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Searched refs:SELECT_QUIET (Results 1 – 6 of 6) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUIDefines.py256 SELECT_QUIET = 0x02 variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DGame.cpp634 if (! (flags & SELECT_QUIET)) { in SelectActor()
653 SelectActor( NULL, false, SELECT_QUIET ); in SelectActor()
663 if (!(flags&SELECT_QUIET)) { in SelectActor()
686 if (! (flags & SELECT_QUIET)) { in SelectActor()
H A DGame.h74 #define SELECT_QUIET 0x02 // do not run handler when changing selection macro
H A DMap.cpp2261 core->GetGame()->SelectActor(actor, true, SELECT_QUIET); in SelectActors()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp299 core->GetGame()->SelectActor(actor, true, SELECT_QUIET); in Update()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp3706 core->GetGame()->SelectActor(actor, false, SELECT_QUIET); in MakeUnselectable()