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Searched refs:SDL_LockSurface (Results 1 – 25 of 957) sorted by relevance

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/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/
H A Ddraw_util.cpp322 SDL_LockSurface(scaled); in scaleSurface()
323 SDL_LockSurface(surf); in scaleSurface()
435 SDL_LockSurface(returnPic); in rotateSurfaceLeft()
436 SDL_LockSurface(inputPic); in rotateSurfaceLeft()
478 SDL_LockSurface(returnPic); in rotateSurfaceRight()
479 SDL_LockSurface(inputPic); in rotateSurfaceRight()
525 SDL_LockSurface(returnPic); in flipHSurface()
526 SDL_LockSurface(inputPic); in flipHSurface()
571 SDL_LockSurface(returnPic); in flipVSurface()
572 SDL_LockSurface(inputPic); in flipVSurface()
[all …]
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dbsscreen.cpp95 if (SDL_LockSurface(gScreen_Normal) < 0) in BS_ColorSurfacesToScreen()
98 if (SDL_LockSurface(gScreen_Left) < 0) in BS_ColorSurfacesToScreen()
101 if (SDL_LockSurface(gScreen_Right) < 0) in BS_ColorSurfacesToScreen()
144 if (SDL_LockSurface(gScreen) < 0) in BS_ColorToGreyscale()
226 if (SDL_LockSurface(src) < 0) in BS_OLPCScreenZoom()
229 if (SDL_LockSurface(dst) < 0) in BS_OLPCScreenZoom()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/
H A Dbsscreen.cpp95 if (SDL_LockSurface(gScreen_Normal) < 0) in BS_ColorSurfacesToScreen()
98 if (SDL_LockSurface(gScreen_Left) < 0) in BS_ColorSurfacesToScreen()
101 if (SDL_LockSurface(gScreen_Right) < 0) in BS_ColorSurfacesToScreen()
144 if (SDL_LockSurface(gScreen) < 0) in BS_ColorToGreyscale()
226 if (SDL_LockSurface(src) < 0) in BS_OLPCScreenZoom()
229 if (SDL_LockSurface(dst) < 0) in BS_OLPCScreenZoom()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_canvas_palette_2.c41 SDL_LockSurface(screen); in main()
45 SDL_LockSurface(screen); in main()
75 SDL_LockSurface(screen); in main()
H A Dsdl2_canvas_palette_2.c47 SDL_LockSurface(screen); in main()
51 SDL_LockSurface(screen); in main()
81 SDL_LockSurface(screen); in main()
H A Dsdl_canvas_twice.c19 SDL_LockSurface(screen); in main()
24 SDL_LockSurface(screen); in main()
H A Dsdl2_canvas_twice.c26 SDL_LockSurface(screen); in main()
31 SDL_LockSurface(screen); in main()
/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dgfxpixelimage.c16 if (SDL_LockSurface (surface) < 0) { in getRGBpixel()
235 if (SDL_LockSurface (surface) < 0) { in scale_image()
240 if (SDL_LockSurface (orginal) < 0) { in scale_image()
325 if (SDL_LockSurface (dest) < 0) { in makegray_image()
330 if (SDL_LockSurface (org) < 0) { in makegray_image()
415 if (SDL_LockSurface (dest) < 0) { in gfx_quater_image()
420 if (SDL_LockSurface (org1) < 0) { in gfx_quater_image()
428 if (SDL_LockSurface (org2) < 0) { in gfx_quater_image()
436 if (SDL_LockSurface (org3) < 0) { in gfx_quater_image()
444 if (SDL_LockSurface (org4) < 0) { in gfx_quater_image()
/dports/games/onscripter/onscripter-20200722/
H A DAnimationInfo.cpp436 SDL_LockSurface( dst_surface ); in blendOnSurface()
437 SDL_LockSurface( image_surface ); in blendOnSurface()
498 SDL_LockSurface( dst_surface ); in blendOnSurface2()
499 SDL_LockSurface( image_surface ); in blendOnSurface2()
662 SDL_LockSurface( surface ); in blendText()
845 SDL_LockSurface( surface ); in copySurface()
897 SDL_LockSurface( surface ); in setupImageAlpha()
1026 SDL_LockSurface( surface ); in setImage()
1086 SDL_LockSurface(ls); in convertFromYUV()
1173 SDL_LockSurface(surface); in subtract()
[all …]
/dports/games/onscripter-1byte/onscripter-20200722/
H A DAnimationInfo.cpp436 SDL_LockSurface( dst_surface ); in blendOnSurface()
437 SDL_LockSurface( image_surface ); in blendOnSurface()
498 SDL_LockSurface( dst_surface ); in blendOnSurface2()
499 SDL_LockSurface( image_surface ); in blendOnSurface2()
662 SDL_LockSurface( surface ); in blendText()
845 SDL_LockSurface( surface ); in copySurface()
897 SDL_LockSurface( surface ); in setupImageAlpha()
1026 SDL_LockSurface( surface ); in setImage()
1086 SDL_LockSurface(ls); in convertFromYUV()
1173 SDL_LockSurface(surface); in subtract()
[all …]
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dsdl_image.c59 SDL_LockSurface(ss); in sdl_scaledCopyArea()
181 SDL_LockSurface(s); in sdl_drawImage16_fromData()
206 SDL_LockSurface(s); in sdl_drawImage16_fromData()
259 SDL_LockSurface(s); in sdl_copyAreaSP16_shadow()
336 SDL_LockSurface(sdl_dib); in sdl_copy_from_alpha()
342 SDL_LockSurface(sdl_dib); in sdl_copy_to_alpha()
351 SDL_LockSurface(sdl_dib); in sdl_getPixel()
444 SDL_LockSurface(sdl_dib); in sdl_sync()
H A Dsdl_draw.c180 SDL_LockSurface(s); in sdl_drawImage8_fromData()
243 SDL_LockSurface(sdl_dib); in sdl_drawLine()
271 SDL_LockSurface(s); in com2surface()
302 SDL_LockSurface(s); in com2alphasurface()
363 SDL_LockSurface(sdl_dib); in sdl_Mosaic()
430 SDL_LockSurface(s_fader); in fader_in()
431 SDL_LockSurface(sdl_display); in fader_in()
453 SDL_LockSurface(sdl_display); in fader_out()
/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dzooms.cpp41 if ( SDL_LockSurface(src) < 0 ) in zoom()
43 if ( SDL_LockSurface(Game.Screen) < 0 ) in zoom()
152 if ( SDL_LockSurface(src) < 0 ) in zoom_unreal()
154 if ( SDL_LockSurface(Game.Screen) < 0 ) in zoom_unreal()
/dports/games/sopwith/sopwith-1.8.4/src/sdl/
H A Dvideo.c111 SDL_LockSurface(surface); in surface_from_sopsym()
136 SDL_LockSurface(screen); in Vid_UpdateScaled()
137 SDL_LockSurface(screenbuf); in Vid_UpdateScaled()
170 SDL_LockSurface(screenbuf); in Vid_Update()
191 SDL_LockSurface(icon); in set_icon()
449 SDL_LockSurface(screenbuf); in Vid_Init()
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dship.c49 SDL_LockSurface(surf_ship); in outline_detector()
88 SDL_LockSurface(surf_ship); in init_ship()
112 SDL_LockSurface(surf_screen); in draw_ship_shield()
139 SDL_LockSurface(surf_screen); in ship_check_collision()
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ext/
H A Dpixelaccess.py5 from ..surface import SDL_MUSTLOCK, SDL_LockSurface, SDL_UnlockSurface, \
46 SDL_LockSurface(self._surface)
147 SDL_LockSurface(psurface)
170 SDL_LockSurface(psurface)
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dsdl.cpp60 if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer); in lock()
70 if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer); in clear()
83 if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer); in refresh()
/dports/games/stratagus/stratagus-3.2.0/src/guichan/include/guichan/sdl/
H A Dsdlpixel.h77 SDL_LockSurface(surface); in SDLgetPixel()
130 SDL_LockSurface(surface); in SDLputPixel()
221 SDL_LockSurface(surface); in SDLputPixelAlpha()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/include/guichan/sdl/
H A Dsdlpixel.h77 SDL_LockSurface(surface); in SDLgetPixel()
130 SDL_LockSurface(surface); in SDLputPixel()
221 SDL_LockSurface(surface); in SDLputPixelAlpha()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dvideo.c264 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_copy_screen()
268 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
292 if(bscreen2 && SDL_MUSTLOCK(bscreen2)) SDL_LockSurface(bscreen2); in video_copy_screen()
293 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
320 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_clearscreen()
325 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_clearscreen()
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dvideo.c264 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_copy_screen()
268 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
292 if(bscreen2 && SDL_MUSTLOCK(bscreen2)) SDL_LockSurface(bscreen2); in video_copy_screen()
293 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
320 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_clearscreen()
325 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_clearscreen()
/dports/games/avp/avp-20170505/src/
H A Dmenus.c136 if (SDL_LockSurface(surface) < 0) { in DrawAvPMenuGlowyBar()
209 if (SDL_LockSurface(surface) < 0) { in DrawAvPMenuGlowyBar_Clipped()
436 if (SDL_LockSurface(surface) < 0) { in RenderMenuText()
541 if (SDL_LockSurface(surface) < 0) { in RenderMenuText_Clipped()
626 if (SDL_LockSurface(surface) < 0) { in RenderSmallFontString()
755 if (SDL_LockSurface(surface) < 0) { in RenderSmallFontString_Wrapped()
994 if (SDL_LockSurface(surface) < 0) { in RenderKeyConfigRectangle()
1038 if (SDL_LockSurface(surface) < 0) { in RenderHighlightRectangle()
1218 if (SDL_LockSurface(surface) < 0) { in DrawAvPMenuGfx()
1298 if (SDL_LockSurface(surface) < 0) { in DrawAvPMenuGfx_CrossFade()
[all …]
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/
H A DPonscripterLabel_image.cpp98 SDL_LockSurface(ret); in loadImage()
308 SDL_LockSurface( src1 ); in alphaMaskBlend()
309 SDL_LockSurface( src2 ); in alphaMaskBlend()
310 SDL_LockSurface( dst ); in alphaMaskBlend()
311 if ( mask_surface ) SDL_LockSurface( mask_surface ); in alphaMaskBlend()
415 SDL_LockSurface( dst_surface ); in alphaBlendText()
416 SDL_LockSurface( txt_surface ); in alphaBlendText()
460 SDL_LockSurface( surface ); in makeNegaSurface()
476 SDL_LockSurface( surface ); in makeMonochromeSurface()
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dvideo.c337 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_copy_screen()
341 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
365 if(SDL_MUSTLOCK(bscreen2)) SDL_LockSurface(bscreen2); in video_copy_screen()
366 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_copy_screen()
400 if(SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); in video_clearscreen()
405 if(SDL_MUSTLOCK(bscreen)) SDL_LockSurface(bscreen); in video_clearscreen()
/dports/games/qonk/qonk-0.3.1/guichan/guichan/sdl/
H A Dsdlpixel.hpp78 SDL_LockSurface(surface); in SDLgetPixel()
130 SDL_LockSurface(surface); in SDLputPixel()
225 SDL_LockSurface(surface); in SDLputPixelAlpha()

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