/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_stdinc.h | 340 #define SDL_strtod strtod macro 342 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 354 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_stdinc.h | 317 #define SDL_strtod strtod macro 319 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 414 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL20_include_wrapper.h | 341 #ifdef SDL_strtod 342 #undef SDL_strtod
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_stdinc.h | 504 #define SDL_strtod strtod macro 506 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 518 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 503 #define SDL_strtod strtod macro 505 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 517 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 501 #define SDL_strtod strtod macro 503 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 515 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_stdinc.h | 491 #define SDL_strtod strtod macro 493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 505 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 523 #define SDL_strtod strtod macro 525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 537 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_stdinc.h | 533 #define SDL_strtod strtod macro 535 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 547 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_stdinc.h | 566 #define SDL_strtod strtod macro 568 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); 580 #define SDL_atof(X) SDL_strtod(X, NULL)
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/core/linux/ |
H A D | SDL_fcitx.c | 81 number = SDL_strtod(display, NULL); in GetDisplayNumber() 85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/core/linux/ |
H A D | SDL_fcitx.c | 81 number = SDL_strtod(display, NULL); in GetDisplayNumber() 85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/core/linux/ |
H A D | SDL_fcitx.c | 81 number = SDL_strtod(display, NULL); in GetDisplayNumber() 85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/core/linux/ |
H A D | SDL_fcitx.c | 81 number = SDL_strtod(display, NULL); in GetDisplayNumber() 85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
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