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Searched refs:SDL_PHYSPAL (Results 1 – 25 of 84) sorted by relevance

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/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dpaltest.c9 SDL_SetPalette(screen, SDL_PHYSPAL, refpal->format->palette->colors, 0, 256); in main()
15 SDL_SetPalette(screen, SDL_PHYSPAL, bnwpal->format->palette->colors, 0, 256); in main()
23 SDL_SetPalette(screen, SDL_PHYSPAL, bnwpal->format->palette->colors, 0, 256); in main()
25 SDL_SetPalette(screen, SDL_PHYSPAL, refpal->format->palette->colors, 0, 256); in main()
36 SDL_SetPalette(screen, SDL_PHYSPAL, refpal->format->palette->colors, 0, 256); in main()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dfade.cpp65 SDL_SetPalette(screen, SDL_PHYSPAL, mycolors, 0, screen->format->palette->ncolors); in dark_fade_end()
74 …SDL_SetPalette(screen, SDL_PHYSPAL, screen->format->palette->colors, 0, screen->format->palette->n… in light_fade_end()
88 SDL_SetPalette(screen,SDL_PHYSPAL,mycolors,0,screen->format->palette->ncolors); in fade()
H A Dgraphic.h160 static void setPalette(const std::string & id,int flags=SDL_LOGPAL | SDL_PHYSPAL);
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_video.t130 is( SDL_PHYSPAL, 0x02, 'SDL_PHYSPAL should be imported' );
131 is( SDL_PHYSPAL(), 0x02, 'SDL_PHYSPAL() should also be available' );
240 $value = SDL::Video::set_palette( $display, SDL_LOGPAL | SDL_PHYSPAL, 0 );
284 $value = SDL::Video::set_palette( $hwdisplay, SDL_LOGPAL | SDL_PHYSPAL, 0 );
294 $hwdisplay, SDL_LOGPAL | SDL_PHYSPAL,
/dports/games/openjazz/openjazz-20190106/src/io/gfx/
H A Dvideo.cpp260 SDL_SetPalette(screen, SDL_PHYSPAL, palette, 0, 256); in setPalette()
289 SDL_SetPalette(screen, SDL_PHYSPAL, palette, first, amount); in changePalette()
411 SDL_SetPalette(screen, SDL_PHYSPAL, currentPalette, 0, 256); in expose()
508 SDL_SetPalette(screen, SDL_PHYSPAL, shownPalette, 0, 256); in flip()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/video/
H A DSDL_video.c100 which &= ~SDL_PHYSPAL; in LRSDL_SetPalette()
129 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, in SDL_SetColors()
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dsurface_sdl.cc315 if (!SDL_SetPalette (surface, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256)) in set_palette()
338 (dest->get_surface (), SDL_LOGPAL | SDL_PHYSPAL, in set_palette()
432 SDL_SetPalette (surface_dest, SDL_LOGPAL | SDL_PHYSPAL, in cut_to_surface()
H A Dhandler_display.cc412 SDL_SetPalette (sdl_screen, SDL_LOGPAL | SDL_PHYSPAL, sdl_palette, 0, 256); in enable_palette()
428 SDL_SetPalette (sdl_screen, SDL_LOGPAL | SDL_PHYSPAL, pal, 0, 256); in enable_palette()
/dports/games/blockrage/blockrage-0.2.3/src/
H A Dgfxout.c183 SDL_SetPalette(screen, SDL_PHYSPAL, colors, 0, 256); in gfx_reinit()
217 SDL_SetPalette(screen, SDL_PHYSPAL, colors, c0, n); in gfx_setpalette()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/
H A Dvideo.cpp68 …SDL_SetPalette(video_state.surface, video_state.haverealpalette ? SDL_PHYSPAL : SDL_LOGPAL, cc, fi… in setpal_range()
70 SDL_SetPalette(video_state.surface, SDL_PHYSPAL | SDL_LOGPAL, cc, firstcolor, n); in setpal_range()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestpalette.c193 SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); in main()
328 SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestpalette.c193 SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); in main()
328 SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); in main()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dvideo.cpp438 SDL_SetPalette(&surface, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256); in ColorCycleSurface()
459 SDL_SetPalette(&surface, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256); in ColorCycleSurface_Reverse()
/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_sdlvideo.cpp299 SDL_SetPalette((SDL_Surface*)canvas->m_Private, SDL_LOGPAL|SDL_PHYSPAL, newPalette, 0, 256); in UpdateScreen()
300 SDL_SetPalette(sdlScreen, SDL_LOGPAL|SDL_PHYSPAL, newPalette, 0, 256); in UpdateScreen()
/dports/games/freedink-engine/freedink-108.4/src/
H A Dgfx_palette.c111 SDL_SetPalette(GFX_lpDDSBack, SDL_PHYSPAL, phys_palette, 0, 256); in gfx_palette_restore_phys()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL.h64 #define SDL_PHYSPAL 0 macro
/dports/devel/sdl12/SDL-1.2.15/src/video/
H A DSDL_gamma.c181 SDL_SetPalette(screen, SDL_PHYSPAL, in SDL_SetGammaRamp()
H A DSDL_video.c1276 which &= ~SDL_PHYSPAL; in SDL_SetPalette()
1279 which |= SDL_PHYSPAL | SDL_LOGPAL; in SDL_SetPalette()
1303 if ( which & SDL_PHYSPAL ) { in SDL_SetPalette()
1337 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, in SDL_SetColors()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/
H A DSDL_gamma.c181 SDL_SetPalette(screen, SDL_PHYSPAL, in SDL_SetGammaRamp()
H A DSDL_video.c1266 which &= ~SDL_PHYSPAL; in SDL_SetPalette()
1269 which |= SDL_PHYSPAL | SDL_LOGPAL; in SDL_SetPalette()
1293 if ( which & SDL_PHYSPAL ) { in SDL_SetPalette()
1327 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, in SDL_SetColors()
/dports/audio/tempest_for_eliza/tempest_for_eliza-1.0.5/
H A Dmp3player.cpp184 SDL_SetPalette(screen, SDL_PHYSPAL, colors, 0, 256); in main()
/dports/games/freedink-engine/freedink-108.4/doc/
H A DTODO74 'flags' (SDL_LOGPAL / SDL_PHYSPAL) entirely.
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_video.h232 #define SDL_PHYSPAL 0x02 macro
/dports/games/xsoldier/xsoldier-1.8/
H A Dimage.c147 SDL_SetPalette((*imgs)[i], SDL_LOGPAL|SDL_PHYSPAL, in SplitImage()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h97 #define SDL_PHYSPAL 0x02 macro

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