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Searched refs:SDR_TYPE_POST_PROCESS_FXAA (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropenglpostprocessing.cpp222 stypes.push_back(shader_type::SDR_TYPE_POST_PROCESS_FXAA); in get_aa_shader_types()
274 opengl_shader_set_current(gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_FXAA, 0)); in opengl_post_pass_fxaa()
840 } else if (shader_t == SDR_TYPE_POST_PROCESS_FXAA) { in opengl_post_shader_header()
879 gr_opengl_maybe_create_shader(SDR_TYPE_POST_PROCESS_FXAA, 0); in opengl_post_init_shaders()
H A Dgropenglshader.cpp106 { SDR_TYPE_POST_PROCESS_FXAA, "fxaa-v.sdr", "fxaa-f.sdr", 0,
342 type_id == SDR_TYPE_POST_PROCESS_FXAA || type_id == SDR_TYPE_POST_PROCESS_SMAA_EDGE || in opengl_shader_get_header()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.h186 SDR_TYPE_POST_PROCESS_FXAA, enumerator