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Searched refs:SDL_QUERY (Results 1 – 25 of 205) sorted by relevance

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/dports/emulators/gngeo/gngeo-gngeo_0.8/src/
H A Dscreen.c232 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init()
233 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_init()
235 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init()
288 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
289 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_change_blitter_and_effect()
291 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/
H A DMouse.pod46 The current state of the mouse cursor can be queried by passing C<SDL_QUERY>, either C<SDL_DISABLE>…
56 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
61 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
66 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_joystick.c81 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2()
83 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_DISABLE); in main_2()
93 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2()
/dports/games/battletanks/btanks-0.9.8083/sdlx/
H A Dcursor.cpp23 return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; in enabled()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/
H A DdlgHalt.c60 bool show = SDL_ShowCursor(SDL_QUERY); in Dialog_HaltDlg()
/dports/devel/love08/love-0.8.0/src/modules/mouse/sdl/
H A DMouse.cpp81 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
/dports/devel/love5/love-0.5-0/src/sdlmouse/
H A Dlove_sdlmouse.cpp71 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/
H A Dandroid_main.cpp35 return SDL_ShowCursor(SDL_QUERY); in Java_org_libsdl_app_SDLActivity_isMouseShown()
/dports/games/spring/spring_98.0/rts/Game/
H A DAviVideoCapturing.cpp76 const int savedCursorMode = SDL_ShowCursor(SDL_QUERY); in StartCapturing()
/dports/devel/love07/love-HEAD/src/modules/mouse/sdl/
H A DMouse.cpp81 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_events.h627 #define SDL_QUERY -1 macro
643 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Devents.py468 SDL_QUERY = -1 variable
473 SDL_GetEventState = lambda t: SDL_EventState(t, SDL_QUERY)
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_events.h688 #define SDL_QUERY -1 macro
704 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_events.h715 #define SDL_QUERY -1 macro
731 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_events.h715 #define SDL_QUERY -1 macro
731 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_events.h719 #define SDL_QUERY -1 macro
735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_events.h719 #define SDL_QUERY -1 macro
735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_events.h685 #define SDL_QUERY -1 macro
701 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_events.h719 #define SDL_QUERY -1 macro
735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)

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