Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_6 (Results 1 – 18 of 18) sorted by relevance
188 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6);
381 constexpr TypedWhichId<SvxColorItem> SDRATTR_3DSCENE_LIGHTCOLOR_6 (SDRATTR_3DSCENE_FI… variable
476 …{ u"" UNO_NAME_3D_SCENE_LIGHTCOLOR_6, SDRATTR_3DSCENE_LIGHTCOLOR_6 , ::cppu::UnoType<sal…
187 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6); in makeSvx3DLightcolor6Item()
367 #define SDRATTR_3DSCENE_LIGHTCOLOR_6 TypedWhichId<SvxColorItem>(SDRATTR_3DSCENE_FIRST + … macro
458 …{ OUString(UNO_NAME_3D_SCENE_LIGHTCOLOR_6), SDRATTR_3DSCENE_LIGHTCOLOR_6 , ::cppu::UnoTy…
321 …pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(… in IMPL_LINK_NOARG()
334 …pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(… in IMPL_LINK_NOARG()
690 SDRATTR_3DSCENE_LIGHTCOLOR_6, enumerator
875 …StarAttribute::SDRATTR_3DSCENE_LIGHTCOLOR_5, StarAttribute::SDRATTR_3DSCENE_LIGHTCOLOR_6, StarAttr… in init()
1177 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); in Update()1180 aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); in Update()1969 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6); in GetAttr()
1178 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); in Update()1181 aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); in Update()1970 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6); in GetAttr()
969 … const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor()); in createNewSdrLightingAttribute()
1094 case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); in GetLightColor()1767 case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); in GetLightColor()
296 …rPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_6 - SDRATTR_START ] = new SvxColorItem(Color(0x00000000)… in SdrItemPool()
1009 … const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor()); in createNewSdrLightingAttribute()
288 …rPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_6 - SDRATTR_START ] = new SvxColorItem(Color(0x00000000)… in SdrItemPool()
889 case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); in GetLightColor()