Searched refs:SECTOR_HITAG (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 194 SECTOR_HITAG, enumerator
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H A D | m32structures.cpp | 225 case SECTOR_HITAG: sector[i].hitag=lValue; break; in VM_AccessSector() 258 case SECTOR_HITAG: lValue=sector[i].hitag; break; in VM_AccessSector()
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H A D | m32def.cpp | 474 { "hitag", SECTOR_HITAG, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 194 SECTOR_HITAG, enumerator
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H A D | m32structures.cpp | 225 case SECTOR_HITAG: sector[i].hitag=lValue; break; in VM_AccessSector() 258 case SECTOR_HITAG: lValue=sector[i].hitag; break; in VM_AccessSector()
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H A D | gamedef.h | 627 SECTOR_HITAG, enumerator
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H A D | gamestructures.cpp | 74 MEMBER(sector, hitag, SECTOR_HITAG),
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H A D | m32def.cpp | 475 { "hitag", SECTOR_HITAG, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 194 SECTOR_HITAG, enumerator
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H A D | m32structures.cpp | 225 case SECTOR_HITAG: sector[i].hitag=lValue; break; in VM_AccessSector() 258 case SECTOR_HITAG: lValue=sector[i].hitag; break; in VM_AccessSector()
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H A D | m32def.cpp | 470 { "hitag", SECTOR_HITAG, 0, 0, 0 },
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