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Searched refs:SELFPAUSED (Results 1 – 2 of 2) sorted by relevance

/dports/games/gillo/gillo/src/
H A Dgame.h56 SELFPAUSED, enumerator
H A Dgame.cpp489 g->changeStatus(Game::SELFPAUSED); in collide_callback()
912 if (status == SELFPAUSED) in handleKeyDown()
915 changeStatus(SELFPAUSED); in handleKeyDown()
980 } else if ((status == RUNNING || status == TRAINING) && (s == SELFPAUSED)) { in changeStatus()
982 } else if ((status == SELFPAUSED) && (s == RUNNING || s == TRAINING)) { in changeStatus()