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Searched refs:SDL_YVYU_OVERLAY (Results 1 – 25 of 42) sorted by relevance

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/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/
H A DSDL_sysyuv.cc107 case SDL_YVYU_OVERLAY: // not supported on beos? in convert_color_space()
122 case SDL_YVYU_OVERLAY: in count_planes()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestoverlay2.c342 overlay_format = SDL_YVYU_OVERLAY; in main()
491 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main()
570 case SDL_YVYU_OVERLAY: in main()
H A Dtestoverlay.c411 overlay_format = SDL_YVYU_OVERLAY; in main()
543 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main()
562 case SDL_YVYU_OVERLAY: in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestoverlay.c409 overlay_format = SDL_YVYU_OVERLAY; in main()
540 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main()
559 case SDL_YVYU_OVERLAY: in main()
H A Dtestoverlay2.c342 overlay_format = SDL_YVYU_OVERLAY; in main()
491 overlay->format==SDL_YVYU_OVERLAY?"YVYU": in main()
570 case SDL_YVYU_OVERLAY: in main()
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_video.t123 is( SDL_YVYU_OVERLAY, 1431918169, 'SDL_YVYU_OVERLAY should be imported' );
124 is( SDL_YVYU_OVERLAY(), 1431918169,
/dports/devel/sdl12/SDL-1.2.15/src/video/x11/
H A DSDL_x11yuv.c128 case SDL_YVYU_OVERLAY: in X11_ClearYUVOverlay()
242 case SDL_YVYU_OVERLAY: in X11_CreateYUVOverlay()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/
H A DSDL_yuv_sw.c955 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1106 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1143 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1234 case SDL_YVYU_OVERLAY: in SDL_DisplayYUV_SW()
/dports/devel/sdl12/SDL-1.2.15/src/video/
H A DSDL_yuv_sw.c955 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1106 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1143 case SDL_YVYU_OVERLAY: in SDL_CreateYUV_SW()
1234 case SDL_YVYU_OVERLAY: in SDL_DisplayYUV_SW()
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/
H A DOverlay.pod67 SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_video.h204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h172 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_video.h185 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_video.h204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_video.h252 #define SDL_YVYU_OVERLAY 0x55595659 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_video.h204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_video.h185 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_video.h204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_video.h209 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_video.h180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ macro

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