/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_set_clip_rect.c | 37 SDL_SetClipRect(dst, NULL); in main() 42 SDL_SetClipRect(dst, &firstRect); in main() 52 SDL_SetClipRect(dst, &secondRect); in main() 64 SDL_SetClipRect(dst, &firstRectForFill); in main() 72 SDL_SetClipRect(dst, &secondRectForFill); in main() 86 SDL_SetClipRect(dst, 0); in main()
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | ship.c | 240 SDL_SetClipRect (ne_screen, &dst); in ShowLifts() 433 SDL_SetClipRect ( ne_screen , NULL ); in PaintConsoleMenu() 650 SDL_SetClipRect ( ne_screen , NULL ); in show_droid_info() 720 SDL_SetClipRect (ne_screen, &Cons_Text_Rect); in show_droid_info() 722 SDL_SetClipRect (ne_screen, &Cons_Header_Rect); in show_droid_info() 724 SDL_SetClipRect (ne_screen, NULL); in show_droid_info() 789 SDL_SetClipRect (ne_screen, &dst); in show_droid_portrait() 873 SDL_SetClipRect (ne_screen, NULL); in show_droid_portrait()
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H A D | view.c | 110 SDL_SetClipRect (ne_screen , &User_Rect); in Assemble_Combat_Picture() 165 SDL_SetClipRect (ne_screen, &TxtRect); in Assemble_Combat_Picture() 209 SDL_SetClipRect (ne_screen, &User_Rect); in Assemble_Combat_Picture() 249 SDL_SetClipRect (ne_screen, NULL); in Assemble_Combat_Picture() 716 SDL_SetClipRect( ne_screen , NULL ); // this unsets the clipping rectangle in DisplayBanner()
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/dports/games/amoebax/amoebax-0.2.1/src/ |
H A D | TwoGP2XPlayersState.cxx | 402 SDL_SetClipRect (screen, &gridRectangle); in render() 440 SDL_SetClipRect (screen, &queueRectangle); in render() 453 SDL_SetClipRect (screen, &waitingGhosts); in render() 471 SDL_SetClipRect (screen, &gridRectangle); in render() 509 SDL_SetClipRect (screen, &queueRectangle); in render() 522 SDL_SetClipRect (screen, &waitingGhosts); in render() 532 SDL_SetClipRect (screen, 0); in render()
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H A D | TwoPlayersState.cxx | 461 SDL_SetClipRect (screen, &gridRectangle); in render() 496 SDL_SetClipRect (screen, &queueRectangle); in render() 508 SDL_SetClipRect (screen, &waitingGhosts); in render() 524 SDL_SetClipRect (screen, &gridRectangle); in render() 559 SDL_SetClipRect (screen, &queueRectangle); in render() 572 SDL_SetClipRect (screen, &waitingGhosts); in render() 581 SDL_SetClipRect (screen, 0); in render()
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H A D | TrainingState.cxx | 543 SDL_SetClipRect (screen, &gridRectangle); in render() 569 SDL_SetClipRect (screen, &queueRectangle); in render() 576 SDL_SetClipRect (screen, &waitingGhosts); in render() 584 SDL_SetClipRect (screen, 0); in render()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | SDL_Painter.cpp | 133 SDL_SetClipRect(surf, NULL); in draw() 163 SDL_SetClipRect(surf, &rectToUpdate[r]); in draw() 181 SDL_SetClipRect(display,NULL); in storeScreenContent() 194 SDL_SetClipRect(surf, NULL); in redrawAll()
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/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/ |
H A D | surface.hpp | 187 SDL_SetClipRect(surface_, &final_rect); in clip_rect_setter() 194 SDL_SetClipRect(surface_, &rect_); in ~clip_rect_setter()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | TextArea.cpp | 145 SDL_SetClipRect( m_poScreen, &m_oClipRect ); in Redraw() 167 SDL_SetClipRect( m_poScreen, &oOldClipRect ); in Redraw()
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H A D | GameOver.cpp | 155 SDL_SetClipRect(gamescreen, &oRect); in GameOver() 160 SDL_SetClipRect( gamescreen, NULL ); in GameOver()
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H A D | PlayerSelect.cpp | 598 SDL_SetClipRect( gamescreen, &oRect ); 602 SDL_SetClipRect( gamescreen, NULL ); 756 SDL_SetClipRect( gamescreen, NULL );
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/dports/games/csmash/csmash-0.6.6/ |
H A D | BaseView2D.cpp | 100 SDL_SetClipRect( m_baseSurface, &rect ); in RedrawAll() 107 SDL_SetClipRect( m_baseSurface, &rect ); in RedrawAll() 110 SDL_SetClipRect( m_baseSurface, NULL ); in RedrawAll()
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/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/ |
H A D | graphic.cpp | 59 SDL_SetClipRect(surface, &rect); in enableClipping() 61 SDL_SetClipRect(surface, NULL); in enableClipping()
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | drawall.cpp | 224 SDL_SetClipRect(g.virtualscreen, &cliprect); in drawall() 226 SDL_SetClipRect(g.virtualscreen, NULL); in drawall() 251 SDL_SetClipRect(g.virtualscreen, &cliprect); in drawall() 253 SDL_SetClipRect(g.virtualscreen, NULL); in drawall()
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/dports/games/einstein/einstein-2.0/ |
H A D | topscores.cpp | 126 SDL_SetClipRect(background, &rect); in ScoresWindow() 128 SDL_SetClipRect(background, NULL); in ScoresWindow()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/DiabloUI/ |
H A D | credits.cpp | 173 SDL_SetClipRect(DiabloUiSurface(), &viewport); in Render() 200 SDL_SetClipRect(DiabloUiSurface(), NULL); in Render()
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/dports/devel/sdlmm/SDLmm-0.1.8/src/ |
H A D | sdlmm_basesurface.cpp | 212 SDL_SetClipRect(me, const_cast<SDL_Rect*>(&rect)); in SetClipRect() 216 SDL_SetClipRect(me, 0); in ResetClipRect()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceS/ |
H A D | sdl2_backports.h | 45 SDL_SetClipRect(surface, NULL); in SDL_CreateRGBSurfaceWithFormatFrom()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL20_include_wrapper.h | 46 #define SDL_SetClipRect IGNORE_THIS_VERSION_OF_SDL_SetClipRect macro 159 #undef SDL_SetClipRect
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | HUDRenderer_Lua.cpp | 147 SDL_SetClipRect(m_surface, NULL); in start_draw() 176 SDL_SetClipRect(video, 0); in end_draw() 199 SDL_SetClipRect(MainScreenSurface(), &r); in apply_clip()
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/dports/games/lincity-ng/lincity-ng-2.0/src/gui/PainterSDL/ |
H A D | PainterSDL.cpp | 272 SDL_SetClipRect(target, &cliprect); in setClipRectangle() 278 SDL_SetClipRect(target, 0); in clearClipRectangle()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_render_sw.c | 360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport() 371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect() 373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect() 395 SDL_SetClipRect(surface, NULL); in SW_RenderClear() 397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_render_sw.c | 360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport() 371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect() 373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect() 395 SDL_SetClipRect(surface, NULL); in SW_RenderClear() 397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/ |
H A D | SDL_render_sw.c | 360 SDL_SetClipRect(data->surface, &renderer->viewport); in SW_UpdateViewport() 371 SDL_SetClipRect(surface, &renderer->clip_rect); in SW_UpdateClipRect() 373 SDL_SetClipRect(surface, NULL); in SW_UpdateClipRect() 395 SDL_SetClipRect(surface, NULL); in SW_RenderClear() 397 SDL_SetClipRect(surface, &clip_rect); in SW_RenderClear()
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/dports/games/jfk/jfk-0.1.1/src/client/ |
H A D | output_sdl.cc | 375 SDL_SetClipRect(screen, NULL); in set_cliprect() 383 SDL_SetClipRect(screen, &clip); in set_cliprect()
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