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Searched refs:SDL_SetColors (Results 1 – 25 of 212) sorted by relevance

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/dports/games/apricots/apricots-0.2.6/apricots/
H A Dshape.cpp49 SDL_SetColors(surface, &col, c, 1); in shape()
69 SDL_SetColors(surface, &col, c, 1); in shape()
100 SDL_SetColors(surface, &col, c, 1); in operator =()
135 SDL_SetColors(surface, &col, c, 1); in grab()
209 SDL_SetColors(surface, &col, c, 1); in read()
236 SDL_SetColors(surface, &col, c, 1); in readfile()
H A Dinit.cpp87 SDL_SetColors(g.physicalscreen, &col, c1, 1); in load_shapes()
92 SDL_SetColors(g.physicalscreen, &col, c2, 1); in load_shapes()
98 SDL_SetColors(g.physicalscreen, &col, c3+16, 1); in load_shapes()
104 SDL_SetColors(g.virtualscreen, &col, c4, 1); in load_shapes()
105 SDL_SetColors(g.gamescreen, &col, c4, 1); in load_shapes()
120 SDL_SetColors(images[i].getSurface(), &col, c, 1); in load_shapes()
H A DSDLfont.cpp151 SDL_SetColors(symbol[i], palette, 0, 2); in colour()
152 SDL_SetColors(symbolmask[i], palette, 0, 2); in colour()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_canvas_palette.c35 SDL_SetColors(screen, pal, 0, 3); in main()
52 SDL_SetColors(screen, &pal[1], 1, 1); in main()
H A Dsdl_canvas_palette_2.c33 SDL_SetColors(screen, pal, 0, 1 + COLOR_COUNT); in pallete()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dvideo.c141 SDL_SetColors(screen,colors,0,256); in video_set_mode()
142 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode()
184 SDL_SetColors(screen,colors,0,256); in video_fullscreen_flip()
185 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_fullscreen_flip()
366 SDL_SetColors(screen,colors,0,256); in vga_setpalette()
367 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dvideo.c141 SDL_SetColors(screen,colors,0,256); in video_set_mode()
142 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode()
184 SDL_SetColors(screen,colors,0,256); in video_fullscreen_flip()
185 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_fullscreen_flip()
366 SDL_SetColors(screen,colors,0,256); in vga_setpalette()
367 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
/dports/graphics/devil/devil-1.7.8/examples/sdl_example/
H A Dsdl_test.c89 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict()
191 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
214 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
222 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
240 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestwin.c70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict()
172 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
195 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
203 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
221 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestwin.c70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict()
172 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
195 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
203 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
221 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
/dports/games/d2x/d2x-0.2.5/arch/sdl/
H A Dgr.c230 SDL_SetColors(screen, colors, 0, 256); in gr_palette_clear()
274 SDL_SetColors(screen, colors, 0, 256); in gr_palette_step_up()
307 SDL_SetColors(screen, colors, 0, 256); in gr_palette_load()
373 SDL_SetColors(screen, fade_colors, 0, 256); in gr_palette_fade_out()
442 SDL_SetColors(screen, fade_colors, 0, 256); in gr_palette_fade_in()
/dports/emulators/gngb/gngb-20060309/src/
H A Dmenu.c397 SDL_SetColors(arrow_down,buttonpal,0,5); in init_menu()
398 SDL_SetColors(arrow_up,buttonpal,0,5); in init_menu()
399 SDL_SetColors(radio_off,buttonpal,0,5); in init_menu()
400 SDL_SetColors(radio_on,buttonpal,0,5); in init_menu()
401 SDL_SetColors(toggle_off,buttonpal,0,5); in init_menu()
402 SDL_SetColors(toggle_on,buttonpal,0,5); in init_menu()
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dpalette.c80 SDL_SetColors(surface, palette, first_color, last_color - first_color + 1); in set_palette()
100 SDL_SetColors(surface, palette, first_color, last_color - first_color + 1); in set_colors()
150 SDL_SetColors(surface, palette, 0, 256); in step_fade_palette()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dvideo.c164 SDL_SetColors (visu, &col, c, 1); in set_pal_entry()
179 SDL_SetColors (visu, cmap, p/3, n/3); in set_pal()
/dports/games/xrick/xrick-021212/src/
H A Dsysvid.c100 SDL_SetColors(screen, (SDL_Color *)&palette, 0, n); in sysvid_setPalette()
106 SDL_SetColors(screen, (SDL_Color *)&palette, 0, 256); in sysvid_restorePalette()
189 SDL_SetColors(s, (SDL_Color *)IMG_ICON->colors, 0, IMG_ICON->ncolors); in sysvid_init()
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dvideo.c242 SDL_SetColors(screen,colors,0,256); in video_set_mode()
243 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in video_set_mode()
449 SDL_SetColors(screen,colors,0,256); in vga_setpalette()
450 if(bscreen) SDL_SetColors(bscreen,colors,0,256); in vga_setpalette()
/dports/graphics/synaesthesia/synaesthesia-2.4/
H A Dsdlwrap.cc63 SDL_SetColors(surface, sdlPalette, 0, 256); in createSurface()
76 SDL_SetColors(surface, sdlPalette, 0, 256); in setPalette()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/
H A Dgui_font.cpp111 SDL_SetColors(_fontStore, colors, 0, 2); in setColoring()
117 SDL_SetColors(_fontStore, colors, 0, 3); in setColoring()
/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dsdl_stretch.c34 SDL_SetColors(test, bmp->format->palette->colors, 0, 256); in main()
/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_termwin.cpp259 SDL_SetColors(font,colors,0,2); in SetColoring()
264 SDL_SetColors(font,&colors[1],1,1); in SetColoring()
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dsystem_sdl.cpp377 SDL_SetColors(temp_surf_, palette, 0, cols); in setPalette6b3()
389 SDL_SetColors(temp_surf_, palette, 0, cols); in setPalette8b3()
399 SDL_SetColors(temp_surf_, &color, index, 1); in setColor()
/dports/games/sopwith/sopwith-1.8.4/src/sdl/
H A Dvideo.c109 SDL_SetColors(surface, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in surface_from_sopsym()
410 SDL_SetColors(screen, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in Vid_SetMode()
411 SDL_SetColors(screenbuf, cga_pal, 0, sizeof(cga_pal)/sizeof(*cga_pal)); in Vid_SetMode()
/dports/games/quadra/quadra-1.3.0/skelton/common/
H A Dbitmap.cpp56 SDL_SetColors(surface, tmp->format->palette->colors, 0, tmp->format->palette->ncolors); in reload()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/video/
H A DSDL_video.c126 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, in SDL_SetColors() function
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sdl.cpp48 SDL_SetColors(icon, &color, 0, 1); /* just in case */ in R_SetSDLIcon()
52 SDL_SetColors(icon, &color, 1, 1); in R_SetSDLIcon()

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