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Searched refs:SDL_QueryTexture (Results 1 – 25 of 180) sorted by relevance

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/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/
H A DTexture.cc170 if (SDL_QueryTexture(texture_, &format, nullptr, nullptr, nullptr) != 0) in GetFormat()
177 if (SDL_QueryTexture(texture_, nullptr, &access, nullptr, nullptr) != 0) in GetAccess()
184 if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, nullptr) != 0) in GetWidth()
191 if (SDL_QueryTexture(texture_, nullptr, nullptr, nullptr, &h) != 0) in GetHeight()
198 if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, &h) != 0) in GetSize()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/misc/
H A DDrawingRectHelper.h62 SDL_QueryTexture(pTexture, nullptr, nullptr, &w, nullptr); in getWidth()
73 SDL_QueryTexture(pTexture, nullptr, nullptr, nullptr, &h); in getHeight()
103 SDL_QueryTexture(pTexture, nullptr, nullptr, &w, &h);
152 SDL_QueryTexture(pTexture, nullptr, nullptr, &rect.w, &rect.h);
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DRender.h74 SDL_QueryTexture(&texture, NULL, NULL, &r.w, &r.h); in rectFromTexture()
85 SDL_QueryTexture(texture.get(), NULL, NULL, &r.w, &r.h); in rectFromTexture()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestnative.c96 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
190 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c153SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
171SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c153SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
171SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c158SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
177SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c158SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
177SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c153SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
171SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestnative.c96 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
190 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
H A Dtestshape.c153SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
171SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
H A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DGameHUD.cpp161 SDL_QueryTexture(m_pFPSTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender()
170 SDL_QueryTexture(m_pPositionTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender()
187 SDL_QueryTexture(m_pBossBarTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/
H A DSagoTextField.cpp208 SDL_QueryTexture(data->texture, NULL, NULL, &texW, &texH); in Draw()
225 SDL_QueryTexture(data->outlineTexture, NULL, NULL, &outlineTexW, &outlineTexH); in Draw()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Graphics2D/
H A DImage.cpp24 SDL_QueryTexture(pSDLTexture, NULL, NULL, &m_Width, &m_Height); in Image()
254 SDL_QueryTexture(pTexture, NULL, NULL, &m_Width, &m_Height); in Initialize()
/dports/games/blobby/blobby-1.0/src/
H A DRenderManagerSDL.cpp625 SDL_QueryTexture(mHighlightFont[index], NULL, NULL, &charRect.w, &charRect.h); in drawTextImpl()
630 SDL_QueryTexture(mHighlightFont[index], NULL, NULL, &charRect.w, &charRect.h); in drawTextImpl()
717SDL_QueryTexture(mRightBlob[mRightBlobAnimationState].mSDLsf, NULL, NULL, &position.w, &position.h… in drawBlob()
723SDL_QueryTexture(mLeftBlob[mRightBlobAnimationState].mSDLsf, NULL, NULL, &position.w, &position.h); in drawBlob()

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