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Searched refs:SDR_TYPE_PASSTHROUGH_RENDER (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropenglshader.cpp127 { SDR_TYPE_PASSTHROUGH_RENDER, "passthrough-v.sdr", "passthrough-f.sdr", 0,
677 case SDR_TYPE_PASSTHROUGH_RENDER: in opengl_set_default_uniforms()
957 gr_opengl_maybe_create_shader(SDR_TYPE_PASSTHROUGH_RENDER, 0); in opengl_shader_init()
977 opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_PASSTHROUGH_RENDER, 0)); in opengl_shader_set_passthrough()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.h193SDR_TYPE_PASSTHROUGH_RENDER, //!< Shader for doing the old style fixed-function rendering. Only us… enumerator