/dports/audio/milkytracker/MilkyTracker-1.03.00/src/ppui/osinterface/sdl/ |
H A D | SDL_ModalLoop.cpp | 100 case SDL_MOUSEMOTION: in SDL_runModalLoop() 105 if (SDL_PeepEvents(&new_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0) in SDL_runModalLoop() 107 while (SDL_PeepEvents(&new_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0); in SDL_runModalLoop()
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | settings_dialog.cpp | 34 …if (event.type == SDL_MOUSEMOTION || event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEB… in handle_event() 38 int x = event.type == SDL_MOUSEMOTION ? event.motion.x : event.button.x; in handle_event() 39 int y = event.type == SDL_MOUSEMOTION ? event.motion.y : event.button.y; in handle_event() 42 …if (hittest && (event.type == SDL_MOUSEBUTTONDOWN || (event.type == SDL_MOUSEMOTION && event.motio… in handle_event()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyb.c | 57 SDL_EventState (SDL_MOUSEMOTION, SDL_ENABLE); in mouse_show() 67 SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE); in mouse_hide() 76 if (ev->type == SDL_MOUSEMOTION) { in handle_mouse_events()
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/dports/games/ltris/ltris-1.2.1/src/ |
H A D | event.c | 54 if ( event->type == SDL_MOUSEMOTION ) { in event_filter() 163 SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE ); in event_poll() 165 SDL_EventState( SDL_MOUSEMOTION, SDL_ENABLE ); in event_poll()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | events.c | 330 case SDL_MOUSEMOTION: in HandleEvent() 342 else if(event->type==SDL_MOUSEMOTION) in HandleEvent() 383 if (event->type == SDL_MOUSEMOTION && (event->motion.state & SDL_BUTTON_LMASK)) in HandleEvent() 393 if (event->type == SDL_MOUSEMOTION && (event->motion.state & SDL_BUTTON_RMASK)) in HandleEvent() 414 …if (event->type == SDL_MOUSEMOTION && ((event->motion.state & SDL_BUTTON_MMASK) || (mod_key_status… in HandleEvent()
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/dports/emulators/jzintv/jzintv-20200712-src/src/event/ |
H A D | event_sdl.c | 82 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in event_plat_init() 88 SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); in event_plat_init() 209 case SDL_MOUSEMOTION: in event_plat_tick()
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/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/gui/ |
H A D | msgbox.c | 153 case SDL_MOUSEMOTION: in msgbox() 170 if (e.type != SDL_MOUSEMOTION || (e.motion.state)) ++got_event; in msgbox() 174 if (e.type == SDL_MOUSEBUTTONDOWN || (e.type == SDL_MOUSEMOTION && e.motion.state)) break; in msgbox()
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/dports/games/spring/spring_98.0/rts/System/Input/ |
H A D | MouseInput.cpp | 48 case SDL_MOUSEMOTION: { in HandleSDLMouseEvent() 177 SDL_PeepEvents(&events[0], 100, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION); in SetPos()
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/dports/games/vultures-eye/vulture-2.3.67/vulture/ |
H A D | vulture_sdl.cpp | 62 while (SDL_PollEvent(event) && event->type == SDL_MOUSEMOTION) in vulture_wait_event() 75 event->type == SDL_MOUSEMOTION) in vulture_wait_event() 92 while (SDL_PollEvent(event) && event->type == SDL_MOUSEMOTION) in vulture_poll_event() 104 event->type == SDL_MOUSEMOTION) in vulture_poll_event() 300 case SDL_MOUSEMOTION: in vulture_handle_global_event()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 51 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 51 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 63 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 102 …SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SD…
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 52 SDL_MOUSEMOTION, /* Mouse moved */ enumerator 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 57 SDL_MOUSEMOTION, /**< Mouse moved */ enumerator 94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), 97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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