
H A Ddinguxsdl-events.cpp74 if (ev.type == SDL_KEYDOWN) { in remapKey()
87 if (ev.type == SDL_KEYDOWN) { in remapKey()
100 if (ev.type == SDL_KEYDOWN) { in remapKey()
113 if (ev.type == SDL_KEYDOWN) { in remapKey()
126 if (ev.type == SDL_KEYDOWN) { in remapKey()
136 if (ev.type == SDL_KEYDOWN) { in remapKey()
155 if (ev.type == SDL_KEYDOWN) { in remapKey()
169 if (ev.type == SDL_KEYDOWN) { in remapKey()
178 if (ev.type == SDL_KEYDOWN) in remapKey()
/dports/games/scummvm/scummvm-2.5.1/backends/events/dinguxsdl/
H A Ddinguxsdl-events.cpp74 if (ev.type == SDL_KEYDOWN) { in remapKey()
87 if (ev.type == SDL_KEYDOWN) { in remapKey()
100 if (ev.type == SDL_KEYDOWN) { in remapKey()
113 if (ev.type == SDL_KEYDOWN) { in remapKey()
126 if (ev.type == SDL_KEYDOWN) { in remapKey()
136 if (ev.type == SDL_KEYDOWN) { in remapKey()
155 if (ev.type == SDL_KEYDOWN) { in remapKey()
169 if (ev.type == SDL_KEYDOWN) { in remapKey()
178 if (ev.type == SDL_KEYDOWN) in remapKey()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DKeyboard.cpp37 case SDL_KEYDOWN: in poll()
47 ? SDL_KEYDOWN : SDL_KEYUP; in poll()
101 if (event.type == SDL_KEYDOWN && event.key.state == SDL_PRESSED) { in waitForKey()
134 event.type = SDL_KEYDOWN; in generate()
138 event.type = SDL_KEYDOWN; in generate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DHotkey.cpp161 case SDL_KEYDOWN: in HotkeyInputHandler()
216 …phantom.ev.type = ((ev->ev.type == SDL_KEYDOWN) || (ev->ev.type == SDL_MOUSEBUTTONDOWN)) ? SDL_KEY… in HotkeyInputHandler()
220 unified[0] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler()
226 unified[1] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler()
232 unified[2] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler()
238 unified[3] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler()
264 …bool typeKeyDown = ( ev->ev.type == SDL_KEYDOWN ) || ( ev->ev.type == SDL_MOUSEBUTTONDOWN ) || (ev… in HotkeyInputHandler()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/linuxmotosdl/
H A Dlinuxmotosdl-events.cpp132 if (ev.type == SDL_KEYDOWN) { in remapKey()
144 if (ev.type == SDL_KEYDOWN) { in remapKey()
157 if (ev.type == SDL_KEYDOWN) { in remapKey()
170 if (ev.type == SDL_KEYDOWN) { in remapKey()
184 if (ev.key.type == SDL_KEYDOWN) { in remapKey()
195 if (ev.key.type == SDL_KEYDOWN ) { in remapKey()
205 if (ev.key.type == SDL_KEYDOWN) { in remapKey()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/symbiansdl/
H A Dsymbiansdl-events.cpp60 if (ev.type == SDL_KEYDOWN) { in remapKey()
73 if (ev.type == SDL_KEYDOWN) { in remapKey()
86 if (ev.type == SDL_KEYDOWN) { in remapKey()
99 if (ev.type == SDL_KEYDOWN) { in remapKey()
112 event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP); in remapKey()
118 event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP); in remapKey()
124 if (ev.type == SDL_KEYDOWN) { in remapKey()
/dports/emulators/qemu5/qemu-5.2.0/ui/
H A Dsdl2-input.c43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key()
44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key()
48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/ui/
H A Dsdl2-input.c43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key()
44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key()
48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
/dports/emulators/qemu/qemu-6.2.0/ui/
H A Dsdl2-input.c43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key()
44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key()
48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
/dports/emulators/qemu60/qemu-6.0.0/ui/
H A Dsdl2-input.c43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key()
44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key()
48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
/dports/games/alienblaster/alienblaster/src/
H A Dinput.cc62 if (event.type == SDL_JOYBUTTONDOWN || event.type == SDL_KEYDOWN) return true; in pressed()
78 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in translateEvent()
95 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in translate()
109 if (event.type == SDL_JOYBUTTONDOWN || event.type == SDL_KEYDOWN) return true; in isPressed()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dglobal.cpp210 case SDL_KEYDOWN: in THEGAMEENDSHERE()
234 case SDL_KEYDOWN: in THEGAMEENDSHERE()
256 case SDL_KEYDOWN: in THEGAMEENDSHERE()
278 case SDL_KEYDOWN: in THEGAMEENDSHERE()
300 case SDL_KEYDOWN: in THEGAMEENDSHERE()
322 case SDL_KEYDOWN: in THEGAMEENDSHERE()
359 case SDL_KEYDOWN: in instruct()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestvidinfo.c88 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
133 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
162 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
193 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
224 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
255 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
292 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
329 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestvidinfo.c88 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
133 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
162 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
193 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
224 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
255 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
292 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
329 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
/dports/games/rezerwar/rezerwar-0.4.2/src/
H A Devents.c130 if (event->type == SDL_KEYDOWN) { in handle_events_keydown()
255 case SDL_KEYDOWN: in handle_events()
284 case SDL_KEYDOWN: in wait_for_keymouse()
305 if (SDL_PollEvent(&event) && event.type == SDL_KEYDOWN) in cancellable_delay()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/control/
H A Dkeyboard_manager.cpp44 if (event.type == SDL_KEYDOWN) in process_key_event()
76 bool value = (event.type == SDL_KEYDOWN); in process_key_event()
100 if (event.type != SDL_KEYDOWN) return; in process_console_key_event()
228 m_parent->get_controller().set_control(control, (event.type == SDL_KEYDOWN)); in process_menu_key_event()
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/bittboy/
H A Dmain.cpp83 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in main()
84 Input::setJoyDown(0, getJoyKey(event.key.keysym.sym), event.type == SDL_KEYDOWN); in main()
87 if (event.type == SDL_KEYDOWN && event.key.keysym.sym == BTN_R) { in main()
/dports/games/scummvm/scummvm-2.5.1/backends/events/openpandora/
H A Dop-events.cpp117 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP; in remapKey()
122 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP; in remapKey()
128 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_MBUTTONDOWN : Common::EVENT_MBUTTONUP; in remapKey()
138 if (ev.type == SDL_KEYDOWN) { in remapKey()
/dports/games/blockrage/blockrage-0.2.3/src/
H A Dkeyboard.c116 case SDL_KEYDOWN: in key_get()
120 event.type == SDL_KEYDOWN)) { in key_get()
122 *press = event.type == SDL_KEYDOWN; in key_get()
143 case SDL_KEYDOWN: in key_get_press_char()
146 event.type == SDL_KEYDOWN)) { in key_get_press_char()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DMenuSystem.cpp169 if ( event.type == SDL_KEYDOWN ) { in isUpEvent()
178 if ( event.type == SDL_KEYDOWN ) { in isDownEvent()
187 if ( event.type == SDL_KEYDOWN ) { in isLeftEvent()
196 if ( event.type == SDL_KEYDOWN ) { in isRightEvent()
205 if ( event.type == SDL_KEYDOWN ) { in isEscapeEvent()
219 if ( event.type == SDL_KEYDOWN ) { in isConfirmEvent()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dinput.cpp259 case SDL_KEYDOWN: in input_poll()
270 if (evt.type == SDL_KEYDOWN) in input_poll()
277 if (evt.type == SDL_KEYDOWN) in input_poll()
298 if (evt.type == SDL_KEYDOWN) in input_poll()
309 inputs[ino] = (evt.type == SDL_KEYDOWN); in input_poll()
311 if (evt.type == SDL_KEYDOWN) in input_poll()
/dports/audio/schismtracker/schismtracker-20211116/sys/macosx/
H A Dosdefs.c34 if (event->type == SDL_KEYDOWN || event->type == SDL_KEYUP) { in macosx_sdlevent()
42 if (event->type == SDL_KEYDOWN) in macosx_sdlevent()
/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/
H A Demu.cc150 if (event.type == SDL_KEYDOWN || in input()
153 bool new_state = (event.type == SDL_KEYDOWN) ? true : false; in input()
201 if (event.type == SDL_KEYDOWN || in input()
214 this->gui.nes_params.speed = (event.type == SDL_KEYDOWN) ? 200 : 100; in input()
232 if (event.type == SDL_KEYDOWN && mod_ctrl) { in input()
/dports/emulators/qemu-guest-agent/qemu-5.0.1/ui/
H A Dsdl2-input.c41 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key()
45 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()

12345678910>>...68