/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | global.cpp | 215 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 239 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 261 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 283 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 305 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 327 SDL_UpperBlit(surfs,0,screen,0); in THEGAMEENDSHERE() 346 SDL_UpperBlit(sch,0,screen,0); in instruct()
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H A D | levels.cpp | 393 SDL_UpperBlit(Background_Sky,0,screen,0); in drawBackground() 395 SDL_UpperBlit(Background_Sky_Night,0,screen,0); in drawBackground() 404 SDL_UpperBlit(Textures[back_T[i]],0,screen,&tmp_rect); in drawBackground() 413 SDL_UpperBlit(Textures[back_T[i]],0,screen,&tmp_rect); in drawBackground() 420 SDL_UpperBlit(Textures[MAX_TEXTURES-1],0,screen,&tmp_rect); in drawBackground() 445 SDL_UpperBlit(CASTLE.flag,0,screen,&tmp_rect); in castlelation() 523 SDL_UpperBlit(Textures[TILE[i][n]],0,screen,&tmp_rect); in drawLevel() 552 SDL_UpperBlit(CASTLE.big_s,0,screen,&tmp_rect); in drawLevel() 554 SDL_UpperBlit(CASTLE.small_s,0,screen,&tmp_rect); in drawLevel() 558 SDL_UpperBlit(CASTLE.flag,0,screen,&tmp_rect); in drawLevel() [all …]
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H A D | goomba.cpp | 47 SDL_UpperBlit(GOOMBA_SURFACE[2],0,screen,&rect); in draw() 49 SDL_UpperBlit(GOOMBA_SURFACE[walkcount],0,screen,&rect); in draw()
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H A D | goombabig.cpp | 50 SDL_UpperBlit(GoombaBig_SURFACE[2],0,screen,&rect); in draw() 52 SDL_UpperBlit(GoombaBig_SURFACE[walkcount],0,screen,&rect); in draw()
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H A D | turtle.cpp | 145 SDL_UpperBlit(TURTLE_SURFACE_SHELL[walkcount],0,screen,&rect); in draw() 147 SDL_UpperBlit(TURTLE_SURFACE[d][walkcount],0,screen,&rect); in draw() 201 SDL_UpperBlit(TURTLEFLY_SURFACE[d][walkcount],0,screen,&rect); in draw()
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H A D | player.cpp | 377 SDL_UpperBlit(PLAYER->Surface_R[PLAYER->stat][0],0,screen,&tmp_rect); in update() 467 SDL_UpperBlit(Surface_R[stat][walkcount],0,screen,&rect); in draw() 471 SDL_UpperBlit(Surface_L[stat][walkcount],0,screen,&rect); in draw() 477 SDL_UpperBlit(Surface_R[stat][2],0,screen,&rect); in draw() 481 SDL_UpperBlit(Surface_L[stat][2],0,screen,&rect); in draw() 608 SDL_UpperBlit(FIREBALLS[(int)ani],0,screen,&rect); in update()
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H A D | bonus.cpp | 108 SDL_UpperBlit(SURFACE[type],0,screen,&rect); in update() 158 SDL_UpperBlit(SURFACE[CRACK[i].grey],0,screen,&rect); in update() 224 SDL_UpperBlit(LEVEL->Bonus_Textures[kick_texture],0,screen,&tmp_rect); in updateKickUp() 273 SDL_UpperBlit(SURFACE[(int)(GLID[i].count)%4],0,screen,&rect); in update()
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H A D | firecircle.cpp | 36 SDL_UpperBlit(FIREBALL[0]->FIREBALLS[(int)counta2],0,screen,&rect); in update() 83 SDL_UpperBlit(CANNON_SURFACE[0],0,screen,&tmp_rect); in update()
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H A D | bowser.cpp | 76 SDL_UpperBlit(BOWSER_SURFACE[(int)timer%2+2],0,screen,&rect); in update() 147 SDL_UpperBlit(HAMMER_SURFACE[(int)timer%4],0,screen,&tmp_rect); in update() 169 SDL_UpperBlit(BOWSER_SURFACE[(int)timer%2],0,screen,&rect); in update()
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/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/ |
H A D | levels.cpp | 302 SDL_UpperBlit(Textures[MAX_TEXTURES-1],0,screen,&tmp_rect); in drawLevel() 317 SDL_UpperBlit(Bonus_Textures[(int)COINcount],0,screen,&tmp_rect); in drawLevel() 324 SDL_UpperBlit(Textures[TILE[i][n]],0,screen,&tmp_rect); in drawLevel() 330 SDL_UpperBlit(Bonus_Textures[BONUS[i][n]],0,screen,&tmp_rect); in drawLevel() 336 SDL_UpperBlit(Enemy_Textures[ENEMY[i][n]],0,screen,&tmp_rect); in drawLevel() 346 SDL_UpperBlit(Enemy_Textures[BOWSER],0,screen,&tmp_rect); in drawLevel() 353 SDL_UpperBlit(CASTLE.big_s,0,screen,&tmp_rect); in drawLevel() 355 SDL_UpperBlit(CASTLE.small_s,0,screen,&tmp_rect); in drawLevel() 364 SDL_UpperBlit(Enemy_Textures[0],0,screen,&tmp_rect); in drawLevel() 369 SDL_UpperBlit(Enemy_Textures[19],0,screen,&tmp_rect); in drawLevel()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 457 #define SDL_BlitSurface SDL_UpperBlit 463 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_surface.h | 457 #define SDL_BlitSurface SDL_UpperBlit 463 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_surface.h | 457 #define SDL_BlitSurface SDL_UpperBlit 463 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/ |
H A D | SDL_surface.h | 457 #define SDL_BlitSurface SDL_UpperBlit 463 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_surface.h | 441 #define SDL_BlitSurface SDL_UpperBlit 447 extern DECLSPEC int SDLCALL SDL_UpperBlit
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_surface.h | 447 #define SDL_BlitSurface SDL_UpperBlit 453 extern DECLSPEC int SDLCALL SDL_UpperBlit
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