/dports/games/instead/instead-3.4.1/src/ |
H A D | input.c | 373 if (SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, event.type, event.type) > 0) 479 if (SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT) > 0) 500 if (SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_ACTIVEEVENT, SDL_ACTIVEEVENT) > 0) 502 if (SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_EVENTMASK(SDL_ACTIVEEVENT)) > 0) 545 if (DIRECT_MODE && SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYUP) > 0) { 566 if (DIRECT_MODE && SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYUP) > 0) {
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/dports/devel/upp/upp/uppsrc/VirtualGui/SDL2GL/ |
H A D | Event.cpp | 88 if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN) && in HandleSDLEvent() 111 if(SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0) in HandleSDLEvent() 238 return SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0; in IsWaitingEvent()
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_quit.h | 32 #define SDL_QuitRequested() (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_quit.h | 58 #define SDL_QuitRequested() (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_quit.h | 48 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_quit.h | 58 #define SDL_QuitRequested() (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_quit.h | 56 (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_quit.h | 56 (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_quit.h | 56 (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
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