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Searched refs:SDL_SetClipRect (Results 1 – 25 of 248) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_set_clip_rect.c37 SDL_SetClipRect(dst, NULL); in main()
42 SDL_SetClipRect(dst, &firstRect); in main()
52 SDL_SetClipRect(dst, &secondRect); in main()
64 SDL_SetClipRect(dst, &firstRectForFill); in main()
72 SDL_SetClipRect(dst, &secondRectForFill); in main()
86 SDL_SetClipRect(dst, 0); in main()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dship.c240 SDL_SetClipRect (ne_screen, &dst); in ShowLifts()
433 SDL_SetClipRect ( ne_screen , NULL ); in PaintConsoleMenu()
650 SDL_SetClipRect ( ne_screen , NULL ); in show_droid_info()
720 SDL_SetClipRect (ne_screen, &Cons_Text_Rect); in show_droid_info()
722 SDL_SetClipRect (ne_screen, &Cons_Header_Rect); in show_droid_info()
724 SDL_SetClipRect (ne_screen, NULL); in show_droid_info()
789 SDL_SetClipRect (ne_screen, &dst); in show_droid_portrait()
873 SDL_SetClipRect (ne_screen, NULL); in show_droid_portrait()
H A Dview.c110 SDL_SetClipRect (ne_screen , &User_Rect); in Assemble_Combat_Picture()
165 SDL_SetClipRect (ne_screen, &TxtRect); in Assemble_Combat_Picture()
209 SDL_SetClipRect (ne_screen, &User_Rect); in Assemble_Combat_Picture()
249 SDL_SetClipRect (ne_screen, NULL); in Assemble_Combat_Picture()
716 SDL_SetClipRect( ne_screen , NULL ); // this unsets the clipping rectangle in DisplayBanner()
/dports/games/amoebax/amoebax-0.2.1/src/
H A DTwoGP2XPlayersState.cxx402 SDL_SetClipRect (screen, &gridRectangle); in render()
440 SDL_SetClipRect (screen, &queueRectangle); in render()
453 SDL_SetClipRect (screen, &waitingGhosts); in render()
471 SDL_SetClipRect (screen, &gridRectangle); in render()
509 SDL_SetClipRect (screen, &queueRectangle); in render()
522 SDL_SetClipRect (screen, &waitingGhosts); in render()
532 SDL_SetClipRect (screen, 0); in render()
H A DTwoPlayersState.cxx461 SDL_SetClipRect (screen, &gridRectangle); in render()
496 SDL_SetClipRect (screen, &queueRectangle); in render()
508 SDL_SetClipRect (screen, &waitingGhosts); in render()
524 SDL_SetClipRect (screen, &gridRectangle); in render()
559 SDL_SetClipRect (screen, &queueRectangle); in render()
572 SDL_SetClipRect (screen, &waitingGhosts); in render()
581 SDL_SetClipRect (screen, 0); in render()
H A DTrainingState.cxx543 SDL_SetClipRect (screen, &gridRectangle); in render()
569 SDL_SetClipRect (screen, &queueRectangle); in render()
576 SDL_SetClipRect (screen, &waitingGhosts); in render()
584 SDL_SetClipRect (screen, 0); in render()
/dports/games/flobopuyo/flobopuyo-0.20/
H A DSDL_Painter.cpp133 SDL_SetClipRect(surf, NULL); in draw()
163 SDL_SetClipRect(surf, &rectToUpdate[r]); in draw()
181 SDL_SetClipRect(display,NULL); in storeScreenContent()
194 SDL_SetClipRect(surf, NULL); in redrawAll()
/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/
H A Dsurface.hpp187 SDL_SetClipRect(surface_, &final_rect); in clip_rect_setter()
194 SDL_SetClipRect(surface_, &rect_); in ~clip_rect_setter()
/dports/games/openmortal/openmortal-0.7/src/
H A DTextArea.cpp145 SDL_SetClipRect( m_poScreen, &m_oClipRect ); in Redraw()
167 SDL_SetClipRect( m_poScreen, &oOldClipRect ); in Redraw()
H A DGameOver.cpp155 SDL_SetClipRect(gamescreen, &oRect); in GameOver()
160 SDL_SetClipRect( gamescreen, NULL ); in GameOver()
H A DPlayerSelect.cpp598 SDL_SetClipRect( gamescreen, &oRect );
602 SDL_SetClipRect( gamescreen, NULL );
756 SDL_SetClipRect( gamescreen, NULL );
/dports/games/csmash/csmash-0.6.6/
H A DBaseView2D.cpp100 SDL_SetClipRect( m_baseSurface, &rect ); in RedrawAll()
107 SDL_SetClipRect( m_baseSurface, &rect ); in RedrawAll()
110 SDL_SetClipRect( m_baseSurface, NULL ); in RedrawAll()
/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/
H A Dgraphic.cpp59 SDL_SetClipRect(surface, &rect); in enableClipping()
61 SDL_SetClipRect(surface, NULL); in enableClipping()
/dports/games/apricots/apricots-0.2.6/apricots/
H A Ddrawall.cpp224 SDL_SetClipRect(g.virtualscreen, &cliprect); in drawall()
226 SDL_SetClipRect(g.virtualscreen, NULL); in drawall()
251 SDL_SetClipRect(g.virtualscreen, &cliprect); in drawall()
253 SDL_SetClipRect(g.virtualscreen, NULL); in drawall()
/dports/games/einstein/einstein-2.0/
H A Dtopscores.cpp126 SDL_SetClipRect(background, &rect); in ScoresWindow()
128 SDL_SetClipRect(background, NULL); in ScoresWindow()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/DiabloUI/
H A Dcredits.cpp173 SDL_SetClipRect(DiabloUiSurface(), &viewport); in Render()
200 SDL_SetClipRect(DiabloUiSurface(), NULL); in Render()
/dports/devel/sdlmm/SDLmm-0.1.8/src/
H A Dsdlmm_basesurface.cpp212 SDL_SetClipRect(me, const_cast<SDL_Rect*>(&rect)); in SetClipRect()
216 SDL_SetClipRect(me, 0); in ResetClipRect()
/dports/games/devilutionX/devilutionX-1.2.1/SourceS/
H A Dsdl2_backports.h45 SDL_SetClipRect(surface, NULL); in SDL_CreateRGBSurfaceWithFormatFrom()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL20_include_wrapper.h46 #define SDL_SetClipRect IGNORE_THIS_VERSION_OF_SDL_SetClipRect macro
159 #undef SDL_SetClipRect
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DHUDRenderer_Lua.cpp147 SDL_SetClipRect(m_surface, NULL); in start_draw()
176 SDL_SetClipRect(video, 0); in end_draw()
199 SDL_SetClipRect(MainScreenSurface(), &r); in apply_clip()
/dports/games/lincity-ng/lincity-ng-2.0/src/gui/PainterSDL/
H A DPainterSDL.cpp272 SDL_SetClipRect(target, &cliprect); in setClipRectangle()
278 SDL_SetClipRect(target, 0); in clearClipRectangle()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_render_sw.c360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport()
371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect()
373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect()
395 SDL_SetClipRect(surface, NULL); in SW_RenderClear()
397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_render_sw.c360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport()
371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect()
373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect()
395 SDL_SetClipRect(surface, NULL); in SW_RenderClear()
397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/
H A DSDL_render_sw.c360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport()
371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect()
373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect()
395 SDL_SetClipRect(surface, NULL); in SW_RenderClear()
397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
/dports/games/jfk/jfk-0.1.1/src/client/
H A Doutput_sdl.cc375 SDL_SetClipRect(screen, NULL); in set_cliprect()
383 SDL_SetClipRect(screen, &clip); in set_cliprect()

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