Searched refs:SECOND_LEVEL (Results 1 – 5 of 5) sorted by relevance
68 SECOND_LEVEL : INTEGER := 0; component126 if S.SECOND_LEVEL <= 0 then151 PUT_LEVEL(OUTPUT, S.SECOND_LEVEL);191 if S.SECOND_LEVEL = 0 then215 PUT_LEVEL(S.SECOND_LEVEL);247 GET(FROM(L+2..LT), S.SECOND_LEVEL, L);288 if A.SECOND_LEVEL > B.SECOND_LEVEL then290 elsif A.SECOND_LEVEL < B.SECOND_LEVEL then427 if A.SECTION.SECOND_LEVEL > B.SECTION.SECOND_LEVEL then429 elsif A.SECTION.SECOND_LEVEL < B.SECTION.SECOND_LEVEL then
39 static const size_t FIRST_LEVEL = 1, SECOND_LEVEL = 5; member in securefs::FileTableIOVersion149 = first_level_dir + '/' + securefs::hexify(id.data() + FIRST_LEVEL, SECOND_LEVEL); in calculate_paths()51 + securefs::hexify(id.data() + FIRST_LEVEL + SECOND_LEVEL, in calculate_paths()52 id.size() - FIRST_LEVEL - SECOND_LEVEL); in calculate_paths()
106 #define SECOND_LEVEL 1 macro
627 if(old_s->bLevel == SECOND_LEVEL) SetSoldierHeight(new_s, SECOND_LEVEL_Z_OFFSET); in ChangeSoldierTeam()
1902 s->bLevel = SECOND_LEVEL; in SetSoldierHeight()8162 if (s.bLevel != SECOND_LEVEL) return; in HandlePlacingRoofMarker()