/dports/games/dodgindiamond2/dd2-0.2.2/src/ |
H A D | menu.c | 115 mevent.type=SDL_KEYDOWN; in getName() 120 mevent.type=SDL_KEYDOWN; in getName() 126 mevent.type=SDL_KEYDOWN; in getName() 132 mevent.type=SDL_KEYDOWN; in getName() 139 mevent.type=SDL_KEYDOWN; in getName() 364 mevent.type=SDL_KEYDOWN; in configure() 369 mevent.type=SDL_KEYDOWN; in configure() 375 mevent.type=SDL_KEYDOWN; in configure() 381 mevent.type=SDL_KEYDOWN; in configure() 541 mevent.type=SDL_KEYDOWN; in menu() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/dinguxsdl/ |
H A D | dinguxsdl-events.cpp | 74 if (ev.type == SDL_KEYDOWN) { in remapKey() 87 if (ev.type == SDL_KEYDOWN) { in remapKey() 100 if (ev.type == SDL_KEYDOWN) { in remapKey() 113 if (ev.type == SDL_KEYDOWN) { in remapKey() 126 if (ev.type == SDL_KEYDOWN) { in remapKey() 136 if (ev.type == SDL_KEYDOWN) { in remapKey() 155 if (ev.type == SDL_KEYDOWN) { in remapKey() 169 if (ev.type == SDL_KEYDOWN) { in remapKey() 178 if (ev.type == SDL_KEYDOWN) in remapKey()
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/dports/games/scummvm/scummvm-2.5.1/backends/events/dinguxsdl/ |
H A D | dinguxsdl-events.cpp | 74 if (ev.type == SDL_KEYDOWN) { in remapKey() 87 if (ev.type == SDL_KEYDOWN) { in remapKey() 100 if (ev.type == SDL_KEYDOWN) { in remapKey() 113 if (ev.type == SDL_KEYDOWN) { in remapKey() 126 if (ev.type == SDL_KEYDOWN) { in remapKey() 136 if (ev.type == SDL_KEYDOWN) { in remapKey() 155 if (ev.type == SDL_KEYDOWN) { in remapKey() 169 if (ev.type == SDL_KEYDOWN) { in remapKey() 178 if (ev.type == SDL_KEYDOWN) in remapKey()
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | Keyboard.cpp | 37 case SDL_KEYDOWN: in poll() 47 ? SDL_KEYDOWN : SDL_KEYUP; in poll() 101 if (event.type == SDL_KEYDOWN && event.key.state == SDL_PRESSED) { in waitForKey() 134 event.type = SDL_KEYDOWN; in generate() 138 event.type = SDL_KEYDOWN; in generate()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | Hotkey.cpp | 161 case SDL_KEYDOWN: in HotkeyInputHandler() 216 …phantom.ev.type = ((ev->ev.type == SDL_KEYDOWN) || (ev->ev.type == SDL_MOUSEBUTTONDOWN)) ? SDL_KEY… in HotkeyInputHandler() 220 unified[0] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler() 226 unified[1] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler() 232 unified[2] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler() 238 unified[3] = (phantom.ev.type == SDL_KEYDOWN); in HotkeyInputHandler() 264 …bool typeKeyDown = ( ev->ev.type == SDL_KEYDOWN ) || ( ev->ev.type == SDL_MOUSEBUTTONDOWN ) || (ev… in HotkeyInputHandler()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/linuxmotosdl/ |
H A D | linuxmotosdl-events.cpp | 132 if (ev.type == SDL_KEYDOWN) { in remapKey() 144 if (ev.type == SDL_KEYDOWN) { in remapKey() 157 if (ev.type == SDL_KEYDOWN) { in remapKey() 170 if (ev.type == SDL_KEYDOWN) { in remapKey() 184 if (ev.key.type == SDL_KEYDOWN) { in remapKey() 195 if (ev.key.type == SDL_KEYDOWN ) { in remapKey() 205 if (ev.key.type == SDL_KEYDOWN) { in remapKey()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/symbiansdl/ |
H A D | symbiansdl-events.cpp | 60 if (ev.type == SDL_KEYDOWN) { in remapKey() 73 if (ev.type == SDL_KEYDOWN) { in remapKey() 86 if (ev.type == SDL_KEYDOWN) { in remapKey() 99 if (ev.type == SDL_KEYDOWN) { in remapKey() 112 event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP); in remapKey() 118 event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP); in remapKey() 124 if (ev.type == SDL_KEYDOWN) { in remapKey()
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/dports/emulators/qemu5/qemu-5.2.0/ui/ |
H A D | sdl2-input.c | 43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key() 44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key() 48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
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/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/ui/ |
H A D | sdl2-input.c | 43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key() 44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key() 48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
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/dports/emulators/qemu/qemu-6.2.0/ui/ |
H A D | sdl2-input.c | 43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key() 44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key() 48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
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/dports/emulators/qemu60/qemu-6.0.0/ui/ |
H A D | sdl2-input.c | 43 ev->type == SDL_KEYDOWN ? "down" : "up"); in sdl2_process_key() 44 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key() 48 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
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/dports/games/alienblaster/alienblaster/src/ |
H A D | input.cc | 62 if (event.type == SDL_JOYBUTTONDOWN || event.type == SDL_KEYDOWN) return true; in pressed() 78 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in translateEvent() 95 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in translate() 109 if (event.type == SDL_JOYBUTTONDOWN || event.type == SDL_KEYDOWN) return true; in isPressed()
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | global.cpp | 210 case SDL_KEYDOWN: in THEGAMEENDSHERE() 234 case SDL_KEYDOWN: in THEGAMEENDSHERE() 256 case SDL_KEYDOWN: in THEGAMEENDSHERE() 278 case SDL_KEYDOWN: in THEGAMEENDSHERE() 300 case SDL_KEYDOWN: in THEGAMEENDSHERE() 322 case SDL_KEYDOWN: in THEGAMEENDSHERE() 359 case SDL_KEYDOWN: in instruct()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testvidinfo.c | 88 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 133 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 162 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 193 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 224 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 255 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 292 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 329 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testvidinfo.c | 88 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 133 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 162 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 193 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 224 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 255 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 292 if ( event.type == SDL_KEYDOWN ) in RunModeTests() 329 if ( event.type == SDL_KEYDOWN ) in RunModeTests()
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/dports/games/rezerwar/rezerwar-0.4.2/src/ |
H A D | events.c | 130 if (event->type == SDL_KEYDOWN) { in handle_events_keydown() 255 case SDL_KEYDOWN: in handle_events() 284 case SDL_KEYDOWN: in wait_for_keymouse() 305 if (SDL_PollEvent(&event) && event.type == SDL_KEYDOWN) in cancellable_delay()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/control/ |
H A D | keyboard_manager.cpp | 44 if (event.type == SDL_KEYDOWN) in process_key_event() 76 bool value = (event.type == SDL_KEYDOWN); in process_key_event() 100 if (event.type != SDL_KEYDOWN) return; in process_console_key_event() 228 m_parent->get_controller().set_control(control, (event.type == SDL_KEYDOWN)); in process_menu_key_event()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/bittboy/ |
H A D | main.cpp | 83 if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) { in main() 84 Input::setJoyDown(0, getJoyKey(event.key.keysym.sym), event.type == SDL_KEYDOWN); in main() 87 if (event.type == SDL_KEYDOWN && event.key.keysym.sym == BTN_R) { in main()
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/dports/games/scummvm/scummvm-2.5.1/backends/events/openpandora/ |
H A D | op-events.cpp | 117 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP; in remapKey() 122 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP; in remapKey() 128 event.type = (ev.type == SDL_KEYDOWN) ? Common::EVENT_MBUTTONDOWN : Common::EVENT_MBUTTONUP; in remapKey() 138 if (ev.type == SDL_KEYDOWN) { in remapKey()
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/dports/games/blockrage/blockrage-0.2.3/src/ |
H A D | keyboard.c | 116 case SDL_KEYDOWN: in key_get() 120 event.type == SDL_KEYDOWN)) { in key_get() 122 *press = event.type == SDL_KEYDOWN; in key_get() 143 case SDL_KEYDOWN: in key_get_press_char() 146 event.type == SDL_KEYDOWN)) { in key_get_press_char()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/ |
H A D | MenuSystem.cpp | 169 if ( event.type == SDL_KEYDOWN ) { in isUpEvent() 178 if ( event.type == SDL_KEYDOWN ) { in isDownEvent() 187 if ( event.type == SDL_KEYDOWN ) { in isLeftEvent() 196 if ( event.type == SDL_KEYDOWN ) { in isRightEvent() 205 if ( event.type == SDL_KEYDOWN ) { in isEscapeEvent() 219 if ( event.type == SDL_KEYDOWN ) { in isConfirmEvent()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | input.cpp | 259 case SDL_KEYDOWN: in input_poll() 270 if (evt.type == SDL_KEYDOWN) in input_poll() 277 if (evt.type == SDL_KEYDOWN) in input_poll() 298 if (evt.type == SDL_KEYDOWN) in input_poll() 309 inputs[ino] = (evt.type == SDL_KEYDOWN); in input_poll() 311 if (evt.type == SDL_KEYDOWN) in input_poll()
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/dports/audio/schismtracker/schismtracker-20211116/sys/macosx/ |
H A D | osdefs.c | 34 if (event->type == SDL_KEYDOWN || event->type == SDL_KEYUP) { in macosx_sdlevent() 42 if (event->type == SDL_KEYDOWN) in macosx_sdlevent()
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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/ |
H A D | emu.cc | 150 if (event.type == SDL_KEYDOWN || in input() 153 bool new_state = (event.type == SDL_KEYDOWN) ? true : false; in input() 201 if (event.type == SDL_KEYDOWN || in input() 214 this->gui.nes_params.speed = (event.type == SDL_KEYDOWN) ? 200 : 100; in input() 232 if (event.type == SDL_KEYDOWN && mod_ctrl) { in input()
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/dports/emulators/qemu-guest-agent/qemu-5.0.1/ui/ |
H A D | sdl2-input.c | 41 qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN); in sdl2_process_key() 45 if (ev->type == SDL_KEYDOWN) { in sdl2_process_key()
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