Searched refs:SD_EXTINCTION (Results 1 – 3 of 3) sorted by relevance
50 if (sd->flag & SD_EXTINCTION) { in volume_shader_extinction_sample()70 if (!(sd->flag & (SD_EXTINCTION | SD_SCATTER | SD_EMISSION))) in volume_shader_sample()74 coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction : in volume_shader_sample()387 if (closure_flag & SD_EXTINCTION) { in kernel_volume_emission_integrate()512 if (closure_flag & SD_EXTINCTION) { in kernel_volume_integrate_homogeneous()530 if (closure_flag & SD_EXTINCTION) { in kernel_volume_integrate_homogeneous()599 if ((closure_flag & SD_SCATTER) || (has_scatter && (closure_flag & SD_EXTINCTION))) { in kernel_volume_integrate_heterogeneous_distance()638 if (closure_flag & SD_EXTINCTION) { in kernel_volume_integrate_heterogeneous_distance()656 if (closure_flag & SD_EXTINCTION) { in kernel_volume_integrate_heterogeneous_distance()
861 SD_EXTINCTION = (1 << 6), enumerator870 SD_EXTINCTION | SD_SCATTER | SD_BSDF_NEEDS_LCG),
26 if (sd->flag & SD_EXTINCTION) { in volume_extinction_setup()30 sd->flag |= SD_EXTINCTION; in volume_extinction_setup()