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Searched refs:SDL_UnlockSurface (Results 1 – 25 of 958) sorted by relevance

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/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dgfxpixelimage.c22 SDL_UnlockSurface (surface); in getRGBpixel()
275 SDL_UnlockSurface (orginal); in scale_image()
278 SDL_UnlockSurface (surface); in scale_image()
333 SDL_UnlockSurface (dest); in makegray_image()
388 SDL_UnlockSurface (org); in makegray_image()
391 SDL_UnlockSurface (dest); in makegray_image()
473 SDL_UnlockSurface (org1); in gfx_quater_image()
475 SDL_UnlockSurface (org2); in gfx_quater_image()
477 SDL_UnlockSurface (org3); in gfx_quater_image()
479 SDL_UnlockSurface (org4); in gfx_quater_image()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/
H A Ddraw_util.cpp332 SDL_UnlockSurface(scaled); in scaleSurface()
333 SDL_UnlockSurface(surf); in scaleSurface()
446 SDL_UnlockSurface(inputPic); in rotateSurfaceLeft()
447 SDL_UnlockSurface(returnPic); in rotateSurfaceLeft()
489 SDL_UnlockSurface(inputPic); in rotateSurfaceRight()
490 SDL_UnlockSurface(returnPic); in rotateSurfaceRight()
535 SDL_UnlockSurface(inputPic); in flipHSurface()
536 SDL_UnlockSurface(returnPic); in flipHSurface()
581 SDL_UnlockSurface(inputPic); in flipVSurface()
618 SDL_UnlockSurface(retPic); in createShadowSurface()
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dzooms.cpp45 SDL_UnlockSurface(src); in zoom()
123 SDL_UnlockSurface(src); in zoom()
124 SDL_UnlockSurface(Game.Screen); in zoom()
156 SDL_UnlockSurface(src); in zoom_unreal()
253 SDL_UnlockSurface(src); in zoom_unreal()
254 SDL_UnlockSurface(Game.Screen); in zoom_unreal()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dbsscreen.cpp130 SDL_UnlockSurface(gScreen_Normal); in BS_ColorSurfacesToScreen()
132 SDL_UnlockSurface(gScreen_Left); in BS_ColorSurfacesToScreen()
134 SDL_UnlockSurface(gScreen_Right); in BS_ColorSurfacesToScreen()
165 SDL_UnlockSurface(gScreen); in BS_ColorToGreyscale()
247 SDL_UnlockSurface(src); in BS_OLPCScreenZoom()
249 SDL_UnlockSurface(dst); in BS_OLPCScreenZoom()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/
H A Dbsscreen.cpp130 SDL_UnlockSurface(gScreen_Normal); in BS_ColorSurfacesToScreen()
132 SDL_UnlockSurface(gScreen_Left); in BS_ColorSurfacesToScreen()
134 SDL_UnlockSurface(gScreen_Right); in BS_ColorSurfacesToScreen()
165 SDL_UnlockSurface(gScreen); in BS_ColorToGreyscale()
247 SDL_UnlockSurface(src); in BS_OLPCScreenZoom()
249 SDL_UnlockSurface(dst); in BS_OLPCScreenZoom()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_canvas_palette_2.c42 SDL_UnlockSurface(screen); in main()
55 SDL_UnlockSurface(screen); in main()
76 SDL_UnlockSurface(screen); in main()
H A Dsdl2_canvas_palette_2.c48 SDL_UnlockSurface(screen); in main()
61 SDL_UnlockSurface(screen); in main()
82 SDL_UnlockSurface(screen); in main()
H A Dsdl_canvas_twice.c21 SDL_UnlockSurface(screen); in main()
26 SDL_UnlockSurface(screen); in main()
H A Dsdl2_canvas_twice.c28 SDL_UnlockSurface(screen); in main()
33 SDL_UnlockSurface(screen); in main()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DIcnfile.cpp251 SDL_UnlockSurface(pic); in getPicture()
363 SDL_UnlockSurface(pic); in getPictureArray()
392 SDL_UnlockSurface(pic); in getPictureArray()
433 SDL_UnlockSurface(pic); in getPictureRow()
461 SDL_UnlockSurface(pic); in getPictureRow()
491 SDL_UnlockSurface(pic); in getPictureRow2()
499 SDL_UnlockSurface(pic); in getPictureRow2()
527 SDL_UnlockSurface(pic); in getPictureRow2()
H A DPictureFont.cpp74 SDL_UnlockSurface(pic); in PictureFont()
78 SDL_UnlockSurface(pic); in PictureFont()
146 SDL_UnlockSurface(pSurface); in drawTextOnSurface()
/dports/games/onscripter/onscripter-20200722/
H A DAnimationInfo.cpp466 SDL_UnlockSurface( image_surface ); in blendOnSurface()
467 SDL_UnlockSurface( dst_surface ); in blendOnSurface()
566 SDL_UnlockSurface( dst_surface ); in blendOnSurface2()
716 SDL_UnlockSurface( surface ); in blendText()
859 SDL_UnlockSurface( surface ); in copySurface()
958 SDL_UnlockSurface( surface ); in setupImageAlpha()
1010 SDL_UnlockSurface( surface ); in setupImageAlpha()
1042 SDL_UnlockSurface( surface ); in setImage()
1123 SDL_UnlockSurface(ls); in convertFromYUV()
1192 SDL_UnlockSurface(image_surface); in subtract()
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/dports/games/onscripter-1byte/onscripter-20200722/
H A DAnimationInfo.cpp466 SDL_UnlockSurface( image_surface ); in blendOnSurface()
467 SDL_UnlockSurface( dst_surface ); in blendOnSurface()
566 SDL_UnlockSurface( dst_surface ); in blendOnSurface2()
716 SDL_UnlockSurface( surface ); in blendText()
859 SDL_UnlockSurface( surface ); in copySurface()
958 SDL_UnlockSurface( surface ); in setupImageAlpha()
1010 SDL_UnlockSurface( surface ); in setupImageAlpha()
1042 SDL_UnlockSurface( surface ); in setImage()
1123 SDL_UnlockSurface(ls); in convertFromYUV()
1192 SDL_UnlockSurface(image_surface); in subtract()
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dsdl_image.c136 SDL_UnlockSurface(ss); in sdl_scaledCopyArea()
199 SDL_UnlockSurface(s); in sdl_drawImage16_fromData()
223 SDL_UnlockSurface(s); in sdl_drawImage16_fromData()
295 SDL_UnlockSurface(s); in sdl_copyAreaSP16_shadow()
338 SDL_UnlockSurface(sdl_dib); in sdl_copy_from_alpha()
344 SDL_UnlockSurface(sdl_dib); in sdl_copy_to_alpha()
384 SDL_UnlockSurface(sdl_dib); in sdl_getPixel()
445 SDL_UnlockSurface(sdl_dib); in sdl_sync()
H A Dsdl_draw.c198 SDL_UnlockSurface(s); in sdl_drawImage8_fromData()
247 SDL_UnlockSurface(sdl_dib); in sdl_drawLine()
282 SDL_UnlockSurface(s); in com2surface()
318 SDL_UnlockSurface(s); in com2alphasurface()
367 SDL_UnlockSurface(sdl_dib); in sdl_Mosaic()
435 SDL_UnlockSurface(sdl_display); in fader_in()
436 SDL_UnlockSurface(s_fader); in fader_in()
457 SDL_UnlockSurface(sdl_display); in fader_out()
/dports/games/battletanks/btanks-0.9.8083/sdlx/gfx/
H A DSDL_rotozoom.c747 SDL_UnlockSurface(pSurf); in rotateSurface90Degrees()
804 SDL_UnlockSurface(pSurf); in rotateSurface90Degrees()
1002 SDL_UnlockSurface(rz_src); in rotozoomSurfaceXY()
1038 SDL_UnlockSurface(rz_dst); in rotozoomSurfaceXY()
1039 SDL_UnlockSurface(rz_src); in rotozoomSurfaceXY()
1085 SDL_UnlockSurface(rz_src); in rotozoomSurfaceXY()
1117 SDL_UnlockSurface(rz_dst); in rotozoomSurfaceXY()
1118 SDL_UnlockSurface(rz_src); in rotozoomSurfaceXY()
1253 SDL_UnlockSurface(rz_src); in zoomSurface()
1285 SDL_UnlockSurface(rz_dst); in zoomSurface()
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/dports/games/rockdodger/rockdodger-1.1.4/
H A Dship.c66 SDL_UnlockSurface(surf_ship); in outline_detector()
100 SDL_UnlockSurface(surf_ship); in init_ship()
130 SDL_UnlockSurface(surf_screen); in draw_ship_shield()
152 SDL_UnlockSurface(surf_screen); in ship_check_collision()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dsdl.cpp66 if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer); in unlock()
75 if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer); in clear()
88 if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer); in refresh()
/dports/games/stratagus/stratagus-3.2.0/src/guichan/include/guichan/sdl/
H A Dsdlpixel.h113 SDL_UnlockSurface(surface); in SDLgetPixel()
166 SDL_UnlockSurface(surface); in SDLputPixel()
257 SDL_UnlockSurface(surface); in SDLputPixelAlpha()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/include/guichan/sdl/
H A Dsdlpixel.h113 SDL_UnlockSurface(surface); in SDLgetPixel()
166 SDL_UnlockSurface(surface); in SDLputPixel()
257 SDL_UnlockSurface(surface); in SDLputPixelAlpha()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dvideo.c283 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_copy_screen()
287 if(SDL_MUSTLOCK(bscreen)) SDL_UnlockSurface(bscreen); in video_copy_screen()
298 if(SDL_MUSTLOCK(bscreen2)) SDL_UnlockSurface(bscreen2); in video_copy_screen()
299 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_copy_screen()
322 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_clearscreen()
327 if(SDL_MUSTLOCK(bscreen)) SDL_UnlockSurface(bscreen); in video_clearscreen()
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dvideo.c283 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_copy_screen()
287 if(SDL_MUSTLOCK(bscreen)) SDL_UnlockSurface(bscreen); in video_copy_screen()
298 if(SDL_MUSTLOCK(bscreen2)) SDL_UnlockSurface(bscreen2); in video_copy_screen()
299 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_copy_screen()
322 if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); in video_clearscreen()
327 if(SDL_MUSTLOCK(bscreen)) SDL_UnlockSurface(bscreen); in video_clearscreen()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/
H A DSurfaceLock.cc50 SDL_UnlockSurface(surface_->Get()); in operator =()
63 SDL_UnlockSurface(surface_->Get()); in ~LockHandle()
/dports/games/avp/avp-20170505/src/
H A Dmenus.c190 SDL_UnlockSurface(surface); in DrawAvPMenuGlowyBar()
265 SDL_UnlockSurface(surface); in DrawAvPMenuGlowyBar_Clipped()
495 SDL_UnlockSurface(surface); in RenderMenuText()
604 SDL_UnlockSurface(surface); in RenderMenuText_Clipped()
673 SDL_UnlockSurface(surface); in RenderSmallFontString()
856 SDL_UnlockSurface(surface); in RenderSmallFontString_Wrapped()
1024 SDL_UnlockSurface(surface); in RenderKeyConfigRectangle()
1054 SDL_UnlockSurface(surface); in RenderHighlightRectangle()
1274 SDL_UnlockSurface(surface); in DrawAvPMenuGfx()
1353 SDL_UnlockSurface(surface); in DrawAvPMenuGfx_CrossFade()
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/dports/games/moonlander/moon-lander/
H A Dgame_lib.c284 SDL_UnlockSurface(obj1.image); in collision_detect_perfect()
285 SDL_UnlockSurface(obj2.image); in collision_detect_perfect()
295 SDL_UnlockSurface(obj1.image); in collision_detect_perfect()
296 SDL_UnlockSurface(obj2.image); in collision_detect_perfect()

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