/dports/emulators/gngeo/gngeo-gngeo_0.8/src/ |
H A D | screen.c | 232 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init() 233 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_init() 235 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init() 288 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect() 289 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_change_blitter_and_effect() 291 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/ |
H A D | Mouse.pod | 46 The current state of the mouse cursor can be queried by passing C<SDL_QUERY>, either C<SDL_DISABLE>… 56 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); 61 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); 66 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_joystick.c | 81 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2() 83 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_DISABLE); in main_2() 93 assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE); in main_2()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/ |
H A D | cursor.cpp | 23 return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; in enabled()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_mouse.c | 261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility() 286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
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/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/ |
H A D | dlgHalt.c | 60 bool show = SDL_ShowCursor(SDL_QUERY); in Dialog_HaltDlg()
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/dports/devel/love08/love-0.8.0/src/modules/mouse/sdl/ |
H A D | Mouse.cpp | 81 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
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/dports/devel/love5/love-0.5-0/src/sdlmouse/ |
H A D | love_sdlmouse.cpp | 71 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/ |
H A D | android_main.cpp | 35 return SDL_ShowCursor(SDL_QUERY); in Java_org_libsdl_app_SDLActivity_isMouseShown()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | AviVideoCapturing.cpp | 76 const int savedCursorMode = SDL_ShowCursor(SDL_QUERY); in StartCapturing()
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/dports/devel/love07/love-HEAD/src/modules/mouse/sdl/ |
H A D | Mouse.cpp | 81 return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; in isVisible()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_events.h | 627 #define SDL_QUERY -1 macro 643 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | events.py | 468 SDL_QUERY = -1 variable 473 SDL_GetEventState = lambda t: SDL_EventState(t, SDL_QUERY)
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_events.h | 688 #define SDL_QUERY -1 macro 704 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 715 #define SDL_QUERY -1 macro 731 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 715 #define SDL_QUERY -1 macro 731 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 719 #define SDL_QUERY -1 macro 735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_events.h | 719 #define SDL_QUERY -1 macro 735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_events.h | 685 #define SDL_QUERY -1 macro 701 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_events.h | 719 #define SDL_QUERY -1 macro 735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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