/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/ |
H A D | Texture.cc | 170 if (SDL_QueryTexture(texture_, &format, nullptr, nullptr, nullptr) != 0) in GetFormat() 177 if (SDL_QueryTexture(texture_, nullptr, &access, nullptr, nullptr) != 0) in GetAccess() 184 if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, nullptr) != 0) in GetWidth() 191 if (SDL_QueryTexture(texture_, nullptr, nullptr, nullptr, &h) != 0) in GetHeight() 198 if (SDL_QueryTexture(texture_, nullptr, nullptr, &w, &h) != 0) in GetSize()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/misc/ |
H A D | DrawingRectHelper.h | 62 SDL_QueryTexture(pTexture, nullptr, nullptr, &w, nullptr); in getWidth() 73 SDL_QueryTexture(pTexture, nullptr, nullptr, nullptr, &h); in getHeight() 103 SDL_QueryTexture(pTexture, nullptr, nullptr, &w, &h); 152 SDL_QueryTexture(pTexture, nullptr, nullptr, &rect.w, &rect.h);
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | Render.h | 74 SDL_QueryTexture(&texture, NULL, NULL, &r.w, &r.h); in rectFromTexture() 85 SDL_QueryTexture(texture.get(), NULL, NULL, &r.w, &r.h); in rectFromTexture()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testnative.c | 96 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 190 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 153 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 171 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testnative.c | 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 153 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 171 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testnative.c | 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 158 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 177 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testnative.c | 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 158 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 177 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testnative.c | 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 153 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 171 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testnative.c | 96 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 190 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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H A D | testshape.c | 153 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 171 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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H A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ |
H A D | GameHUD.cpp | 161 SDL_QueryTexture(m_pFPSTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender() 170 SDL_QueryTexture(m_pPositionTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender() 187 SDL_QueryTexture(m_pBossBarTexture, NULL, NULL, &renderRect.w, &renderRect.h); in VOnRender()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/ |
H A D | SagoTextField.cpp | 208 SDL_QueryTexture(data->texture, NULL, NULL, &texW, &texH); in Draw() 225 SDL_QueryTexture(data->outlineTexture, NULL, NULL, &outlineTexW, &outlineTexH); in Draw()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Graphics2D/ |
H A D | Image.cpp | 24 SDL_QueryTexture(pSDLTexture, NULL, NULL, &m_Width, &m_Height); in Image() 254 SDL_QueryTexture(pTexture, NULL, NULL, &m_Width, &m_Height); in Initialize()
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/dports/games/blobby/blobby-1.0/src/ |
H A D | RenderManagerSDL.cpp | 625 SDL_QueryTexture(mHighlightFont[index], NULL, NULL, &charRect.w, &charRect.h); in drawTextImpl() 630 SDL_QueryTexture(mHighlightFont[index], NULL, NULL, &charRect.w, &charRect.h); in drawTextImpl() 717 …SDL_QueryTexture(mRightBlob[mRightBlobAnimationState].mSDLsf, NULL, NULL, &position.w, &position.h… in drawBlob() 723 …SDL_QueryTexture(mLeftBlob[mRightBlobAnimationState].mSDLsf, NULL, NULL, &position.w, &position.h); in drawBlob()
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