Searched refs:SECTOR_MATERIAL_SAND (Results 1 – 2 of 2) sorted by relevance
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ | ||
H A D | room.h | 92 #define SECTOR_MATERIAL_SAND 2 macro |
H A D | entity.cpp | 927 case SECTOR_MATERIAL_SAND: // Same as grass in Entity_DoFlipEffect() |