/dports/games/trimines/trimines-1.3.0/src/ |
H A D | gfx.c | 45 I1 = SDL_LoadBMP("/usr/local/share/trimines/triangles/1.bmp"); in load_images() 47 I2 = SDL_LoadBMP("/usr/local/share/trimines/triangles/2.bmp"); in load_images() 49 I3 = SDL_LoadBMP("/usr/local/share/trimines/triangles/3.bmp"); in load_images() 51 I4 = SDL_LoadBMP("/usr/local/share/trimines/triangles/4.bmp"); in load_images() 53 I5 = SDL_LoadBMP("/usr/local/share/trimines/triangles/5.bmp"); in load_images() 55 I6 = SDL_LoadBMP("/usr/local/share/trimines/triangles/6.bmp"); in load_images() 57 I7 = SDL_LoadBMP("/usr/local/share/trimines/triangles/7.bmp"); in load_images() 59 I8 = SDL_LoadBMP("/usr/local/share/trimines/triangles/8.bmp"); in load_images() 61 I9 = SDL_LoadBMP("/usr/local/share/trimines/triangles/9.bmp"); in load_images() 84 Imenu = SDL_LoadBMP("/usr/local/share/trimines/menu/menu.bmp"); in load_images() [all …]
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/dports/games/alienblaster/alienblaster/src/ |
H A D | intro.cc | 175 SDL_Surface *surfS = SDL_LoadBMP( FN_ALIENBLASTER_INTRO.c_str() ); in showScreenshots() 176 SDL_Surface *surf0 = SDL_LoadBMP( FN_SCREENSHOT0.c_str() ); in showScreenshots() 177 SDL_Surface *surf1 = SDL_LoadBMP( FN_SCREENSHOT1.c_str() ); in showScreenshots() 178 SDL_Surface *surf2 = SDL_LoadBMP( FN_SCREENSHOT2.c_str() ); in showScreenshots() 179 SDL_Surface *surf3 = SDL_LoadBMP( FN_SCREENSHOT3.c_str() ); in showScreenshots() 180 SDL_Surface *surf4 = SDL_LoadBMP( FN_SCREENSHOT4.c_str() ); in showScreenshots() 181 SDL_Surface *surf5 = SDL_LoadBMP( FN_SCREENSHOT5.c_str() ); in showScreenshots() 182 SDL_Surface *surf6 = SDL_LoadBMP( FN_SCREENSHOT6.c_str() ); in showScreenshots() 183 SDL_Surface *surf7 = SDL_LoadBMP( FN_SCREENSHOT7.c_str() ); in showScreenshots() 184 SDL_Surface *surf8 = SDL_LoadBMP( FN_SCREENSHOT8.c_str() ); in showScreenshots() [all …]
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/ |
H A D | menu.c | 79 pMenu_Surface = SDL_LoadBMP("guidep/images/menu.bmp"); in gui_init() 84 pMouse_Pointer = SDL_LoadBMP("guidep/images/mousep.bmp"); in gui_init() 91 icon_expansion = SDL_LoadBMP("guidep/images/icon-expansion.bmp"); in gui_init() 96 icon_preferences = SDL_LoadBMP("guidep/images/icon-preferences.bmp"); in gui_init() 101 icon_keymaps = SDL_LoadBMP("guidep/images/icon-keymaps.bmp"); in gui_init() 106 icon_floppy = SDL_LoadBMP("guidep/images/icon-floppy.bmp"); in gui_init() 111 icon_reset = SDL_LoadBMP("guidep/images/icon-reset.bmp"); in gui_init() 116 icon_storage = SDL_LoadBMP("guidep/images/icon-storage.bmp"); in gui_init() 121 icon_run = SDL_LoadBMP("guidep/images/icon-run.bmp"); in gui_init() 126 icon_exit = SDL_LoadBMP("guidep/images/icon-exit.bmp"); in gui_init()
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H A D | inputmode.c | 19 tmp = SDL_LoadBMP(tmpchar); in inputmode_init() 26 tmp = SDL_LoadBMP(tmpchar); in inputmode_init()
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestShrink.c | 105 picture = SDL_LoadBMP(bmpfile); in Draw() 128 picture = SDL_LoadBMP(bmpfile); in Draw() 154 picture = SDL_LoadBMP(bmpfile); in Draw() 176 picture = SDL_LoadBMP(bmpfile); in Draw() 200 picture = SDL_LoadBMP(bmpfile); in Draw() 230 picture = SDL_LoadBMP(bmpfile); in Draw()
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H A D | TestRotozoom.c | 547 picture = SDL_LoadBMP(bmpfile); in Draw() 612 picture = SDL_LoadBMP(bmpfile); in Draw() 691 picture = SDL_LoadBMP(bmpfile); in Draw() 763 picture = SDL_LoadBMP(bmpfile); in Draw() 831 picture = SDL_LoadBMP(bmpfile); in Draw() 859 picture = SDL_LoadBMP(bmpfile); in Draw() 882 picture = SDL_LoadBMP(bmpfile); in Draw() 922 picture = SDL_LoadBMP(bmpfile); in Draw() 937 picture = SDL_LoadBMP(bmpfile); in Draw() 952 picture = SDL_LoadBMP(bmpfile); in Draw()
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/dports/games/freedink-engine/freedink-108.4/test/sdl/ |
H A D | paltest.c | 4 SDL_Surface* refpal = SDL_LoadBMP("pic.bmp"); in main() 5 SDL_Surface* bnwpal = SDL_LoadBMP("bnw.bmp"); in main() 22 SDL_Surface* testorig = SDL_LoadBMP("pic.bmp"); in main()
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/dports/games/csmash/csmash-0.6.6/ |
H A D | FieldView2D.cpp | 37 m_floor = SDL_LoadBMP( "images/BG.bmp" ); in Init() 38 m_title = SDL_LoadBMP( "images/Title.bmp" ); in Init() 39 m_table = SDL_LoadBMP( "images/BGAlpha.bmp" ); in Init()
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H A D | MenuItemView2D.cpp | 41 m_imageBMP = SDL_LoadBMP( fname ); in Init() 45 m_selectedImageBMP = SDL_LoadBMP( fname ); in Init()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/ |
H A D | sdl2ext_font_test.py | 38 sf = surface.SDL_LoadBMP(fontpath) 60 sf = surface.SDL_LoadBMP(fontpath) 77 sf = surface.SDL_LoadBMP(fontpath) 101 sf = surface.SDL_LoadBMP(byteify(RESOURCES.get_path("font.bmp"), 113 sf = surface.SDL_LoadBMP(byteify(RESOURCES.get_path("font.bmp"),
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H A D | sdl2ext_pixelaccess_test.py | 57 imgsurf = surface.SDL_LoadBMP(self.testfile.encode("utf-8")) 83 imgsurf = surface.SDL_LoadBMP(self.testfile.encode("utf-8"))
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | spell_view_gump.cpp | 68 image = SDL_LoadBMP(imagefile.c_str()); in init() 70 image1 = SDL_LoadBMP(imagefile.c_str()); in init() 79 image = SDL_LoadBMP(imagefile.c_str()); //we load this twice as they are freed in ~GUI_Button() in init() 80 image1 = SDL_LoadBMP(imagefile.c_str()); in init() 86 image = SDL_LoadBMP(imagefile.c_str()); in init() 87 image1 = SDL_LoadBMP(imagefile.c_str()); in init()
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H A D | portrait_view_gump.cpp | 79 bg_image = SDL_LoadBMP(imagefile.c_str()); in init() 89 image = SDL_LoadBMP(imagefile.c_str()); in init() 90 image1 = SDL_LoadBMP(imagefile.c_str()); in init() 96 image = SDL_LoadBMP(imagefile.c_str()); in init() 97 image1 = SDL_LoadBMP(imagefile.c_str()); in init()
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H A D | doll_view_gump.cpp | 85 image = SDL_LoadBMP(imagefile.c_str()); in init() 86 image1 = SDL_LoadBMP(imagefile.c_str()); in init() 92 image = SDL_LoadBMP(imagefile.c_str()); in init() 93 image1 = SDL_LoadBMP(imagefile.c_str()); in init() 102 bg_image = SDL_LoadBMP(imagefile.c_str()); in init() 107 image = SDL_LoadBMP(imagefile.c_str()); in init() 109 image1 = SDL_LoadBMP(imagefile.c_str()); in init()
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H A D | container_view_gump.cpp | 129 bg_image = SDL_LoadBMP(imagefile.c_str()); in init_backpack() 159 bg_image = SDL_LoadBMP(imagefile.c_str()); in init_chest() 183 bg_image = SDL_LoadBMP(imagefile.c_str()); in init_crate() 207 bg_image = SDL_LoadBMP(imagefile.c_str()); in init_barrel() 231 bg_image = SDL_LoadBMP(imagefile.c_str()); in init_corpse()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui_scroll_bar.cpp | 76 image = SDL_LoadBMP(imagefile.c_str()); in loadButtons() 78 image1 = SDL_LoadBMP(imagefile.c_str()); in loadButtons() 84 image = SDL_LoadBMP(imagefile.c_str()); in loadButtons() 86 image1 = SDL_LoadBMP(imagefile.c_str()); in loadButtons()
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/dports/games/quantumminigolf/quantumminigolf-1.1.1.src/ |
H A D | TrackSelector.cpp | 65 bmp = (SDL_Surface *)SDL_LoadBMP(fname.c_str()); in TrackSelector() 79 bmp = (SDL_Surface *)SDL_LoadBMP(fname.c_str()); in TrackSelector() 90 bmp = (SDL_Surface *)SDL_LoadBMP(fname.c_str()); in TrackSelector()
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H A D | Renderer.cpp | 40 SDL_WM_SetIcon(SDL_LoadBMP("/usr/local/share/quantumminigolf/gfx/icon.bmp"), NULL); in Renderer() 90 cmapm = SDL_LoadBMP( "/usr/local/share/quantumminigolf/gfx/cmap_mono.bmp" ); in Renderer() 91 cmapc = SDL_LoadBMP( "/usr/local/share/quantumminigolf/gfx/cmap.bmp" ); in Renderer() 92 win = SDL_LoadBMP( "/usr/local/share/quantumminigolf/gfx/win.bmp" ); in Renderer() 93 lose = SDL_LoadBMP( "/usr/local/share/quantumminigolf/gfx/lose.bmp" ); in Renderer()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.h | 90 #undef SDL_LoadBMP 91 #define SDL_LoadBMP d3dSDL_LoadBMP macro
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/dports/devel/mingw32-pdcurses/PDCurses-3.4/sdl1/ |
H A D | pdcscrn.c | 94 pdc_font = SDL_LoadBMP(fname ? fname : "pdcfont.bmp"); in PDC_scr_open() 111 pdc_back = SDL_LoadBMP(bname ? bname : "pdcback.bmp"); in PDC_scr_open() 132 pdc_icon = SDL_LoadBMP(iname ? iname : "pdcicon.bmp"); in PDC_scr_open()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | gl_init.c | 100 SDL_SetWindowIcon(el_gl_window, SDL_LoadBMP("mapeditor.ico")); in init_gl() 161 SDL_WM_SetIcon(SDL_LoadBMP("mapeditor.ico"), NULL); in init_gl()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ext/ |
H A D | image.py | 54 imgsurface = surface.SDL_LoadBMP(name) 62 imgsurface = surface.SDL_LoadBMP(name)
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/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/ |
H A D | testrotozoom.c | 420 picture = SDL_LoadBMP(bmpfile); in Draw() 492 picture = SDL_LoadBMP(bmpfile); in Draw() 593 picture = SDL_LoadBMP(bmpfile); in Draw() 669 picture = SDL_LoadBMP(bmpfile); in Draw() 740 picture = SDL_LoadBMP(bmpfile); in Draw() 768 picture = SDL_LoadBMP(bmpfile); in Draw() 791 picture = SDL_LoadBMP(bmpfile); in Draw()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testvidinfo.c | 138 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests() 167 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests() 263 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests() 300 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testvidinfo.c | 138 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests() 167 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests() 263 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests() 300 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests()
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