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Searched refs:SECTOR_MATERIAL_MUD (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.h90 #define SECTOR_MATERIAL_MUD 0 // Classic one, TR1-2. macro
H A Dentity.cpp916 case SECTOR_MATERIAL_MUD: in Entity_DoFlipEffect()