Searched refs:SECTOR_FLOORYPANNING (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 190 SECTOR_FLOORYPANNING, enumerator
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H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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H A D | m32def.cpp | 470 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 190 SECTOR_FLOORYPANNING, enumerator
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H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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H A D | gamedef.h | 623 SECTOR_FLOORYPANNING, enumerator
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H A D | gamestructures.cpp | 68 MEMBER(sector, floorypanning, SECTOR_FLOORYPANNING),
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H A D | m32def.cpp | 471 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 190 SECTOR_FLOORYPANNING, enumerator
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H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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H A D | m32def.cpp | 466 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },
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