/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/ |
H A D | GFXManager.cpp | 426 SDL_SetColorKey(uiGraphic[UI_CursorUp][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 428 SDL_SetColorKey(uiGraphic[UI_CursorRight][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 430 SDL_SetColorKey(uiGraphic[UI_CursorDown][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 432 SDL_SetColorKey(uiGraphic[UI_CursorLeft][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 463 SDL_SetColorKey(uiGraphic[UI_ReturnIcon][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 466 SDL_SetColorKey(uiGraphic[UI_DeployIcon][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 478 SDL_SetColorKey(uiGraphic[UI_Indicator][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 533 SDL_SetColorKey(uiGraphic[UI_Upgrade][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 864 SDL_SetColorKey(mapChoicePieces[i][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager() 1326 SDL_SetColorKey(pOverlay, SDL_TRUE, PALCOLOR_UI_COLORCYCLE); in generateDoubledObjPic() [all …]
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/dports/games/pachi/Pachi/src/ |
H A D | file.c | 37 SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0)); in load_gamedata() 38 SDL_SetColorKey(monsters, SDL_SRCCOLORKEY, SDL_MapRGB(monsters->format,0,255,0)); in load_gamedata() 40 SDL_SetColorKey(tiles, SDL_SRCCOLORKEY, SDL_MapRGB(tiles->format,0,255,0)); in load_gamedata() 41 SDL_SetColorKey(bright, SDL_SRCCOLORKEY, SDL_MapRGB(bright->format,0,255,0)); in load_gamedata() 43 SDL_SetColorKey(left, SDL_SRCCOLORKEY, SDL_MapRGB(left->format,0,0,0)); in load_gamedata() 44 SDL_SetColorKey(right, SDL_SRCCOLORKEY, SDL_MapRGB(right->format,0,0,0)); in load_gamedata() 161 SDL_SetColorKey(scorefont, SDL_SRCCOLORKEY, SDL_MapRGB(scorefont->format,0,0,0)); in load_helpgfx() 162 SDL_SetColorKey(scorefont1, SDL_SRCCOLORKEY, SDL_MapRGB(scorefont1->format,0,0,0)); in load_helpgfx() 176 SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0)); in load_menudata() 177 SDL_SetColorKey(menufont1, SDL_SRCCOLORKEY, SDL_MapRGB(menufont1->format,0,255,0)); in load_menudata() [all …]
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/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | theme.c | 187 SDL_SetColorKey( font->surface, SDL_SRCCOLORKEY, in theme_load_font_fixed() 207 SDL_SetColorKey( frame_left, SDL_SRCCOLORKEY, ckey ); in theme_load_frame() 208 SDL_SetColorKey( frame_top, SDL_SRCCOLORKEY, ckey ); in theme_load_frame() 209 SDL_SetColorKey( frame_right, SDL_SRCCOLORKEY, ckey ); in theme_load_frame() 218 SDL_SetColorKey( frame_mp_left, SDL_SRCCOLORKEY, ckey ); in theme_load_frame() 273 SDL_SetColorKey( bkgnds[i], 0, 0x0 ); in theme_load_bkgnds() 425 SDL_SetColorKey( paddle_pic, SDL_SRCCOLORKEY, in theme_load() 440 SDL_SetColorKey( ammo_pic, SDL_SRCCOLORKEY, 0x0 ); in theme_load() 465 SDL_SetColorKey( extra_pic, 0, 0 ); in theme_load() 498 SDL_SetColorKey( cr_wallpaper, 0,0 ); in theme_load() [all …]
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testspriteminimal.c | 61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testcustomcursor.c | 77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor() 81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor() 84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor() 87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor() 90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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H A D | testrendercopyex.c | 63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testspriteminimal.c | 61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testcustomcursor.c | 77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor() 81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor() 84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor() 87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor() 90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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H A D | testrendercopyex.c | 63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testspriteminimal.c | 60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testspriteminimal.c | 60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testspriteminimal.c | 60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testcustomcursor.c | 77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor() 81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor() 84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor() 87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor() 90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
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H A D | testspriteminimal.c | 60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite() 64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite() 71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite() 75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
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H A D | testscale.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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H A D | testrendercopyex.c | 63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture() 67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture() 74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture() 78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
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/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/sdl2/ |
H A D | pdcdisp.c | 85 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _set_attr() 89 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _set_attr() 158 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_gotoyx() 206 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight() 234 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight() 252 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _highlight() 351 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_transform_line()
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/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/sdl1/ |
H A D | pdcdisp.c | 88 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _set_attr() 92 SDL_SetColorKey(pdc_font, 0, 0); in _set_attr() 160 SDL_SetColorKey(pdc_font, 0, 0); in PDC_gotoyx() 208 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight() 236 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight() 254 SDL_SetColorKey(pdc_font, 0, 0); in _highlight() 353 SDL_SetColorKey(pdc_font, 0, 0); in PDC_transform_line()
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/sdl2/ |
H A D | pdcdisp.c | 85 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _set_attr() 89 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _set_attr() 158 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_gotoyx() 206 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight() 234 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight() 252 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _highlight() 351 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_transform_line()
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/sdl1/ |
H A D | pdcdisp.c | 88 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _set_attr() 92 SDL_SetColorKey(pdc_font, 0, 0); in _set_attr() 160 SDL_SetColorKey(pdc_font, 0, 0); in PDC_gotoyx() 208 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight() 236 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight() 254 SDL_SetColorKey(pdc_font, 0, 0); in _highlight() 353 SDL_SetColorKey(pdc_font, 0, 0); in PDC_transform_line()
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