Home
last modified time | relevance | path

Searched refs:SDL_VIDEOEXPOSE (Results 1 – 25 of 124) sorted by relevance

12345

/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/events/
H A DSDL_expose.c42 if ( SDL_ProcessEvents[SDL_VIDEOEXPOSE] == SDL_ENABLE ) { in SDL_PrivateExpose()
44 event.type = SDL_VIDEOEXPOSE; in SDL_PrivateExpose()
/dports/devel/sdl12/SDL-1.2.15/src/events/
H A DSDL_expose.c42 if ( SDL_ProcessEvents[SDL_VIDEOEXPOSE] == SDL_ENABLE ) { in SDL_PrivateExpose()
44 event.type = SDL_VIDEOEXPOSE; in SDL_PrivateExpose()
/dports/games/xsoldier/xsoldier-1.8/
H A Dinput.c91 else if (event.type == SDL_VIDEOEXPOSE) in event_handle()
193 else if (event.type == SDL_VIDEOEXPOSE) in event_handle_opening()
264 else if (event.type == SDL_VIDEOEXPOSE) in event_handle_ending()
/dports/games/pipewalker/pipewalker-0.9.4/src/
H A Dmain.cpp152 case SDL_VIDEOEXPOSE: in main()
176 expose_event.type = SDL_VIDEOEXPOSE; in main()
284 expose_event.type = SDL_VIDEOEXPOSE; in timer_callback()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h101 #define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3 macro
104 #define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h64 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
102 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h64 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
102 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h76 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
110 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_events.h70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ enumerator
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/cube/cube_source/include/
H A DSDL_events.h64 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
102 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ enumerator
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),

12345