Searched refs:SELFPAUSED (Results 1 – 2 of 2) sorted by relevance
56 SELFPAUSED, enumerator
489 g->changeStatus(Game::SELFPAUSED); in collide_callback()912 if (status == SELFPAUSED) in handleKeyDown()915 changeStatus(SELFPAUSED); in handleKeyDown()980 } else if ((status == RUNNING || status == TRAINING) && (s == SELFPAUSED)) { in changeStatus()982 } else if ((status == SELFPAUSED) && (s == RUNNING || s == TRAINING)) { in changeStatus()