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Searched refs:SDL_UpperBlit (Results 1 – 25 of 149) sorted by relevance

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/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dglobal.cpp215 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
239 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
261 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
283 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
305 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
327 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE()
346 SDL_UpperBlit(sch,0,screen,0); in instruct()
H A Dlevels.cpp393 SDL_UpperBlit(Background_Sky,0,screen,0); in drawBackground()
395 SDL_UpperBlit(Background_Sky_Night,0,screen,0); in drawBackground()
404 SDL_UpperBlit(Textures[back_T[i]],0,screen,&tmp_rect); in drawBackground()
413 SDL_UpperBlit(Textures[back_T[i]],0,screen,&tmp_rect); in drawBackground()
420 SDL_UpperBlit(Textures[MAX_TEXTURES-1],0,screen,&tmp_rect); in drawBackground()
445 SDL_UpperBlit(CASTLE.flag,0,screen,&tmp_rect); in castlelation()
523 SDL_UpperBlit(Textures[TILE[i][n]],0,screen,&tmp_rect); in drawLevel()
552 SDL_UpperBlit(CASTLE.big_s,0,screen,&tmp_rect); in drawLevel()
554 SDL_UpperBlit(CASTLE.small_s,0,screen,&tmp_rect); in drawLevel()
558 SDL_UpperBlit(CASTLE.flag,0,screen,&tmp_rect); in drawLevel()
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H A Dgoomba.cpp47 SDL_UpperBlit(GOOMBA_SURFACE[2],0,screen,&rect); in draw()
49 SDL_UpperBlit(GOOMBA_SURFACE[walkcount],0,screen,&rect); in draw()
H A Dgoombabig.cpp50 SDL_UpperBlit(GoombaBig_SURFACE[2],0,screen,&rect); in draw()
52 SDL_UpperBlit(GoombaBig_SURFACE[walkcount],0,screen,&rect); in draw()
H A Dturtle.cpp145 SDL_UpperBlit(TURTLE_SURFACE_SHELL[walkcount],0,screen,&rect); in draw()
147 SDL_UpperBlit(TURTLE_SURFACE[d][walkcount],0,screen,&rect); in draw()
201 SDL_UpperBlit(TURTLEFLY_SURFACE[d][walkcount],0,screen,&rect); in draw()
H A Dplayer.cpp377 SDL_UpperBlit(PLAYER->Surface_R[PLAYER->stat][0],0,screen,&tmp_rect); in update()
467 SDL_UpperBlit(Surface_R[stat][walkcount],0,screen,&rect); in draw()
471 SDL_UpperBlit(Surface_L[stat][walkcount],0,screen,&rect); in draw()
477 SDL_UpperBlit(Surface_R[stat][2],0,screen,&rect); in draw()
481 SDL_UpperBlit(Surface_L[stat][2],0,screen,&rect); in draw()
608 SDL_UpperBlit(FIREBALLS[(int)ani],0,screen,&rect); in update()
H A Dbonus.cpp108 SDL_UpperBlit(SURFACE[type],0,screen,&rect); in update()
158 SDL_UpperBlit(SURFACE[CRACK[i].grey],0,screen,&rect); in update()
224 SDL_UpperBlit(LEVEL->Bonus_Textures[kick_texture],0,screen,&tmp_rect); in updateKickUp()
273 SDL_UpperBlit(SURFACE[(int)(GLID[i].count)%4],0,screen,&rect); in update()
H A Dfirecircle.cpp36 SDL_UpperBlit(FIREBALL[0]->FIREBALLS[(int)counta2],0,screen,&rect); in update()
83 SDL_UpperBlit(CANNON_SURFACE[0],0,screen,&tmp_rect); in update()
H A Dbowser.cpp76 SDL_UpperBlit(BOWSER_SURFACE[(int)timer%2+2],0,screen,&rect); in update()
147 SDL_UpperBlit(HAMMER_SURFACE[(int)timer%4],0,screen,&tmp_rect); in update()
169 SDL_UpperBlit(BOWSER_SURFACE[(int)timer%2],0,screen,&rect); in update()
/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/
H A Dlevels.cpp302 SDL_UpperBlit(Textures[MAX_TEXTURES-1],0,screen,&tmp_rect); in drawLevel()
317 SDL_UpperBlit(Bonus_Textures[(int)COINcount],0,screen,&tmp_rect); in drawLevel()
324 SDL_UpperBlit(Textures[TILE[i][n]],0,screen,&tmp_rect); in drawLevel()
330 SDL_UpperBlit(Bonus_Textures[BONUS[i][n]],0,screen,&tmp_rect); in drawLevel()
336 SDL_UpperBlit(Enemy_Textures[ENEMY[i][n]],0,screen,&tmp_rect); in drawLevel()
346 SDL_UpperBlit(Enemy_Textures[BOWSER],0,screen,&tmp_rect); in drawLevel()
353 SDL_UpperBlit(CASTLE.big_s,0,screen,&tmp_rect); in drawLevel()
355 SDL_UpperBlit(CASTLE.small_s,0,screen,&tmp_rect); in drawLevel()
364 SDL_UpperBlit(Enemy_Textures[0],0,screen,&tmp_rect); in drawLevel()
369 SDL_UpperBlit(Enemy_Textures[19],0,screen,&tmp_rect); in drawLevel()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/tesseract/tesseract/src/include/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_surface.h457 #define SDL_BlitSurface SDL_UpperBlit
463 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_surface.h457 #define SDL_BlitSurface SDL_UpperBlit
463 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_surface.h457 #define SDL_BlitSurface SDL_UpperBlit
463 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_surface.h457 #define SDL_BlitSurface SDL_UpperBlit
463 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_surface.h441 #define SDL_BlitSurface SDL_UpperBlit
447 extern DECLSPEC int SDLCALL SDL_UpperBlit
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_surface.h447 #define SDL_BlitSurface SDL_UpperBlit
453 extern DECLSPEC int SDLCALL SDL_UpperBlit

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