Searched refs:SELECT_QUIET (Results 1 – 6 of 6) sorted by relevance
256 SELECT_QUIET = 0x02 variable
634 if (! (flags & SELECT_QUIET)) { in SelectActor()653 SelectActor( NULL, false, SELECT_QUIET ); in SelectActor()663 if (!(flags&SELECT_QUIET)) { in SelectActor()686 if (! (flags & SELECT_QUIET)) { in SelectActor()
74 #define SELECT_QUIET 0x02 // do not run handler when changing selection macro
2261 core->GetGame()->SelectActor(actor, true, SELECT_QUIET); in SelectActors()
299 core->GetGame()->SelectActor(actor, true, SELECT_QUIET); in Update()
3706 core->GetGame()->SelectActor(actor, false, SELECT_QUIET); in MakeUnselectable()