Searched refs:SDR_FLAG_MODEL_ANIMATED (Results 1 – 6 of 6) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | uniforms.cpp | 52 if (shader_flags & SDR_FLAG_MODEL_ANIMATED) { in convert_model_material()
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H A D | material.cpp | 715 Shader_flags |= SDR_FLAG_MODEL_ANIMATED; in get_shader_flags()
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H A D | 2d.h | 219 #define SDR_FLAG_MODEL_ANIMATED (1<<8) macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelread.cpp | 2800 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture() 2801 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture() 2811 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture() 2812 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture() 2819 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture() 2820 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropenglshader.cpp | 183 {SDR_TYPE_MODEL, false, SDR_FLAG_MODEL_ANIMATED, "FLAG_ANIMATED", {}, "Animated Effects"},
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H A D | gropengltnl.cpp | 902 if ( Current_shader->flags & SDR_FLAG_MODEL_ANIMATED ) { in opengl_tnl_set_model_material()
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