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Searched refs:SDL_SetColorKey (Results 1 – 25 of 733) sorted by relevance

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/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp426 SDL_SetColorKey(uiGraphic[UI_CursorUp][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
428 SDL_SetColorKey(uiGraphic[UI_CursorRight][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
430 SDL_SetColorKey(uiGraphic[UI_CursorDown][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
432 SDL_SetColorKey(uiGraphic[UI_CursorLeft][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
463 SDL_SetColorKey(uiGraphic[UI_ReturnIcon][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
466 SDL_SetColorKey(uiGraphic[UI_DeployIcon][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
478 SDL_SetColorKey(uiGraphic[UI_Indicator][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
533 SDL_SetColorKey(uiGraphic[UI_Upgrade][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
864 SDL_SetColorKey(mapChoicePieces[i][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
1326 SDL_SetColorKey(pOverlay, SDL_TRUE, PALCOLOR_UI_COLORCYCLE); in generateDoubledObjPic()
[all …]
/dports/games/pachi/Pachi/src/
H A Dfile.c37 SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0)); in load_gamedata()
38 SDL_SetColorKey(monsters, SDL_SRCCOLORKEY, SDL_MapRGB(monsters->format,0,255,0)); in load_gamedata()
40 SDL_SetColorKey(tiles, SDL_SRCCOLORKEY, SDL_MapRGB(tiles->format,0,255,0)); in load_gamedata()
41 SDL_SetColorKey(bright, SDL_SRCCOLORKEY, SDL_MapRGB(bright->format,0,255,0)); in load_gamedata()
43 SDL_SetColorKey(left, SDL_SRCCOLORKEY, SDL_MapRGB(left->format,0,0,0)); in load_gamedata()
44 SDL_SetColorKey(right, SDL_SRCCOLORKEY, SDL_MapRGB(right->format,0,0,0)); in load_gamedata()
161 SDL_SetColorKey(scorefont, SDL_SRCCOLORKEY, SDL_MapRGB(scorefont->format,0,0,0)); in load_helpgfx()
162 SDL_SetColorKey(scorefont1, SDL_SRCCOLORKEY, SDL_MapRGB(scorefont1->format,0,0,0)); in load_helpgfx()
176 SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0)); in load_menudata()
177 SDL_SetColorKey(menufont1, SDL_SRCCOLORKEY, SDL_MapRGB(menufont1->format,0,255,0)); in load_menudata()
[all …]
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dtheme.c187 SDL_SetColorKey( font->surface, SDL_SRCCOLORKEY, in theme_load_font_fixed()
207 SDL_SetColorKey( frame_left, SDL_SRCCOLORKEY, ckey ); in theme_load_frame()
208 SDL_SetColorKey( frame_top, SDL_SRCCOLORKEY, ckey ); in theme_load_frame()
209 SDL_SetColorKey( frame_right, SDL_SRCCOLORKEY, ckey ); in theme_load_frame()
218 SDL_SetColorKey( frame_mp_left, SDL_SRCCOLORKEY, ckey ); in theme_load_frame()
273 SDL_SetColorKey( bkgnds[i], 0, 0x0 ); in theme_load_bkgnds()
425 SDL_SetColorKey( paddle_pic, SDL_SRCCOLORKEY, in theme_load()
440 SDL_SetColorKey( ammo_pic, SDL_SRCCOLORKEY, 0x0 ); in theme_load()
465 SDL_SetColorKey( extra_pic, 0, 0 ); in theme_load()
498 SDL_SetColorKey( cr_wallpaper, 0,0 ); in theme_load()
[all …]
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestspriteminimal.c61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestcustomcursor.c77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor()
81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor()
84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor()
87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor()
90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
H A Dtestrendercopyex.c63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestspriteminimal.c61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
65 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
69 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
72 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
76 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestcustomcursor.c77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor()
81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor()
84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor()
87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor()
90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
H A Dtestrendercopyex.c63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestspriteminimal.c60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestspriteminimal.c60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestspriteminimal.c60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestcustomcursor.c77 SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); in init_color_cursor()
81 SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); in init_color_cursor()
84 SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); in init_color_cursor()
87 SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); in init_color_cursor()
90 SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); in init_color_cursor()
H A Dtestspriteminimal.c60 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadSprite()
64 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadSprite()
71 SDL_SetColorKey(temp, SDL_TRUE, in LoadSprite()
75 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadSprite()
H A Dtestscale.c65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
69 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
76 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
H A Dtestrendercopyex.c63 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); in LoadTexture()
67 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); in LoadTexture()
74 SDL_SetColorKey(temp, SDL_TRUE, in LoadTexture()
78 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); in LoadTexture()
/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/sdl2/
H A Dpdcdisp.c85 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _set_attr()
89 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _set_attr()
158 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_gotoyx()
206 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight()
234 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight()
252 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _highlight()
351 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_transform_line()
/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/sdl1/
H A Dpdcdisp.c88 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _set_attr()
92 SDL_SetColorKey(pdc_font, 0, 0); in _set_attr()
160 SDL_SetColorKey(pdc_font, 0, 0); in PDC_gotoyx()
208 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight()
236 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight()
254 SDL_SetColorKey(pdc_font, 0, 0); in _highlight()
353 SDL_SetColorKey(pdc_font, 0, 0); in PDC_transform_line()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/sdl2/
H A Dpdcdisp.c85 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _set_attr()
89 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _set_attr()
158 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_gotoyx()
206 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight()
234 SDL_SetColorKey(pdc_font, SDL_TRUE, 0); in _highlight()
252 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in _highlight()
351 SDL_SetColorKey(pdc_font, SDL_FALSE, 0); in PDC_transform_line()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/sdl1/
H A Dpdcdisp.c88 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _set_attr()
92 SDL_SetColorKey(pdc_font, 0, 0); in _set_attr()
160 SDL_SetColorKey(pdc_font, 0, 0); in PDC_gotoyx()
208 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight()
236 SDL_SetColorKey(pdc_font, SDL_SRCCOLORKEY, 0); in _highlight()
254 SDL_SetColorKey(pdc_font, 0, 0); in _highlight()
353 SDL_SetColorKey(pdc_font, 0, 0); in PDC_transform_line()

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