Searched refs:SDR_TYPE_PASSTHROUGH_RENDER (Results 1 – 2 of 2) sorted by relevance
127 { SDR_TYPE_PASSTHROUGH_RENDER, "passthrough-v.sdr", "passthrough-f.sdr", 0,677 case SDR_TYPE_PASSTHROUGH_RENDER: in opengl_set_default_uniforms()957 gr_opengl_maybe_create_shader(SDR_TYPE_PASSTHROUGH_RENDER, 0); in opengl_shader_init()977 opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_PASSTHROUGH_RENDER, 0)); in opengl_shader_set_passthrough()
193 …SDR_TYPE_PASSTHROUGH_RENDER, //!< Shader for doing the old style fixed-function rendering. Only us… enumerator