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Searched refs:SDL_MOUSEMOTION (Results 1 – 25 of 902) sorted by relevance

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/dports/audio/milkytracker/MilkyTracker-1.03.00/src/ppui/osinterface/sdl/
H A DSDL_ModalLoop.cpp100 case SDL_MOUSEMOTION: in SDL_runModalLoop()
105 if (SDL_PeepEvents(&new_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0) in SDL_runModalLoop()
107 while (SDL_PeepEvents(&new_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0); in SDL_runModalLoop()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dsettings_dialog.cpp34 …if (event.type == SDL_MOUSEMOTION || event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEB… in handle_event()
38 int x = event.type == SDL_MOUSEMOTION ? event.motion.x : event.button.x; in handle_event()
39 int y = event.type == SDL_MOUSEMOTION ? event.motion.y : event.button.y; in handle_event()
42 …if (hittest && (event.type == SDL_MOUSEBUTTONDOWN || (event.type == SDL_MOUSEMOTION && event.motio… in handle_event()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyb.c57 SDL_EventState (SDL_MOUSEMOTION, SDL_ENABLE); in mouse_show()
67 SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE); in mouse_hide()
76 if (ev->type == SDL_MOUSEMOTION) { in handle_mouse_events()
/dports/games/ltris/ltris-1.2.1/src/
H A Devent.c54 if ( event->type == SDL_MOUSEMOTION ) { in event_filter()
163 SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE ); in event_poll()
165 SDL_EventState( SDL_MOUSEMOTION, SDL_ENABLE ); in event_poll()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Devents.c330 case SDL_MOUSEMOTION: in HandleEvent()
342 else if(event->type==SDL_MOUSEMOTION) in HandleEvent()
383 if (event->type == SDL_MOUSEMOTION && (event->motion.state & SDL_BUTTON_LMASK)) in HandleEvent()
393 if (event->type == SDL_MOUSEMOTION && (event->motion.state & SDL_BUTTON_RMASK)) in HandleEvent()
414 …if (event->type == SDL_MOUSEMOTION && ((event->motion.state & SDL_BUTTON_MMASK) || (mod_key_status… in HandleEvent()
/dports/emulators/jzintv/jzintv-20200712-src/src/event/
H A Devent_sdl.c82 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in event_plat_init()
88 SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); in event_plat_init()
209 case SDL_MOUSEMOTION: in event_plat_tick()
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/gui/
H A Dmsgbox.c153 case SDL_MOUSEMOTION: in msgbox()
170 if (e.type != SDL_MOUSEMOTION || (e.motion.state)) ++got_event; in msgbox()
174 if (e.type == SDL_MOUSEBUTTONDOWN || (e.type == SDL_MOUSEMOTION && e.motion.state)) break; in msgbox()
/dports/games/spring/spring_98.0/rts/System/Input/
H A DMouseInput.cpp48 case SDL_MOUSEMOTION: { in HandleSDLMouseEvent()
177 SDL_PeepEvents(&events[0], 100, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION); in SetPos()
/dports/games/vultures-eye/vulture-2.3.67/vulture/
H A Dvulture_sdl.cpp62 while (SDL_PollEvent(event) && event->type == SDL_MOUSEMOTION) in vulture_wait_event()
75 event->type == SDL_MOUSEMOTION) in vulture_wait_event()
92 while (SDL_PollEvent(event) && event->type == SDL_MOUSEMOTION) in vulture_poll_event()
104 event->type == SDL_MOUSEMOTION) in vulture_poll_event()
300 case SDL_MOUSEMOTION: in vulture_handle_global_event()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h51 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h51 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h63 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD…
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator
88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|

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