/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/ |
H A D | SDL_sysyuv.cc | 107 case SDL_YVYU_OVERLAY: // not supported on beos? in convert_color_space() 122 case SDL_YVYU_OVERLAY: in count_planes()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testoverlay2.c | 342 overlay_format = SDL_YVYU_OVERLAY; in main() 491 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main() 570 case SDL_YVYU_OVERLAY: in main()
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H A D | testoverlay.c | 411 overlay_format = SDL_YVYU_OVERLAY; in main() 543 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main() 562 case SDL_YVYU_OVERLAY: in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testoverlay.c | 409 overlay_format = SDL_YVYU_OVERLAY; in main() 540 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main() 559 case SDL_YVYU_OVERLAY: in main()
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H A D | testoverlay2.c | 342 overlay_format = SDL_YVYU_OVERLAY; in main() 491 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main() 570 case SDL_YVYU_OVERLAY: in main()
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | core_video.t | 123 is( SDL_YVYU_OVERLAY, 1431918169, 'SDL_YVYU_OVERLAY should be imported' ); 124 is( SDL_YVYU_OVERLAY(), 1431918169,
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/dports/devel/sdl12/SDL-1.2.15/src/video/x11/ |
H A D | SDL_x11yuv.c | 128 case SDL_YVYU_OVERLAY: in X11_ClearYUVOverlay() 242 case SDL_YVYU_OVERLAY: in X11_CreateYUVOverlay()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/ |
H A D | SDL_yuv_sw.c | 955 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1106 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1143 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1234 case SDL_YVYU_OVERLAY: in SDL_DisplayYUV_SW()
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/dports/devel/sdl12/SDL-1.2.15/src/video/ |
H A D | SDL_yuv_sw.c | 955 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1106 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1143 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW() 1234 case SDL_YVYU_OVERLAY: in SDL_DisplayYUV_SW()
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/ |
H A D | Overlay.pod | 67 SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_video.h | 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_compat.h | 172 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_video.h | 185 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_video.h | 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_video.h | 252 #define SDL_YVYU_OVERLAY 0x55595659 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_video.h | 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_video.h | 185 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_video.h | 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_video.h | 209 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_video.h | 180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
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