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Searched refs:SDL_ShowCursor (Results 1 – 25 of 783) sorted by relevance

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/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DPointer.cpp79 SDL_ShowCursor(SDL_ENABLE); in move()
87 SDL_ShowCursor(SDL_DISABLE); in move()
105 SDL_ShowCursor(SDL_DISABLE); in hide()
112 SDL_ShowCursor(SDL_DISABLE); in hide()
127 SDL_ShowCursor(SDL_ENABLE); in show()
151 SDL_ShowCursor(SDL_ENABLE); in setScaling()
161 SDL_ShowCursor(SDL_DISABLE); in setScaling()
231 SDL_ShowCursor(SDL_ENABLE); in setType()
/dports/games/battletanks/btanks-0.9.8083/sdlx/
H A Dcursor.cpp23 return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; in enabled()
26 SDL_ShowCursor(SDL_DISABLE); in Disable()
29 SDL_ShowCursor(SDL_ENABLE); in Enable()
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/
H A Dscreen.c232 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init()
233 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_init()
234 SDL_ShowCursor(SDL_DISABLE); in screen_init()
235 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_init()
288 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
289 if (SDL_ShowCursor(SDL_QUERY) == 1) in screen_change_blitter_and_effect()
290 SDL_ShowCursor(SDL_DISABLE); in screen_change_blitter_and_effect()
291 printf("CURSOR=%d\n", SDL_ShowCursor(SDL_QUERY)); in screen_change_blitter_and_effect()
/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dlogoscreen.cpp88 SDL_ShowCursor(1);
110 SDL_ShowCursor(0);
113 SDL_ShowCursor(1);
132 SDL_ShowCursor(0);
/dports/games/libretro-hatari/hatari-561c07e/src/gui-sdl/
H A DdlgMain.c84 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg()
85 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg()
123 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
170 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/
H A DdlgMain.c86 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg()
87 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg()
128 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
175 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
H A DdlgHalt.c60 bool show = SDL_ShowCursor(SDL_QUERY); in Dialog_HaltDlg()
65 SDL_ShowCursor(SDL_ENABLE); in Dialog_HaltDlg()
101 SDL_ShowCursor(show); in Dialog_HaltDlg()
/dports/graphics/milton/milton-1.9.1/src/
H A Dplatform_unix.cc105 int shown = SDL_ShowCursor(-1); in platform_cursor_hide()
107 int res = SDL_ShowCursor(0); in platform_cursor_hide()
125 int shown = SDL_ShowCursor(-1); in platform_cursor_show()
127 SDL_ShowCursor(1); in platform_cursor_show()
/dports/games/libretro-hatari/hatari-561c07e/libretro/gui-retro/
H A DdlgMain.c85 bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY); in Dialog_MainDlg()
86 SDL_ShowCursor(SDL_ENABLE); in Dialog_MainDlg()
124 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
172 SDL_ShowCursor(bOldMouseVisibility); in Dialog_MainDlg()
/dports/games/tileworld/tworld-1.3.0/oshw-sdl/
H A Dsdloshw.c37 SDL_ShowCursor(SDL_DISABLE); in _eventupdate()
47 SDL_ShowCursor(SDL_DISABLE); in _eventupdate()
52 SDL_ShowCursor(SDL_ENABLE); in _eventupdate()
60 SDL_ShowCursor(SDL_ENABLE); in _eventupdate()
/dports/games/0ad/0ad-0.0.23b-alpha/source/lib/sysdep/os/android/
H A Dandroid.cpp96 SDL_ShowCursor(SDL_DISABLE); in sys_cursor_set()
98 SDL_ShowCursor(SDL_ENABLE); in sys_cursor_set()
111 SDL_ShowCursor(SDL_ENABLE); in sys_cursor_free()
/dports/games/spring/spring_98.0/rts/Game/
H A DAviVideoCapturing.cpp76 const int savedCursorMode = SDL_ShowCursor(SDL_QUERY); in StartCapturing()
77 SDL_ShowCursor(SDL_ENABLE); in StartCapturing()
89 SDL_ShowCursor(savedCursorMode); in StartCapturing()
/dports/games/widelands/widelands-build21/src/graphic/
H A Dmouse_cursor.cc65 SDL_ShowCursor(visible_ ? SDL_ENABLE : SDL_DISABLE); in set_use_sdl()
68 SDL_ShowCursor(SDL_DISABLE); in set_use_sdl()
82 SDL_ShowCursor(visible_ ? SDL_ENABLE : SDL_DISABLE); in set_visible()
/dports/audio/goattracker/goattracker-2.76/src/bme/
H A Dbme_win.c234 SDL_ShowCursor(SDL_ENABLE); in win_setmousemode()
240 SDL_ShowCursor(SDL_DISABLE); in win_setmousemode()
244 SDL_ShowCursor(SDL_ENABLE); in win_setmousemode()
249 SDL_ShowCursor(SDL_DISABLE); in win_setmousemode()
/dports/games/warmux/warmux-11.04/src/interface/
H A Dmouse.cpp88 SDL_ShowCursor(false); in Mouse()
350 SDL_ShowCursor(true); in SetPointer()
352 SDL_ShowCursor(false); in SetPointer()
355 SDL_ShowCursor(false); in SetPointer()
388 SDL_ShowCursor(true); // be sure cursor is visible in Show()
403 SDL_ShowCursor(false); // be sure cursor is invisible in Hide()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dmain.c75 SDL_ShowCursor (SDL_DISABLE); in main()
113 SDL_ShowCursor (SDL_ENABLE); in main()
123 if (show_cursor) SDL_ShowCursor(SDL_ENABLE); in main()
124 else SDL_ShowCursor(SDL_DISABLE); in main()
/dports/games/chroma/chroma-1.20/
H A Dsdlscreen.c92 SDL_ShowCursor(fullscreen ? SDL_DISABLE : SDL_ENABLE); in screen_size()
93 SDL_ShowCursor(SDL_ENABLE); in screen_size()
185 SDL_ShowCursor(SDL_ENABLE); in screen_cursor()
188 SDL_ShowCursor(cursor ? SDL_ENABLE : SDL_DISABLE); in screen_cursor()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/sdl/
H A Dsdlui.c45 SDL_ShowCursor( SDL_ENABLE ); in atexit_proc()
182 SDL_ShowCursor( SDL_DISABLE ); in ui_mouse_grab()
197 SDL_ShowCursor( SDL_ENABLE ); in ui_mouse_release()
/dports/emulators/fuse/fuse-1.6.0/ui/sdl/
H A Dsdlui.c44 SDL_ShowCursor( SDL_ENABLE ); in atexit_proc()
184 SDL_ShowCursor( SDL_DISABLE ); in ui_mouse_grab()
199 SDL_ShowCursor( SDL_ENABLE ); in ui_mouse_release()
/dports/games/py-fife/fifengine-0.4.2/engine/core/video/
H A Dcursor.cpp69 if (!SDL_ShowCursor(1)) { in set()
88 if (!SDL_ShowCursor(1)) { in set()
92 else if (SDL_ShowCursor(0)) { in set()
110 if (!SDL_ShowCursor(1)) { in set()
114 else if (SDL_ShowCursor(0)) { in set()
/dports/games/astromenace/astromenace-1.4.1/src/ui/
H A Dcursor.cpp68 SDL_ShowCursor(SDL_DISABLE); in CursorInit()
81 if (SDL_ShowCursor(SDL_QUERY) == SDL_DISABLE) in CursorRelease()
82 SDL_ShowCursor(SDL_ENABLE); in CursorRelease()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/
H A Dmouse.cpp59 SDL_ShowCursor(SDL_ENABLE); in mouse_close()
204 SDL_ShowCursor(SDL_DISABLE); in mouse_change_cursor()
222 const auto is_showing = SDL_ShowCursor(SDL_QUERY); in mouse_cursor_autohide()
249 SDL_ShowCursor(result); in mouse_cursor_autohide()
/dports/games/manaplus/manaplus-2.1.3.17/src/utils/
H A Dsdlsharedhelper.cpp53 SDL_ShowCursor(SDL_ENABLE); in PRAGMA48()
55 SDL_ShowCursor(SDL_DISABLE); in PRAGMA48()
/dports/games/briquolo/briquolo-0.5.7/src/MOGL/
H A DMOGL_Fenetre.cpp283 SDL_ShowCursor(0); in LancerBoucle()
287 SDL_ShowCursor(1); in LancerBoucle()
412 SDL_ShowCursor(0); in SetMode()
416 SDL_ShowCursor(1); in SetMode()
593 SDL_ShowCursor(0); in _ManualResize()
597 SDL_ShowCursor(1); in _ManualResize()
728 SDL_ShowCursor(0); in SetCacherCurseur()
732 SDL_ShowCursor(1); in SetCacherCurseur()
/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Drendergl.cpp50 SDL_ShowCursor(false); // Don't show mouse cursor in full-screen mode in init()
58 SDL_ShowCursor(false); // Don't show mouse cursor in full-screen mode in init()
65 SDL_ShowCursor(true); in init()
101 SDL_ShowCursor(SDL_DISABLE); in init()

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