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Searched refs:SDR_TYPE_POST_PROCESS_BRIGHTPASS (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropenglpostprocessing.cpp106 opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_BRIGHTPASS, 0)); in opengl_post_pass_bloom()
869 if ( gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_BRIGHTPASS, 0) < 0 || in opengl_post_init_shaders()
H A Dgropenglshader.cpp103 { SDR_TYPE_POST_PROCESS_BRIGHTPASS, "post-v.sdr", "brightpass-f.sdr", 0,
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.h185 SDR_TYPE_POST_PROCESS_BRIGHTPASS, enumerator