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Searched refs:SDR_FLAG_MODEL_ANIMATED (Results 1 – 6 of 6) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Duniforms.cpp52 if (shader_flags & SDR_FLAG_MODEL_ANIMATED) { in convert_model_material()
H A Dmaterial.cpp715 Shader_flags |= SDR_FLAG_MODEL_ANIMATED; in get_shader_flags()
H A D2d.h219 #define SDR_FLAG_MODEL_ANIMATED (1<<8) macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelread.cpp2800 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture()
2801 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture()
2811 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture()
2812 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture()
2819 …maybe_create_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED); in model_load_texture()
2820 …ate_shader(SDR_TYPE_MODEL, shader_flags | SDR_FLAG_MODEL_LIGHT | SDR_FLAG_MODEL_ANIMATED | SDR_FLA… in model_load_texture()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropenglshader.cpp183 {SDR_TYPE_MODEL, false, SDR_FLAG_MODEL_ANIMATED, "FLAG_ANIMATED", {}, "Animated Effects"},
H A Dgropengltnl.cpp902 if ( Current_shader->flags & SDR_FLAG_MODEL_ANIMATED ) { in opengl_tnl_set_model_material()