/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | Pointer.cpp | 79 SDL_ShowCursor(SDL_ENABLE); in move() 87 SDL_ShowCursor(SDL_DISABLE); in move() 105 SDL_ShowCursor(SDL_DISABLE); in hide() 112 SDL_ShowCursor(SDL_DISABLE); in hide() 127 SDL_ShowCursor(SDL_ENABLE); in show() 151 SDL_ShowCursor(SDL_ENABLE); in setScaling() 161 SDL_ShowCursor(SDL_DISABLE); in setScaling() 231 SDL_ShowCursor(SDL_ENABLE); in setType()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/ |
H A D | cursor.cpp | 23 return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; in enabled() 26 SDL_ShowCursor(SDL_DISABLE); in Disable() 29 SDL_ShowCursor(SDL_ENABLE); in Enable()
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/dports/emulators/gngeo/gngeo-gngeo_0.8/src/ |
H A D | screen.c | 232 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init() 233 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_init() 234 SDL_ShowCursor(SDL_DISABLE); in screen_init() 235 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init() 288 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect() 289 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_change_blitter_and_effect() 290 SDL_ShowCursor(SDL_DISABLE); in screen_change_blitter_and_effect() 291 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/ |
H A D | logoscreen.cpp | 88 SDL_ShowCursor(1); 110 SDL_ShowCursor(0); 113 SDL_ShowCursor(1); 132 SDL_ShowCursor(0);
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/dports/games/libretro-hatari/hatari-561c07e/src/gui-sdl/ |
H A D | dlgMain.c | 84 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg() 85 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg() 123 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg() 170 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
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/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/ |
H A D | dlgMain.c | 86 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg() 87 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg() 128 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg() 175 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
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H A D | dlgHalt.c | 60 bool show = SDL_ShowCursor(SDL_QUERY); in Dialog_HaltDlg() 65 SDL_ShowCursor(SDL_ENABLE); in Dialog_HaltDlg() 101 SDL_ShowCursor(show); in Dialog_HaltDlg()
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | platform_unix.cc | 105 int shown = SDL_ShowCursor(-1); in platform_cursor_hide() 107 int res = SDL_ShowCursor(0); in platform_cursor_hide() 125 int shown = SDL_ShowCursor(-1); in platform_cursor_show() 127 SDL_ShowCursor(1); in platform_cursor_show()
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/dports/games/libretro-hatari/hatari-561c07e/libretro/gui-retro/ |
H A D | dlgMain.c | 85 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg() 86 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg() 124 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg() 172 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
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/dports/games/tileworld/tworld-1.3.0/oshw-sdl/ |
H A D | sdloshw.c | 37 SDL_ShowCursor(SDL_DISABLE); in _eventupdate() 47 SDL_ShowCursor(SDL_DISABLE); in _eventupdate() 52 SDL_ShowCursor(SDL_ENABLE); in _eventupdate() 60 SDL_ShowCursor(SDL_ENABLE); in _eventupdate()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/lib/sysdep/os/android/ |
H A D | android.cpp | 96 SDL_ShowCursor(SDL_DISABLE); in sys_cursor_set() 98 SDL_ShowCursor(SDL_ENABLE); in sys_cursor_set() 111 SDL_ShowCursor(SDL_ENABLE); in sys_cursor_free()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | AviVideoCapturing.cpp | 76 const int savedCursorMode = SDL_ShowCursor(SDL_QUERY); in StartCapturing() 77 SDL_ShowCursor(SDL_ENABLE); in StartCapturing() 89 SDL_ShowCursor(savedCursorMode); in StartCapturing()
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/dports/games/widelands/widelands-build21/src/graphic/ |
H A D | mouse_cursor.cc | 65 SDL_ShowCursor(visible_ ? SDL_ENABLE : SDL_DISABLE); in set_use_sdl() 68 SDL_ShowCursor(SDL_DISABLE); in set_use_sdl() 82 SDL_ShowCursor(visible_ ? SDL_ENABLE : SDL_DISABLE); in set_visible()
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/dports/audio/goattracker/goattracker-2.76/src/bme/ |
H A D | bme_win.c | 234 SDL_ShowCursor(SDL_ENABLE); in win_setmousemode() 240 SDL_ShowCursor(SDL_DISABLE); in win_setmousemode() 244 SDL_ShowCursor(SDL_ENABLE); in win_setmousemode() 249 SDL_ShowCursor(SDL_DISABLE); in win_setmousemode()
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | mouse.cpp | 88 SDL_ShowCursor(false); in Mouse() 350 SDL_ShowCursor(true); in SetPointer() 352 SDL_ShowCursor(false); in SetPointer() 355 SDL_ShowCursor(false); in SetPointer() 388 SDL_ShowCursor(true); // be sure cursor is visible in Show() 403 SDL_ShowCursor(false); // be sure cursor is invisible in Hide()
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | main.c | 75 SDL_ShowCursor (SDL_DISABLE); in main() 113 SDL_ShowCursor (SDL_ENABLE); in main() 123 if (show_cursor) SDL_ShowCursor(SDL_ENABLE); in main() 124 else SDL_ShowCursor(SDL_DISABLE); in main()
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/dports/games/chroma/chroma-1.20/ |
H A D | sdlscreen.c | 92 SDL_ShowCursor(fullscreen ? SDL_DISABLE : SDL_ENABLE); in screen_size() 93 SDL_ShowCursor(SDL_ENABLE); in screen_size() 185 SDL_ShowCursor(SDL_ENABLE); in screen_cursor() 188 SDL_ShowCursor(cursor ? SDL_ENABLE : SDL_DISABLE); in screen_cursor()
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/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/sdl/ |
H A D | sdlui.c | 45 SDL_ShowCursor( SDL_ENABLE ); in atexit_proc() 182 SDL_ShowCursor( SDL_DISABLE ); in ui_mouse_grab() 197 SDL_ShowCursor( SDL_ENABLE ); in ui_mouse_release()
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/dports/emulators/fuse/fuse-1.6.0/ui/sdl/ |
H A D | sdlui.c | 44 SDL_ShowCursor( SDL_ENABLE ); in atexit_proc() 184 SDL_ShowCursor( SDL_DISABLE ); in ui_mouse_grab() 199 SDL_ShowCursor( SDL_ENABLE ); in ui_mouse_release()
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/dports/games/py-fife/fifengine-0.4.2/engine/core/video/ |
H A D | cursor.cpp | 69 if (!SDL_ShowCursor(1)) { in set() 88 if (!SDL_ShowCursor(1)) { in set() 92 else if (SDL_ShowCursor(0)) { in set() 110 if (!SDL_ShowCursor(1)) { in set() 114 else if (SDL_ShowCursor(0)) { in set()
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/dports/games/astromenace/astromenace-1.4.1/src/ui/ |
H A D | cursor.cpp | 68 SDL_ShowCursor(SDL_DISABLE); in CursorInit() 81 if (SDL_ShowCursor(SDL_QUERY) == SDL_DISABLE) in CursorRelease() 82 SDL_ShowCursor(SDL_ENABLE); in CursorRelease()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/ |
H A D | mouse.cpp | 59 SDL_ShowCursor(SDL_ENABLE); in mouse_close() 204 SDL_ShowCursor(SDL_DISABLE); in mouse_change_cursor() 222 const auto is_showing = SDL_ShowCursor(SDL_QUERY); in mouse_cursor_autohide() 249 SDL_ShowCursor(result); in mouse_cursor_autohide()
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/dports/games/manaplus/manaplus-2.1.3.17/src/utils/ |
H A D | sdlsharedhelper.cpp | 53 SDL_ShowCursor(SDL_ENABLE); in PRAGMA48() 55 SDL_ShowCursor(SDL_DISABLE); in PRAGMA48()
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/dports/games/briquolo/briquolo-0.5.7/src/MOGL/ |
H A D | MOGL_Fenetre.cpp | 283 SDL_ShowCursor(0); in LancerBoucle() 287 SDL_ShowCursor(1); in LancerBoucle() 412 SDL_ShowCursor(0); in SetMode() 416 SDL_ShowCursor(1); in SetMode() 593 SDL_ShowCursor(0); in _ManualResize() 597 SDL_ShowCursor(1); in _ManualResize() 728 SDL_ShowCursor(0); in SetCacherCurseur() 732 SDL_ShowCursor(1); in SetCacherCurseur()
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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/ |
H A D | rendergl.cpp | 50 SDL_ShowCursor(false); // Don't show mouse cursor in full-screen mode in init() 58 SDL_ShowCursor(false); // Don't show mouse cursor in full-screen mode in init() 65 SDL_ShowCursor(true); in init() 101 SDL_ShowCursor(SDL_DISABLE); in init()
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