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Searched refs:SECOND_LEVEL (Results 1 – 5 of 5) sorted by relevance

/dports/textproc/words/words-1.97F_3/
H A Dsorter.adb68 SECOND_LEVEL : INTEGER := 0; component
126 if S.SECOND_LEVEL <= 0 then
151 PUT_LEVEL(OUTPUT, S.SECOND_LEVEL);
191 if S.SECOND_LEVEL = 0 then
215 PUT_LEVEL(S.SECOND_LEVEL);
247 GET(FROM(L+2..LT), S.SECOND_LEVEL, L);
288 if A.SECOND_LEVEL > B.SECOND_LEVEL then
290 elsif A.SECOND_LEVEL < B.SECOND_LEVEL then
427 if A.SECTION.SECOND_LEVEL > B.SECTION.SECOND_LEVEL then
429 elsif A.SECTION.SECOND_LEVEL < B.SECTION.SECOND_LEVEL then
/dports/sysutils/fusefs-securefs/securefs-0.12.0/sources/
H A Dfile_table.cpp39 static const size_t FIRST_LEVEL = 1, SECOND_LEVEL = 5; member in securefs::FileTableIOVersion1
49 = first_level_dir + '/' + securefs::hexify(id.data() + FIRST_LEVEL, SECOND_LEVEL); in calculate_paths()
51 + securefs::hexify(id.data() + FIRST_LEVEL + SECOND_LEVEL, in calculate_paths()
52 id.size() - FIRST_LEVEL - SECOND_LEVEL); in calculate_paths()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldDef.h106 #define SECOND_LEVEL 1 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Profile.cc627 if(old_s->bLevel == SECOND_LEVEL) SetSoldierHeight(new_s, SECOND_LEVEL_Z_OFFSET); in ChangeSoldierTeam()
H A DSoldier_Control.cc1902 s->bLevel = SECOND_LEVEL; in SetSoldierHeight()
8162 if (s.bLevel != SECOND_LEVEL) return; in HandlePlacingRoofMarker()