Searched refs:SDR_TYPE_POST_PROCESS_FXAA (Results 1 – 3 of 3) sorted by relevance
222 stypes.push_back(shader_type::SDR_TYPE_POST_PROCESS_FXAA); in get_aa_shader_types()274 opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_FXAA, 0)); in opengl_post_pass_fxaa()840 } else if (shader_t == SDR_TYPE_POST_PROCESS_FXAA) { in opengl_post_shader_header()879 gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_FXAA, 0); in opengl_post_init_shaders()
106 { SDR_TYPE_POST_PROCESS_FXAA, "fxaa-v.sdr", "fxaa-f.sdr", 0,342 type_id == SDR_TYPE_POST_PROCESS_FXAA || type_id == SDR_TYPE_POST_PROCESS_SMAA_EDGE || in opengl_shader_get_header()
186 SDR_TYPE_POST_PROCESS_FXAA, enumerator