/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | shape.cpp | 49 SDL_SetColors(surface, &col, c, 1); in shape() 69 SDL_SetColors(surface, &col, c, 1); in shape() 100 SDL_SetColors(surface, &col, c, 1); in operator =() 135 SDL_SetColors(surface, &col, c, 1); in grab() 209 SDL_SetColors(surface, &col, c, 1); in read() 236 SDL_SetColors(surface, &col, c, 1); in readfile()
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H A D | init.cpp | 87 SDL_SetColors(g.physicalscreen, &col, c1, 1); in load_shapes() 92 SDL_SetColors(g.physicalscreen, &col, c2, 1); in load_shapes() 98 SDL_SetColors(g.physicalscreen, &col, c3+16, 1); in load_shapes() 104 SDL_SetColors(g.virtualscreen, &col, c4, 1); in load_shapes() 105 SDL_SetColors(g.gamescreen, &col, c4, 1); in load_shapes() 120 SDL_SetColors(images[i].getSurface(), &col, c, 1); in load_shapes()
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H A D | SDLfont.cpp | 151 SDL_SetColors(symbol[i], palette, 0, 2); in colour() 152 SDL_SetColors(symbolmask[i], palette, 0, 2); in colour()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_canvas_palette.c | 35 SDL_SetColors(screen, pal, 0, 3); in main() 52 SDL_SetColors(screen, &pal[1], 1, 1); in main()
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H A D | sdl_canvas_palette_2.c | 33 SDL_SetColors(screen, pal, 0, 1 + COLOR_COUNT); in pallete()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | video.c | 141 SDL_SetColors(screen,colors,0,256); in video_set_mode() 142 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode() 184 SDL_SetColors(screen,colors,0,256); in video_fullscreen_flip() 185 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_fullscreen_flip() 366 SDL_SetColors(screen,colors,0,256); in vga_setpalette() 367 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | video.c | 141 SDL_SetColors(screen,colors,0,256); in video_set_mode() 142 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode() 184 SDL_SetColors(screen,colors,0,256); in video_fullscreen_flip() 185 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_fullscreen_flip() 366 SDL_SetColors(screen,colors,0,256); in vga_setpalette() 367 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
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/dports/graphics/devil/devil-1.7.8/examples/sdl_example/ |
H A D | sdl_test.c | 89 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict() 191 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 214 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 222 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 240 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testwin.c | 70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict() 172 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 195 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 203 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 221 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testwin.c | 70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict() 172 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 195 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 203 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict() 221 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
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/dports/games/d2x/d2x-0.2.5/arch/sdl/ |
H A D | gr.c | 230 SDL_SetColors(screen, colors, 0, 256); in gr_palette_clear() 274 SDL_SetColors(screen, colors, 0, 256); in gr_palette_step_up() 307 SDL_SetColors(screen, colors, 0, 256); in gr_palette_load() 373 SDL_SetColors(screen, fade_colors, 0, 256); in gr_palette_fade_out() 442 SDL_SetColors(screen, fade_colors, 0, 256); in gr_palette_fade_in()
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/dports/emulators/gngb/gngb-20060309/src/ |
H A D | menu.c | 397 SDL_SetColors(arrow_down,buttonpal,0,5); in init_menu() 398 SDL_SetColors(arrow_up,buttonpal,0,5); in init_menu() 399 SDL_SetColors(radio_off,buttonpal,0,5); in init_menu() 400 SDL_SetColors(radio_on,buttonpal,0,5); in init_menu() 401 SDL_SetColors(toggle_off,buttonpal,0,5); in init_menu() 402 SDL_SetColors(toggle_on,buttonpal,0,5); in init_menu()
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | palette.c | 80 SDL_SetColors(surface, palette, first_color, last_color - first_color + 1); in set_palette() 100 SDL_SetColors(surface, palette, first_color, last_color - first_color + 1); in set_colors() 150 SDL_SetColors(surface, palette, 0, 256); in step_fade_palette()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | video.c | 164 SDL_SetColors (visu, &col, c, 1); in set_pal_entry() 179 SDL_SetColors (visu, cmap, p/3, n/3); in set_pal()
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/dports/games/xrick/xrick-021212/src/ |
H A D | sysvid.c | 100 SDL_SetColors(screen, (SDL_Color *)&palette, 0, n); in sysvid_setPalette() 106 SDL_SetColors(screen, (SDL_Color *)&palette, 0, 256); in sysvid_restorePalette() 189 SDL_SetColors(s, (SDL_Color *)IMG_ICON->colors, 0, IMG_ICON->ncolors); in sysvid_init()
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/ |
H A D | video.c | 242 SDL_SetColors(screen,colors,0,256); in video_set_mode() 243 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode() 449 SDL_SetColors(screen,colors,0,256); in vga_setpalette() 450 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
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/dports/graphics/synaesthesia/synaesthesia-2.4/ |
H A D | sdlwrap.cc | 63 SDL_SetColors(surface, sdlPalette, 0, 256); in createSurface() 76 SDL_SetColors(surface, sdlPalette, 0, 256); in setPalette()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui_font.cpp | 111 SDL_SetColors(_fontStore, colors, 0, 2); in setColoring() 117 SDL_SetColors(_fontStore, colors, 0, 3); in setColoring()
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/dports/games/freedink-engine/freedink-108.4/test/sdl/ |
H A D | sdl_stretch.c | 34 SDL_SetColors(test, bmp->format->palette->colors, 0, 256); in main()
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_termwin.cpp | 259 SDL_SetColors(font,colors,0,2); in SetColoring() 264 SDL_SetColors(font,&colors[1],1,1); in SetColoring()
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/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | system_sdl.cpp | 377 SDL_SetColors(temp_surf_, palette, 0, cols); in setPalette6b3() 389 SDL_SetColors(temp_surf_, palette, 0, cols); in setPalette8b3() 399 SDL_SetColors(temp_surf_, &color, index, 1); in setColor()
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/dports/games/sopwith/sopwith-1.8.4/src/sdl/ |
H A D | video.c | 109 SDL_SetColors(surface, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in surface_from_sopsym() 410 SDL_SetColors(screen, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in Vid_SetMode() 411 SDL_SetColors(screenbuf, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in Vid_SetMode()
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/dports/games/quadra/quadra-1.3.0/skelton/common/ |
H A D | bitmap.cpp | 56 SDL_SetColors(surface, tmp->format->palette->colors, 0, tmp->format->palette->ncolors); in reload()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/video/ |
H A D | SDL_video.c | 126 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, in SDL_SetColors() function
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_sdl.cpp | 48 SDL_SetColors(icon, &color, 0, 1); /* just in case */ in R_SetSDLIcon() 52 SDL_SetColors(icon, &color, 1, 1); in R_SetSDLIcon()
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