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Searched refs:SDL_strtod (Results 1 – 25 of 102) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_stdinc.h340 #define SDL_strtod strtod macro
342 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
354 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_stdinc.h317 #define SDL_strtod strtod macro
319 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
414 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL20_include_wrapper.h341 #ifdef SDL_strtod
342 #undef SDL_strtod
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_stdinc.h504 #define SDL_strtod strtod macro
506 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
518 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h503 #define SDL_strtod strtod macro
505 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
517 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h501 #define SDL_strtod strtod macro
503 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
515 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_stdinc.h491 #define SDL_strtod strtod macro
493 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
505 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h523 #define SDL_strtod strtod macro
525 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
537 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_stdinc.h533 #define SDL_strtod strtod macro
535 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
547 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_stdinc.h566 #define SDL_strtod strtod macro
568 extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
580 #define SDL_atof(X) SDL_strtod(X, NULL)
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/core/linux/
H A DSDL_fcitx.c81 number = SDL_strtod(display, NULL); in GetDisplayNumber()
85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/core/linux/
H A DSDL_fcitx.c81 number = SDL_strtod(display, NULL); in GetDisplayNumber()
85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/core/linux/
H A DSDL_fcitx.c81 number = SDL_strtod(display, NULL); in GetDisplayNumber()
85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/core/linux/
H A DSDL_fcitx.c81 number = SDL_strtod(display, NULL); in GetDisplayNumber()
85 number = SDL_strtod(buffer, NULL); in GetDisplayNumber()

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